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svцsh

Latest Posts

Page: 8 of 18
Posted in: Succesfully Editing a body mesh
 svцsh
09-15-2004, 12:24 AM
#1
svösh says: see this thread (http://www.lucasforums.com/showthread.php?t=151384) for a more up to date tutorial. ~tk For my example I extracted: pfbfl.mdl and pfbfl.mdl from KT > Bif’s > player.bif > Aurora Model and the mdx From...  [Read More]
Posted in:  Jolee's Clothes for Male PC's now up at my site
 svцsh
10-09-2004, 7:01 PM
#3
Nice one RedHawke and thanks for making mine compatible and including instructions in the read me. :D I noticed a lot of request for this and was thinking I should up date my mod. svцsh...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 svцsh
10-06-2004, 3:12 PM
#13
Thanks TK :D Another excellent tool of yours, this will come in handy. Keep it up :) svцsh...  [Read More]
Posted in:  Carth's Infiltrator Suit
 svцsh
10-03-2004, 9:28 PM
#7
Great skin T7 keep it up :) svцsh...  [Read More]
Posted in:  Verpine Implant Integration Visor
 svцsh
09-29-2004, 5:53 PM
#9
Excellent visor T7 :clap2: I know how much work you put in to this bad boy, I m sorry your custom upgrades didn’t work as you had planned…. Darth333 great scripts as always I only have 20 mb on my own site so hosting the modified mesh and skin...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 svцsh
09-30-2004, 4:06 PM
#88
Absolutely Prime , pm me if I can be more help to you, I’m glad my alpha info was helpful ;) by using levels on the alpha, if it’s set up like ps then drag the black point bottom slider to the white a touch this should help the other black part...  [Read More]
Posted in:  Only Imperial Stormtroopers are so precise
 svцsh
09-29-2004, 9:03 PM
#73
Prime The reason DarthToMeR's Armour has no .txi is the model uses an alpha with cm_baremetal on the the actual model’s materials under the texture so the game needs no extra shader info to make it shine. It’s imbedded in the model on export. No...  [Read More]
Thanks for the compliments :) I dedicated it to the ladies to be fair, after all the guys have a few Bastila underwear skins and some use the nude one. :eek: I know there are only 3 or maybe 4 ladies on this board that I know of. But the way I see it...  [Read More]
With out further ado ladies a new carth underwear skin http://svoshsphotos.fotopic.net/p7824320.html Lets set the mood Light some candles, put on some Barry white, :naughty: This mod is dedicated to all lovely ladies of Holowan That though it wa...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 svцsh
09-25-2004, 7:00 PM
#16
This looks really cool, I ‘ll give t a try on my next play through :thumbsup: Great work ! svцsh...  [Read More]
Posted in:  I Am Chewbacca!
 svцsh
09-24-2004, 3:45 AM
#4
Ha I love it T7 NOW I’m Chewbacca :wookiee: !!!!! I can’t stop laughing long enough to play with it , the custom dlg is to funny I really needed this tonight man Thanks :p :rofl: svцsh...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 svцsh
09-25-2004, 8:43 PM
#82
Thanks for the plug CDRSeadog ;) svцsh...  [Read More]
Posted in: svцsh's work in progress
 svцsh
10-01-2004, 4:52 PM
#148
Thanks for the kind words everyone :) Well Xavier2 the way is see it is it’s not really non star wars stuff, as all of KotOR was created 4000 + years before the moves. Allowing for a lot of freedom of story as well as unique items. Apart from my h...  [Read More]
Posted in: svцsh's work in progress
 svцsh
10-01-2004, 12:25 AM
#143
Lol Glamador I try to share my knowledge freely :) Thanks for the compliment Achilles, :) a few years with ps will give great results but having 3d experience has helped me even more. My traditional art skills drawing, painting, sculpting is what dr...  [Read More]
Posted in: svцsh's work in progress
 svцsh
09-21-2004, 6:59 PM
#139
One if the skins I have wiped up in the past few days… this guy looks like hell :eek: http://svoshsphotos.fotopic.net/p7741830.html It will be released with: Quest For Mandalores Artifacts by T7 a few skins by me, and a male Armour class 8 skin...  [Read More]
Posted in: svцsh's work in progress
 svцsh
09-21-2004, 8:14 AM
#136
Thanks’s for the complements guys …. and btw this is in no way a double shovel it's spade shaped yes. ;) But I assure you it's no shovel; I made a joke to go along with Mav’s perception of it. I call it a quad blade because all four sides all t...  [Read More]
Posted in: svцsh's work in progress
 svцsh
09-17-2004, 7:19 AM
#124
LOL mav :p that’s why it designed it like that after using one of the many blades on it, you can dig a grave for all the dead baddie you just chopped up. Partly skinned ;) It Still needs detailing but it’s getting there. http://svoshsphotos.fo...  [Read More]
Posted in: svцsh's work in progress
 svцsh
09-16-2004, 7:16 PM
#122
small update A big step for Kotor modding finally a successfully edited skin mesh notice the abdomen pockets …. I don’t anymore ;) http://svoshsphotos.fotopic.net/p7563941.html Ok segmented , fine details added tweaked and ready to be uv mapped...  [Read More]
Posted in: svцsh's work in progress
 svцsh
09-14-2004, 4:07 PM
#120
Thanks for the great feedback Faux??? Why did you mention it? Ah Darth not everyone understands French ;), although it’s a common word adopted In every day life… I had to be honest I couldn’t get a real bump map working. Is Trompe L' oeil b...  [Read More]
Posted in: svцsh's work in progress
 svцsh
09-13-2004, 7:15 AM
#116
Thank for the compliments everyone, ok so I have gone ahead and made a Faux bump map on the texture. All my 15 attempts at real bump maps failed :( http://svoshsphotos.fotopic.net/p7518211.html Here is my fiery blond.. dyed red. Bastila sporting t...  [Read More]
Posted in: svцsh's work in progress
 svцsh
09-12-2004, 10:31 PM
#109
Ok here is the Newly modeled from the ground up Sith vengeance with a partial alpha channel and a perfect UV map :D Channel is in the works …. The custom Bump map doesn’t show at all :( I’m doing my research in to what method was used for NWN...  [Read More]
Posted in: Screenshots for the sake of screenshots
 svцsh
09-25-2004, 6:12 PM
#216
I thought I would share these bloopers with you all , the model scale was reset to US scale by accident so instead of the model scaling to a normal size…. well as you can see it made for some laughs. http://svoshsphotos.fotopic.net/p7844471.html f...  [Read More]
Posted in: Screenshots for the sake of screenshots
 svцsh
09-23-2004, 6:12 PM
#215
Lol guys the model was untouched nor was the texture T7 and I found it last night while looking for odd items. The NWN torch is there as well …the .uti but not the mdl or mdx and the .uti will not open in KT you have to use gff to open it. Happy s...  [Read More]
Posted in: Clear Complete Texture Editing Tutorial?
 svцsh
09-22-2004, 6:26 PM
#23
'cutting guide' AKA UVmap If you have gmax import your model if it’s in many parts link them together then apply unwrap uvw modifier to it. hit the BIG edit button on th right and see what crazy uv mapping was done….. Hit print screen on your...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 svцsh
09-13-2004, 4:58 PM
#679
A KT wish :D Fred now that some of the models are accessible and we have started to get our hands dirty with them. I would love to see a model preview screen like that of the tga viewer Maybe a break down of poly count, texture' s used and a viewab...  [Read More]
Page: 8 of 18