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Wudan

Latest Posts

Page: 16 of 18
Posted in: RPG Commenor
 Wudan
01-28-2003, 9:55 AM
#17
Originally posted by wedge2211 (PS...wudan? STRONG BAD???) Yes. Strong Bad. He is verrrry verrrry funny. Oh, and I saw once how that rising water thing is done, but I do not remember how it was done. It was in the quake3world forums....  [Read More]
Posted in: RPG Commenor
 Wudan
01-27-2003, 6:16 PM
#9
Well, I probably am missing part of the idea, but I do LOVE Monty Python :) I'll try to have a better attitude :) I'm interested in making another map soon, I've only had one (EVER), but I doubt you'll find it ... tee hee! At least you're doing wh...  [Read More]
Posted in: RPG Commenor
 Wudan
01-27-2003, 10:44 AM
#5
I am normally enthused at Shadriss' work, but I find myself needing more depth ... hmmm...  [Read More]
Posted in: Motf
 Wudan
01-19-2003, 2:04 PM
#1
What's in the future for MotF? First thread, first Post!...  [Read More]
Posted in: Jedi Starfighter
 Wudan
01-06-2003, 11:01 AM
#4
Any possibility on releasing a higher poly ASE model? Q3Map2 allows it, so you don't have to put it in MD3 or worry about the verts so....  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Wudan
01-14-2003, 11:06 AM
#33
The movie shows the building itself, and the art book has extra sketches. She is at the very very top of the building, if you can't tell ;)...  [Read More]
Posted in: WIP Padme's Sleeping Quaters?
 Wudan
01-11-2003, 3:30 PM
#22
Lol - I worked on Padme's appartment over the last 2 days - mine doesn't look that good, but it has a few minor features that aren't included here. I basically did the same thing, tho, just used brushes to etch out the carpet pattern - too lazy to t...  [Read More]
Posted in: WIP: Deathstar Hanger
 Wudan
12-31-2002, 11:40 AM
#5
Change the shader for the mirror floor and favor a glossy floor. Your FPS will thank you....  [Read More]
Posted in: Corvette Comms Center
 Wudan
12-31-2002, 11:38 AM
#7
I'm all for SP, but I'm all about an MP version of the same, know what I mean?...  [Read More]
Posted in: Naboo Falls - EPII
 Wudan
01-06-2003, 11:00 AM
#22
You mean the splashdamage one? Definitely worth a play. The very best of Quake3 enging modding - lumped together on one production like that - very awesome. I can't wait. I'm confused - I thought it would be a standalone product, because of engine m...  [Read More]
Posted in: Naboo Falls - EPII
 Wudan
01-05-2003, 12:38 PM
#20
Emon never ceases to amaze. What Q3 Engine game haven't you played?...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Wudan
01-19-2003, 12:30 PM
#38
Describe this func_rotating problem?...  [Read More]
Drawbridge would be cool - provided it's wide enough for duelling. It's cool that you don't want to make 2 versions of the same map, I understand that from an artisitic sense. Looks pretty cool, in any case. An entire FFA map with such a dark medie...  [Read More]
2 versions: one with FPS problems, one fixed. I think you can fix it. You might need to kill some of those chains, that can't be good for your video card's health, but, of course, if I recall - you have an AWESOME video card - problems for you are HE...  [Read More]
2 versions: one with FPS problems, one fixed. I think you can fix it. You might need to kill some of those chains, that can't be good for your video card's health...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 Wudan
01-18-2003, 10:17 AM
#70
As far as lava emitting light - are you sure that lowers your framerate? What about radiosity (bounce the light?) One the rocks - What I was going to suggest earlier was using a TcGen stage on your texture - that way you can tell it exactly how ofte...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
01-14-2003, 5:46 PM
#98
Yeah, the brush work doesn't do it justice, I was going to go over it and see what I could whip up for a map :) I don't know, though, I want to watch the frames, but technically, it's a smaller space and we'll portal this thing to hell and back anywa...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
01-14-2003, 2:45 PM
#95
We could get a "Hotel Room" now that I think about it....  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
01-14-2003, 2:34 PM
#94
I am coding for AotC, too. We're on to the next step, tho, and I can't really procede without a copy of Jaii's code. We need those forums back up so we can track bugs and start testing some things (which I won't mention here) In any case, I'd love t...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
01-14-2003, 9:59 AM
#91
http://users.sisna.com/wudan/kam_hallway4.jpg Most. Abstract. Screenie. Ever....  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
01-08-2003, 2:13 PM
#88
Originally posted by Lord Tnuc Can't help but chuckle. That's what I was aiming for, thanks!...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
01-08-2003, 1:57 PM
#87
Hey, that's my hallway! Don't worry, I be up in there with mah shader-magic next-step, while inbredyokel whips out the mad textures. This Kamino Map has no less than 4 mappers working, at least 3 texture artists, and is competitive. You get the fe...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
01-06-2003, 11:57 AM
#79
Originally posted by Emon Anakin, you're building the singleplayer portion off the MP code like the DF mod, right? Right now the only code being developed is some very very nice MP Gameplay, it will be mission based ... (have I said too much?) SP...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
01-05-2003, 12:14 PM
#73
This ain't no wussy map-pack, son. This here's a TC. Total Conversion. Dex's Diner will likely be a part of the megalopolis super duper mega sized Coruscant map....  [Read More]
Posted in: Hogwarts WIP
 Wudan
01-15-2003, 3:21 PM
#234
Use bumpmaps to add a little extra "nicey-nicey" touch to your map....  [Read More]
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