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Wudan

Latest Posts

Page: 13 of 18
Posted in: Vehicles?
 Wudan
05-27-2003, 1:00 PM
#33
Technically you could fire up the AT-ST and take it for a spin around the star destroyer, but wouldn't somebody be annoyed by that?...  [Read More]
Posted in: Did the trailer's Gold Guy animation sell you?
 Wudan
05-27-2003, 12:39 PM
#18
That little intro kicked ass. Maybe we will see more Jedi Knight: ??? games as the possibilities and tie-ins with the EU are endless. Pretty awesome shiz, if'n y'all ask me....  [Read More]
Posted in: co-op MP in JA
 Wudan
05-27-2003, 12:57 PM
#32
Scripted events in MP gives us greater options as map creators. It doesn't mean we will be walking through SP together. Raven's code took a bad turn when one of the lead devs authorized some dirty code hacks to enable more things for SP, that is, to...  [Read More]
Posted in: Bunker Wars -PreAlpha-
 Wudan
05-07-2003, 11:13 AM
#22
The point is, we're doing things that people didn't think were possible. I didn't think that anybody would even be able to LOAD Bunker Wars, apparently people can. This gives me hope that I can. There's nothing wrong with DadMad considering the det...  [Read More]
Posted in: Bunker Wars -PreAlpha-
 Wudan
04-29-2003, 6:20 PM
#8
Did I hear 800 entities? There's a 1024 entitiy limit to GAMEPLAY. This is fine if you are just making art. Very pretty. Nice form, no function....  [Read More]
Posted in: What About the Other DF Models?
 Wudan
04-28-2003, 6:39 PM
#24
Wha - good news - new anims for anything you can make a GLA for - that's what I thought was good ... isn't that good?...  [Read More]
Posted in: What About the Other DF Models?
 Wudan
04-28-2003, 4:44 PM
#21
Re: New animations Any .XSI provided by raven has been Garbage thusfar. The new animation tool is coming along well, but it won't be limited to XSI weilding people....  [Read More]
Posted in: What i like as a saber
 Wudan
05-27-2003, 12:45 PM
#43
Thick blades and long hilts. I don't know why we haven't seen much in the way of long hilts. I think it would pave the way for a much better technique, once you get used to the hilt....  [Read More]
Posted in: I like pie.
 Wudan
05-04-2003, 2:32 PM
#70
Oh, ok then :)...  [Read More]
Posted in: I like pie.
 Wudan
05-03-2003, 7:00 PM
#68
I am telling you, go use Q3Map2 on that map NOW. It just plan works better than SOF2Map. I know you have a monster machine, but ... SOF2MAP times are not really a cool benchmark of machine strength - just use Q3Map2! Please Please! Use it and pimp...  [Read More]
Posted in: I like pie.
 Wudan
05-03-2003, 11:16 AM
#66
Originally posted by The Truthful Liar It's a shame that raven didn't apply sp like lighting into mp - it really makes a difference. (I wonder if it could be implemented into ydnar's q3map2 somehow.) Huh? Lighting looks sexier with Q3Map2, in gene...  [Read More]
Posted in: WIP: Modern City Street
 Wudan
05-10-2003, 11:09 AM
#20
!) Those textures are too green 2) To obtain a more universal slight greenish tint, you should have just adjusted all of your lights. I did this once and it looked pretty good....  [Read More]
Posted in: The Clonetrooper has a new look!
 Wudan
05-27-2003, 11:19 AM
#72
ARC Troopers are clone troopers with less inhibitives and restraints, ie they tend to be more like Jango. They are in EU about the clone wars, and the new series coming to the Cartoon Network. I'd be curious to see if they are in Episode 3, it see...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Wudan
05-07-2003, 3:24 PM
#204
To say the least, it's an interesting statistic to add to the 'who's who of JK2'...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Wudan
05-07-2003, 2:57 PM
#202
Laugh out Freakin Loud. I'm in the same boat, RoP, that's freakin funny. ...waits for Azymn comments... Pretty freaking funny, considering the total number of coders in JK2 altogether. I mean, in per capita terms, it's really astonishing ......  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Wudan
05-07-2003, 11:03 AM
#200
Crowy, despite the despicable misspelling in your signature, I think Azymn and I share a common background, to which we can both only respond to your signature with a huge grin. Good work Azymn, I can't wait, I know you've been busier than ... somet...  [Read More]
Posted in: KMan's To Do List
 Wudan
05-21-2003, 1:19 PM
#73
Oh holy h3ll! That looks awesome!...  [Read More]
Posted in: MGS2 Model Updates!
 Wudan
05-07-2003, 11:16 AM
#225
If I knew how to model, I'd be all over the Akuma model. I'd even make a new 'energy-thing' animation for him....  [Read More]
Posted in: MGS2 Model Updates!
 Wudan
05-05-2003, 11:23 AM
#223
Actually, some companies prefer Mods and have a Mod-Friendly stance - such as CapCom, who allows full use of their characters and intellectual properties for Mod-creation. Has anyone checked with Konami's stance towards mods? It is a safe bet that t...  [Read More]
Posted in: The Dark side is out?
 Wudan
05-27-2003, 5:15 PM
#2
You will probably be able to use many Dark Side powers, but since you are a Padawan the only way you could probably leave Luke's school would be to quit the game and uninstall it. I'm not sure why you'd want to do that, though....  [Read More]
Watch out, Twi'leks are graceful and deadly. You'd be too busy watching her move to arrange a parry. I'd like to see some very dark sith'ish designs, with tatoos on faces and whatnot....  [Read More]
Posted in: Lucasarts official site - Tauntaun Alert!
 Wudan
05-27-2003, 1:24 PM
#18
Hmmm.... Taun Taun guts mod! While we're at it, why don't we just give the Taun Taun his own lightsaber and have him duel against Joe Camel?...  [Read More]
Posted in: WIP Coleman Trebor
 Wudan
05-27-2003, 12:15 PM
#31
Awesome work Psyko. I agree with you about the JK2 community. I hope JA is better, but other games that tickle my fancy are coming out even sooner than JA, such as HL2....  [Read More]
Posted in: WIP: Matrix Reloaded "chateau"
 Wudan
05-21-2003, 1:14 PM
#7
That would get tought to do and costly on the renderer. Make them in GTKRadiant and then export to ASE format using Q3Map2, then you can load them in as models, and rotate them without the 'brush masterpeice' problems, and they get passed to the rend...  [Read More]
Posted in: WIP: Matrix Reloaded "chateau"
 Wudan
05-20-2003, 11:12 AM
#2
Looks cool. Change the lighting to a little bit yellow-er, and I think you see the archi spots that don't match up, but it's looks pretty cool. I'd perhaps make it a little bigger though, but it's cool. Also, it might help if you turn off lightmap c...  [Read More]
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