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svцsh

Latest Posts

Page: 18 of 18
Posted in: Yes
 svцsh
04-06-2003, 10:25 PM
#2
Hi Aran_Linvail, Ok first off you dont have to download any sabers, I assume you know how to open the conole ( for entering cheats) if not well this how to do it : hold Shift and ~ keys first off type bind z devmapall this will allow all cheats ne...  [Read More]
Posted in:  My mod site is now open come and get e'm
 svцsh
04-09-2004, 10:15 PM
#5
Sorry about that I had an extra space in the url it's fixed now....  [Read More]
Posted in:  My mod site is now open come and get e'm
 svцsh
04-09-2004, 8:56 PM
#3
@Hax0redCardz I noticed that many people have been asking for over kill stats on custom stuff and I took it apon my self to make a few. As I stated before. If you want to change any thing go ahead. I personally have much lower stats on all of my mod...  [Read More]
Posted in:  My mod site is now open come and get e'm
 svцsh
04-09-2004, 8:16 PM
#1
Get my kotor mods here LIGHT OF THE FORCE FUEL OF HATE FORCE GLOVES http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/ I removed light & dark side restrictions I had in place to prevent any upset people, also removed the required rest...  [Read More]
Posted in: Need help from experts with photoshop.
 svцsh
04-07-2004, 7:10 PM
#10
Doing what juv3nal said will get you the results that you want. Just a little trick :) is to hold shift while drawing a 45Ñ” angle to ensure it stays straight because the default snap angles in Photoshop are 45Ñ” , and 90 Ñ” :D any ways I hope th...  [Read More]
Posted in: Need help from experts with photoshop.
 svцsh
04-04-2004, 8:34 PM
#6
Duplicate the layer (ctrl + j ) Go to >Image drop down choose >adjustments >Replace Colour Simply click the eyedropper on the colour of your original image ( Your actual work area ). Now with the fuzziness slider adjust so all the colo...  [Read More]
Posted in: Custom item help!
 svцsh
03-27-2004, 2:34 AM
#1
Custom item help! I have ( KT, tcp2 tga, Gff editor and now hexeplorer, ) I am working on a new vacuum mask as it’s a personal favourite of mine. I want to make it in to a new item I have done the graphics and I’m pleased with the results in...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 svцsh
03-31-2004, 7:23 PM
#463
I just wanted to say thanks for the excellent tool you have created to help enhance this already great game. I modified Jedi outcast a bit but this is all new to me. Your tool has made it both simple and enjoyable and is quite easy to use. Take Bow...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 svцsh
03-31-2004, 8:23 PM
#213
I just wanted to say thanks for the excellent tool you have created to help enhance this already great game. I modified Jedi outcast a bit but this is all new to me. Your tool has made it both simple and enjoyable and is quite easy to use. Take Bow...  [Read More]
@ Dethsaint Sorry man I can’t tell you as I haven’t used paint shop pro since psp 3 so I don’t know. But I assume so. If you mean when saving as a .png yes you will want a check mark in the options for the alpha channels. But of course you w...  [Read More]
I'v added a readme to install the the plugin in the .zip . For the people that didn't follow the instructions on my site :rolleyes:...  [Read More]
Believe you me eidospsogos I checked the adobe site for a .png plugin and no such luck. What great support they have over there (Extreme sarcasm) No kidding eh? after paying a little more then you, around $800.00 Canadian i was quite pissed they did...  [Read More]
@ eidospsogos glad to make your day :) A very simple way to make an alpha channel is this on the layer your working on make a path or selection if you make a path you can then convert the path to selection using the button at the bottom of the pathâ€...  [Read More]
The holly Grail has been found!!!!!!! The plugin to view, edit, save .png in photoshop 5, 5.5, 6, and 7 with alpha channels :D Any one interested in the right Plugin to open save and edit the Infamous .png files in everyone’s favorite Photoshop co...  [Read More]
Posted in: UV Maps - 1 big one or multiple small maps?
 svцsh
10-23-2003, 2:41 AM
#6
Hi jodonnell nice work there unwrapping is a pain in the A** anyways You will need the tools for JO to compile your model , To .glm format in Icarcass. As far as I know you will need to use max or if you can output a .3ds mode from light wave with a...  [Read More]
Posted in: how to change a zip file to a pk3 file
 svцsh
10-23-2003, 3:54 AM
#6
just make the zip call it whatever you please and after simply rename the extension from .zip to .pk3 it will ask if you are sure say ok and bob's your uncle :) eZ as 123...  [Read More]
Posted in: Really dumb question about the .png files...
 svцsh
10-24-2003, 12:02 AM
#8
Until we here from someone at Raven (Michael Chang Gummelt ) I think we are all in the dark on this one. If any one knows how to VIEW, OPEN, and MODIFY the SEMI transparent .png feel free to let us know Thanks I want to get started but not waist my t...  [Read More]
Posted in: Really dumb question about the .png files...
 svцsh
10-23-2003, 3:45 AM
#4
Ok I know what you mean jackhammer34 I'm having the exact same problem I open the original files in Photoshop 7.0 and check for an alpha channel and there is none I view the .png's in acdsee 5.0 and I can see the shading but the transparent parts are...  [Read More]
Posted in: Who's the pics of? Spoilers mayber - eggs maybe
 svцsh
09-20-2003, 3:39 AM
#6
Aol does suck! but ya I noticed it to it's pretty funny. I had to crouch down and take a second look because it was so out of place. thats in Vader’s castle i think ;)...  [Read More]
Posted in: Dismemberment working!
 svцsh
09-20-2003, 4:28 AM
#19
in JO the code was [case sensitive] g_SaberRealisticCombat 0 to 99 ( some people want 2 make sure the enemy’s dead ) ;) I read some where that in JA it's g_saberrealisticcombat 9 or more I have it bound (hot keyed) right now. I have also hot...  [Read More]
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