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svцsh

Latest Posts

Page: 6 of 18
Posted in: Basics of Modeling a new Lightsaber hilt
 svцsh
12-16-2004, 10:04 PM
#1
basics of Modeling a new saber hilt ** ** Decompile and Import a game model using mdlops to decompile with Animations on. Then use Nwmax import the ascii-.mdl again With animations In max / gmax On the right hand side go to create tab hit first...  [Read More]
Posted in: Face Textur Change! NEED HELP!!
 svцsh
12-27-2004, 6:25 AM
#5
Let me guess PS7 ? or not named properly or .. to many extra alpha channels If it’s Photoshop 7 you need the proper targa plugin extension fix Here is the link for the working .tga plugin http://www.adobe.com/support/downlo...544&fileID=147...  [Read More]
Posted in:  Cheesy Xmas Pack By svцsh & T7nowhere
 svцsh
12-24-2004, 5:00 PM
#2
Happy holidays everyone !!!! Hope you get a kick out of these fun mods. :noel: :frosty: :rudolph: :noel: svцsh...  [Read More]
Posted in: (WIP) Zabrak Horns
 svцsh
12-22-2004, 1:37 PM
#4
Ok extract any mask uti in the numvar slot change it to 58 or something to help matters name it something easy in the Template res ref and the tag ex: horns Back in 3d click the aroura base and change the name to I_Mask_058. Then assign your custom t...  [Read More]
Posted in: Problem with rendered model...
 svцsh
12-23-2004, 6:56 AM
#8
Hey no problem happy to help , I didn’t mention hilt placement on the 000 world axis or / origin because that’s a given, if it’s supposed to replace the original It has to be in the exact same place as the original. My first hilt I built in wir...  [Read More]
Posted in: Problem with rendered model...
 svцsh
12-21-2004, 8:26 AM
#2
Something I discovered when importing my .3ds mesh to the scene the first thing you have to do is resetxform on your model or setting up your pivot point will be a nightmare. Example I build compared to the game model export my new mesh close max la...  [Read More]
Posted in: What is Exporting?
 svцsh
12-21-2004, 6:42 AM
#4
It means it has taken the mdl and mdx decompiled and found the image for the model as well and you will find it in a folder in KT > works > a folder labeled [ what ever the name of the .mdl was ] the problem with this method is models like sabe...  [Read More]
Posted in: Need Tool for hilts
 svцsh
12-16-2004, 7:06 PM
#8
Beat me too it Mono. Basically that is it, see this thread for your 3d modeling tool needs http://www.lucasforums.com/showthread.php?s=&threadid=134510 My the last post elaborates on monos very helpful post as well I filled in a few details...  [Read More]
Posted in:  New Weapon Pack Finally Released
 svцsh
12-16-2004, 12:19 PM
#14
:spin::bounce1: Excellent Sep love the models, keep up the great work !!!! Going to snag me a copy now and give it a whirl. :D Any time my friend ;) happy to share some knowledge. svцsh...  [Read More]
Posted in: KOTOR2 mods (no spoilers)
 svцsh
12-13-2004, 1:07 PM
#10
True darth … but as you know ;) I did have a lot of involvement in it. Getting the need .txi info to animate the tip, as well as a few other obstacles we had to overcome ;) But it is T7 baby for sure :D Btw not a spoiler it’s posted on the off...  [Read More]
Posted in: Chain's WIP
 svцsh
12-13-2004, 10:27 AM
#6
How about Lord Venom or something evil ;) sounding : [You can use this if you want I just want royalties :p ] Just kidding anyways the “So called root” is your SWKotOR typically under Program files ect… Lucas arts blah, blah I can’t tell you....  [Read More]
Posted in:  LB War Axe Set Mod now available!
 svцsh
12-12-2004, 11:47 AM
#4
Great mod ChAiNz I really like the name :p Keep it up svцsh...  [Read More]
Posted in: What? More guns?!
 svцsh
12-16-2004, 11:52 AM
#11
Great models Mono :monkey4: keep it :D your on a roll svцsh...  [Read More]
Posted in: need some Gmax assistance
 svцsh
12-09-2004, 4:22 PM
#2
To make a hemisphere when you make your sphere on the right side of you perspective view port is your creation panel and below are the parameters one is to chop at … 180 because that’s half of 360 now that being said it’s also advisable to turn...  [Read More]
Posted in: My new mod page is up & mask question
 svцsh
12-09-2004, 12:33 PM
#10
Actually I don’t believe a disguise can be used for this As T7 created the stormy Head/ helm as one to reduce overall poly count, and an ingenious work around . For one a disguise Never shows masks of any kind. I tried a few things with tomer’s W...  [Read More]
Posted in: What kind of a Stormtrooper carries a box thing?
 svцsh
12-03-2004, 9:33 AM
#8
Excellent work Mono , I just want to add you’re the best giant monkey :monkey1: I have had the Pleasure of helping keep up the great work :D svцsh...  [Read More]
Posted in: Quarter Staff Re-Skins?
 svцsh
11-30-2004, 7:28 PM
#7
Yes that was what I was going to test, but my point being I have decompiled it and loaded it in max and gmax before 4 came out , but if it’s like I suspect and the telescopic sections are replaced with stock ones maybe to skin it will have to be he...  [Read More]
Posted in: Quarter Staff Re-Skins?
 svцsh
11-30-2004, 1:55 PM
#5
Correct me if I’m wrong, but the quarter staff is an animated model and it extends telescopically. However I have had it in max a while ago with mdlops 2 or 3. I’ll test it tonight ;) svцsh...  [Read More]
Posted in: Help getting weapon in game.
 svцsh
11-30-2004, 1:34 PM
#15
Epikon name your .uti as "gun" or something easy to type In stead of g_w_blstrpstl1011 so all you have to do is open your consol , type g hit tab type I hit tab and then your easy code I also suggest using a higher number in the models ba...  [Read More]
Posted in: Why are the skies all yellow?!?! (JKII)
 svцsh
12-07-2004, 5:42 PM
#9
Thanks |GG|Crow_Nest I’ll give that a try ;) coupes. Code worked fine so I think I’ll wait for the final release of cat 4.12 in a few weeks if it’s on schedule svцsh...  [Read More]
Posted in: Why are the skies all yellow?!?! (JKII)
 svцsh
11-30-2004, 2:03 PM
#7
Huumm I’m having the same problem as Craq I’ll give this code a try thanks coupes. I wonder why after playing this game to death and back for years now that this is happening. After reinstalling it on my pc last night. My guess is the new cat dri...  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 svцsh
11-30-2004, 5:25 PM
#55
Very nice sep looks like you got a good uv map ;) svцsh...  [Read More]
Big thanks for this Tk :) svцsh...  [Read More]
MightyM just wondering when Calo became a so strong minded that he couldn’t be tricked ? It’s his Armour that adds the ьber modifier to him [ Immunity Mind-Affecting ] . Besides Dominant mind can force persuade sith, and aren’t some of our cra...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 svцsh
12-25-2004, 10:47 AM
#168
Belated thanks for the mention a short while back, and again thanks for today’s mention. T7 and I had fun making the mods, we just wanted to add to the holiday spirit and give some people a laugh or two ;) I wish you A very happy holiday as well CD...  [Read More]
Page: 6 of 18