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svцsh

Latest Posts

Page: 10 of 18
Posted in: Modeling????????
 svцsh
08-16-2004, 8:24 PM
#7
Your welcome I hope it helps you :) Mono clear your pm box, and check you mail about your latest mod ..... svцsh...  [Read More]
Posted in: Modeling????????
 svцsh
08-16-2004, 5:35 PM
#4
A few Another places to look http://www.3dcafe.com/asp/tut3ds.asp Although the tut's are for 3dsmax it is made by the same company and it's interface is identical. To gmax the free version. http://67.15.36.49/ffa/tutorials/tutorialsmax.asp 3dsmax t...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 svцsh
08-16-2004, 10:22 PM
#53
Bneezy I m sorry this is not an attack on you, it more personal to me under the surface. I’m an artist with strong convictions about using others work, I have been asked to paint replicas of famous artists work for a good amount of money, but turne...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 svцsh
08-16-2004, 8:05 PM
#45
Ok I can see I need to explain my self a bit more. These are not new to many of us that have played JKA , they are in fact the property of Raven softwear. So I guess they won’t be up for dl on pcgm. All I’m saying is I’m not impressed… by con...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 svцsh
08-16-2004, 1:43 AM
#31
Hey not to be a grumpy Gus but hello…. what all the fuss about ? The only person that deserves credit is T7 for learning to model from scratch with tut’s and my help on IM just about a month and a half ago. Wow I mean Bneezy you have successful...  [Read More]
Posted in: Your new mods: release your source code!
 svцsh
08-11-2004, 1:10 AM
#11
Well I think it’s a great idea it helped Achillies make a mod and we should all do it As I worked with Darthh333 and t7 on the Revan Redemption robes the source was released with the mod. If we hold back what we know, then we will not grow and make...  [Read More]
Posted in: KISS tool - what you want of it
 svцsh
08-12-2004, 12:12 AM
#16
I have a question about K I S S it does sound great :D and I strongly believe collaboration with the other tool makers TK102, Cchargin, and Fred would be beneficial to us all. Ok my question is... I have made a mod it uses .uti as a disguise propert...  [Read More]
Great stuff Achillies new mods make the game fun all over again svцsh...  [Read More]
Posted in: Hooray, My First...
 svцsh
08-09-2004, 4:29 PM
#26
Hehe I guess your kind or right about the directions Achillies, I didn’t intend it to be so confusing oh well it takes a lot longer to describe it then to do it . it’s like a 2 second fix up. You beat me again in the kt >erf a >N > N_J...  [Read More]
Posted in: Hooray, My First...
 svцsh
08-08-2004, 11:30 PM
#15
Helter good work and btw your are modding don’t get discouraged, technically this is re colouring because the texture is still the same all though it’s now grey you still see the mummy wrap on his body. Any ways the only thing I would change is...  [Read More]
Posted in: newbie help with Shiny textures
 svцsh
08-09-2004, 8:35 PM
#10
And i'm not :D What file are you editing, some models don’t have a shader associated with them, so even a .txi won’t do… you have to edit the appearance.2da You will have to change the envmap field / node from default to CM_Baremetal for that...  [Read More]
Posted in: newbie help with Shiny textures
 svцsh
08-09-2004, 7:09 PM
#7
Lol I’m just glad I could help you out. :D svцsh...  [Read More]
Posted in: newbie help with Shiny textures
 svцsh
08-09-2004, 5:31 PM
#5
Sure the problem you’re having is unfortunately due to Photoshop 7 's :( stupid build. It doesn’t handle .tga with alpha channels easily and it's garbage with .png file format just ask any jka skinners out there. I used photoshop 6 and or cs aka...  [Read More]
Posted in: newbie help with Shiny textures
 svцsh
08-08-2004, 6:57 PM
#3
Hi there and welcome to the forums :D http://www.lucasforums.com/showthread.php?s=&threadid=126716 look and posts 9 and 10 I wrote this a while ago it's about alpha channels, what makes textures shiny is replacing a % of opacity of the actual ima...  [Read More]
[ Puts sun glasses on :D j/k ] If you open them up in Photoshop select the robes and hit ctrl + u [ hue saturation ] and drag the saturation slider to the left a bit, it will tone them down. Easy fix if you want to. But I like the gray one as well Iâ...  [Read More]
hey redhawke did you see my post here ? http://www.lucasforums.com/showthread.php?s=&postid=1589855#post1589855post1589855 I found out the hard way about 3 weeks ago :D I was hooking my cousin on kotor… we arrived at the starforge and the ap...  [Read More]
Posted in: Ugly/prety Bastilla
 svцsh
08-07-2004, 7:58 PM
#3
The short answer is NO :( ha Achillies you beat me The long one….The heads are made of skin mesh the animation format is not yet cracked, some of the hair is dangly mesh but the head still requires animations, with out them the mouths wouldn’...  [Read More]
Posted in: Revan's Armor + Mask ANIMATED?
 svцsh
08-11-2004, 1:18 AM
#9
Darth that would be a real high poly forest :p svцsh...  [Read More]
Posted in: Revan's Armor + Mask ANIMATED?
 svцsh
08-07-2004, 7:04 PM
#7
Ok import revan model 022 in to gmax and you will see over 1000 helper objects That a S*@# load and :confused: 3 versions of envelopes the cape has got 5 envelopes going down it So all the info is there the only thing is it’s only called on in the...  [Read More]
Posted in:  Revan Redemption Robes : By svцsh T7 Darth333
 svцsh
08-06-2004, 11:08 PM
#49
It’s because the revan model 022 use’s an invisible head by default except at that key moment when the game uses the head you selected at the character creation screen but not if you face makak with the robes on. The only thing I can tell is some...  [Read More]
Posted in: svцsh's work in progress
 svцsh
08-16-2004, 7:08 PM
#84
Some people will recognize this form the SW Empire strikes back http://svoshsphotos.fotopic.net/p6748912.html A little something I modeled just last night, I may have it up for dl as soon as tomorrow night due the fact the Unwraped UV map can be a...  [Read More]
Posted in: svцsh's work in progress
 svцsh
08-08-2004, 1:12 AM
#76
Jackel the mask was modeled at 20 % opacity so I could place it over the eyes correctly on he male , then I shifted it up a touch so when it’s on a female it will fit as well, or have a happy medium anyways one thing with this mask is a lot shorter...  [Read More]
Posted in: svцsh's work in progress
 svцsh
08-07-2004, 7:28 PM
#71
Thanks Mav, and Hybris Here is a quick update , unfortunately there appears to be a problem with it, all my unwrapped uv’s are getting stitched back together again when importing to the game so the texture is excessively messed up , but it’s be...  [Read More]
Sorry Shermed'Out I have a big ego ? No I’m just sticking up for all the hard work that friends and fellow moders have put in to their fantastic tools. Just To be called crappy by someone. There have been many before you from the nwn scene doing t...  [Read More]
Shermed'Out wow you got a lot of nerve!!!!!!. First off you really must have had to dig deep for a post that your so called expertise would allow you to look intelligent, this is so old the dinosaurs have come and gone. What the hell are you talking...  [Read More]
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