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Druid Bremen

Latest Posts

Page: 11 of 13
Posted in: Is it possible...
 Druid Bremen
12-08-2003, 11:48 AM
#9
:eek: Man, you guys sure are missing out on the good stuff. Only now do I appreciate the *goodness* of JA. :p...  [Read More]
Posted in: Is it possible...
 Druid Bremen
12-08-2003, 2:40 AM
#6
Yea, its been out for some time already. What's keeping you all from buying JA?...  [Read More]
Posted in: few model questions, plz help
 Druid Bremen
12-07-2003, 7:01 AM
#7
2. Easy enough. Use key/pair: Spawnflags/2. Works well enough....  [Read More]
Posted in: Total Jedi War - TFFA Project.. Help!
 Druid Bremen
12-03-2003, 5:50 AM
#16
Neat ties. I like it. Looks like I was wrong. Anyway, I look forward to playing this map. :thmbup1:...  [Read More]
Posted in: Total Jedi War - TFFA Project.. Help!
 Druid Bremen
12-02-2003, 4:09 AM
#9
Forgive me if I'm wrong, but it looks as though there isn't too much space for flying. Too little space = Lots of crashes. If you want a good map, it doesn't matter if the compile time is long....  [Read More]
Posted in: Total Jedi War - TFFA Project.. Help!
 Druid Bremen
12-01-2003, 6:43 AM
#5
#1 and #2 look good, #3's textures are kind of repetitive, and plain, #4 looks only vaguely like a power core. Even so, I know its a beta, so, I'm not expecting much yet. Do your best. :D...  [Read More]
Posted in: Intricate design.. But how do you...
 Druid Bremen
12-01-2003, 5:46 AM
#14
Lol. The texture is 256 X 256. The alpha channel either does not work, or I'm doing it wrongly. If you want, I can give you specifics on what I did with the picture, from .bmp to .png....  [Read More]
Posted in: Intricate design.. But how do you...
 Druid Bremen
12-01-2003, 2:25 AM
#12
What special properties does tga have? P.S: I made the brush detail, and added the shader code, but it still turns up as a load of garbage....  [Read More]
Posted in: Intricate design.. But how do you...
 Druid Bremen
11-30-2003, 11:42 AM
#5
The picture frame IS extremely elaborate, with many twists. It is not a simple square frame. Therefore, I cannot just use the Select thingie to take it out. Anyway, I used alpha channels on that picture. It looks good in the editing program, and Rad...  [Read More]
Posted in: Intricate design.. But how do you...
 Druid Bremen
11-30-2003, 2:17 AM
#3
No lol. What do you mean by, the rest of the box? If I apply nodraw to the rest of the box, even the picture part would be covered by nodraw.. Ok... I have this texture. This texture contains an elaborate picture frame. But, in game, not only does t...  [Read More]
Posted in: Intricate design.. But how do you...
 Druid Bremen
11-29-2003, 6:41 AM
#1
Ok.. Umm, I got this picture, with an elaborate picture frame. I want the picture and the frame inside my map, without the box around it. ( In case you do not understand, the box I refer to is the brush which the picture and the frame is applied to)...  [Read More]
Posted in: Sun?????
 Druid Bremen
11-26-2003, 12:18 PM
#3
But what IS it???...  [Read More]
Posted in: Sun?????
 Druid Bremen
11-26-2003, 6:51 AM
#1
What is a sun entity ( I heard of it, but I am not sure if it exists)?...  [Read More]
Posted in: Medieval map's lighting problems
 Druid Bremen
11-28-2003, 7:01 AM
#26
Thanks Nathan, I'll combine your ideas: Putting crystals on the beam in the middle. :D...  [Read More]
Posted in: Medieval map's lighting problems
 Druid Bremen
11-27-2003, 8:10 AM
#23
Cool, Nathan! Ok.. Another design problem.. How would you light up a spiral staircase? I can't find places to put the fires/crystals on....  [Read More]
Posted in: Medieval map's lighting problems
 Druid Bremen
11-27-2003, 3:36 AM
#21
Oh, I saw that map. But, it all boils down to a fire blazing on a torch or platform.. What I actually meant was: another way of lighting besides fires. Oh, and I cannot use the energy beam thing due to the topic of my map....  [Read More]
Posted in: Medieval map's lighting problems
 Druid Bremen
11-26-2003, 3:58 AM
#19
Thanks a lot Omikron. Even so, it is really frustrating to make holes in the corridors, and putting fires inside on a brazier. Anyone got a better method for lighting, besides windows and fire? ( Actually, I doubt there is another way, but....)...  [Read More]
Posted in: Medieval map's lighting problems
 Druid Bremen
11-25-2003, 12:33 PM
#13
Oh... Ok.. BTW, is it true that the compile option: Bounce, allows your map to be lighted up where it normally would not receive light, just like real life?...  [Read More]
Posted in: Medieval map's lighting problems
 Druid Bremen
11-25-2003, 5:57 AM
#11
Oh, I see... In my case, its the entire map being lighted by fire... So, design problems.. Anyway, what are TotY shader files, Gothic?...  [Read More]
Posted in: Medieval map's lighting problems
 Druid Bremen
11-25-2003, 4:32 AM
#9
If the entire map is lighted by fires, don't do it... What do you suggest I light the map with? Lol....  [Read More]
Posted in: Medieval map's lighting problems
 Druid Bremen
11-24-2003, 4:21 AM
#7
Cool, Gothic! In the JK2 Ysalamari map made by rgoer ( I think ), there were stainglass windows, or whatever, and they cast cool shadows. The thing is... I don't know how to do that.. :( P.S: What Hue, Saturation, Value, Red, Blue, and Green values...  [Read More]
Posted in: Medieval map's lighting problems
 Druid Bremen
11-23-2003, 6:48 AM
#1
OK, so, I'm making a medieval map, therefore I can't use modern stuff. Fires may be useful, but they just do not provide enough light to light up the map. Please assist....  [Read More]
Posted in: Effects questions
 Druid Bremen
11-17-2003, 3:21 AM
#8
So, umm, I make it start on, right?...  [Read More]
Posted in: Effects questions
 Druid Bremen
11-16-2003, 10:28 PM
#6
Now, I need some more help on another effect. I want it turned off by another trigger, before turning on after a set time. Kinda opposite of the other. P.S. Its you again, huh, Wade? :P...  [Read More]
Posted in: Stupid music troubles
 Druid Bremen
11-16-2003, 10:32 PM
#6
I don't think he will be back, although I really need him back. He stated he had real life problems ....  [Read More]
Page: 11 of 13