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Druid Bremen

Latest Posts

Page: 13 of 13
Posted in: Hogwarts Open Beta Released!
 Druid Bremen
03-27-2003, 11:48 PM
#34
The download link is dead... can anyone help me with this? Edit: Ok now it works. Just now the link to pc game mods led to a dead page. Sorry......  [Read More]
Posted in: Jedi Bounty Hunter!
 Druid Bremen
04-16-2003, 8:54 AM
#20
He can simply showcase his "idea", can't he? And we are trying to help him with his ideas... lol....  [Read More]
Posted in: Jedi Bounty Hunter!
 Druid Bremen
03-10-2003, 8:25 AM
#14
Hmmm... Learning JK2Radiant is and is not hard. It's like learning a totally new language. Either you like it or you don't......  [Read More]
Originally posted by Leslie Judge What to do? Lots of people here are your "child". :D That is true Rich, if you see this of course, and I got so far in mapping because of those tutorials. And, I really wish you would finish your tutoria...  [Read More]
leslie, the words are printed on the surfaces. do i have to do it the hard way eg. using brushes to form the words? or is there something else?...  [Read More]
I am sorry for the double post. *Takes a deep breath* How do I print words on surfaces? How do I get an effect to stop after a given time?...  [Read More]
Ok, Shadriss, thats the best I can get I suppose. So, tell me, how? "The tragedy at Radiant, terrible, terrible! Seeing the answer brings warm feelings to my heart!"...  [Read More]
So, it cannot be done? Please, no mention of scripts!...  [Read More]
Ok, I understand that. Now, I set a trigger to my sound, making it so that whenever a person goes through the trigger, the sound will play. But, I want it to play once only when the person goes in the trigger, like for example, a person goes into the...  [Read More]
No, before I posted I already tried, assuming that assets 1 was assets 0 and did it. It did not work. It seemed to think that the sounds were only in assets0 and did not even look in assets 1.:(...  [Read More]
What I said was assets 1, not assets0......  [Read More]
I have a huge problem with sound. I wonder how you use the sounds from assets1.pk3. Could somebody help me please? :( :confused: map maker, i think you should move those func rotatings up higher so when someone dies, the func rotatings will just, er...  [Read More]
Originally posted by LimaK hi. i have come across a major error when compiling my maps. when i load the map and play on it, brushes will sporadically disappear and reappear. im getting the hall of mirrors effect on the sky texture but only at some a...  [Read More]
Thanks for clarifying that!:) :)...  [Read More]
Originally posted by Leslie Judge The "problem" is that the MP server in pure by default so it allows only pk3s to use. If something is in a pk3 it will work. But custom textures aren't at the first time, because easier to work with them i...  [Read More]
is it possible that it is caused by a leak? the sv_pure thing worked and the textures were ok but I noticed that there was a leak......  [Read More]
oh yeah... I forgot about that... but i'll check and see if it works! Edit: urrrgh, didnt really work... Tell me what I did wrong: I unzipped all the contents of the zip file into the base folder... Then after what you said, I edited the shader.txt f...  [Read More]
ok now i need some help... those egyptian stuff... so where do i put those picture files? the shaders are placed in the base/shaders right? then what about those picture files that come along in the zip file( .bmp or something, i forgot)? Edit: I ha...  [Read More]
well... i actually meant for jk2radiant... but thanks for helping!...  [Read More]
Well, I have been making maps (none of them published) for several months and am currently working on a new project. Does anyone know where to get the textures for a phaorahs tomb and the sandy texture of the pyramids? :fett: Please help me......  [Read More]
Originally posted by Leslie Judge OK, this is an example for MP. I hope it will be clear. :) So, for my example I'm going to use 4 buttons to make the code. I will refer to things as follows: Bx: buttons (not real entities just the abstraction, th...  [Read More]
I'll be direct. Is there any way to make a door open only when certain panels are pushed? Ok I think you all don't understand this. Picture a long corridor, with a door at the end and pushable panels at the side. I want to make a sort of code, so is...  [Read More]
Page: 13 of 13