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ForceMod 2.0 - Dual Pistol screenshots

Page: 5 of 5
 RenegadeOfPhunk
05-07-2003, 11:29 AM
#201
Moremans! lol

I'm not active and I don't believe in it or anything, but I was born LDS, and I know their a fine, decent bunch...
So I stand in solidarity with my brothers! :D

*preparing myself for the shock wave which will result when this mod gets released*
 Wudan
05-07-2003, 2:57 PM
#202
Laugh out Freakin Loud.

I'm in the same boat, RoP, that's freakin funny.

...waits for Azymn comments...

Pretty freaking funny, considering the total number of coders in JK2 altogether.

I mean, in per capita terms, it's really astonishing ...
 Azymn
05-07-2003, 3:15 PM
#203
Crowy - those crazy mormons are everywhere! You know that guy Darth Syrup? He's one of them!

Wudan, Renegade - Hehe, am I the only one who's still active? :D

On the beta - It hasn't been released yet, but it is decidedly close. I intend to send a final beta out to be tested within two weeks. Pretty much the only thing left to do is the grapple, which is a piece of work if you know what needs to go into it. :S

Wudan - it is incredible really...i wonder if there's a way to find out how many othres there are hangin out here without posting a poll: "Hey r u a l33t m0r3m4n?"
 Wudan
05-07-2003, 3:24 PM
#204
To say the least, it's an interesting statistic to add to the 'who's who of JK2'
 RenegadeOfPhunk
05-07-2003, 3:29 PM
#205
lol - this certainly does seem like a crazy co-incidence. :eek:

Azymn, guess you are the only active one! Don't let me and Wudan lead you astray though.
...don't be tempted by the DARK SIDE!!!

Wudan, I was going to say something when I noticed your Salt Lake location, but I figured a lot of Salt Lake'rs are probably tired of having that brought up all the time...!
 Shotokan
05-09-2003, 6:01 AM
#206
When are you gonna be finished with this huh? Well no rush or anything cause this needs to be perfect. Man I looked at the screenshots again and it just wet my appetite again too... Can't wait!
 rut-wa jodar
05-09-2003, 7:47 AM
#207
Originally posted by Azymn
On the beta - It hasn't been released yet, but it is decidedly close. I intend to send a final beta out to be tested within two weeks. Pretty much the only thing left to do is the grapple, which is a piece of work if you know what needs to go into it. :S



That`s Gr8 news Azymn ! Thanx for the update :D
 rut-wa jodar
05-14-2003, 4:06 PM
#208
ForceMod 2.0 beta 3 is just a matter of days away from completion YIPPIE !!!!:thumbs1: :ltblubou: :blubounc: :urpboun: :redbounc: :yelbounc:
 razorace
05-14-2003, 11:19 PM
#209
I'm not a morman but I play one on TV. :D
 Azymn
05-16-2003, 3:42 PM
#210
Where have i heard that before...?


BTW - The final beta is out as of 5 minutes ago. I hope to hear from the testers by later today (there's almost 60 of them, so i'm sure at least one will check their email by then :) ).
 lonepadawan
05-17-2003, 9:38 AM
#211
Great. Now all we have to do is wait for the "priveliged few" to finish testing. *prepares for the 5 month wait*
 Izzy
05-17-2003, 9:56 AM
#212
Hurry up, hurry up, hurry up!:D
 rut-wa jodar
05-17-2003, 10:05 AM
#213
I am beta testing at the moment and I can tell you that the bugs I have come across are few. I can`t see them holding up the final relaease for too long. Believe me it`s gonna be well worth the wait
 Azymn
05-17-2003, 8:11 PM
#214
I will release the most up-to-date version within 3 weeks to the general public.

You've all waited long enough. :)
 Shotokan
05-18-2003, 3:27 AM
#215
YES!!! Finally!
 Izzy
05-18-2003, 7:19 AM
#216
w00t!
 Anakin
05-18-2003, 6:14 PM
#217
Great News :)

Plus a new site too

http://forcemod.aotctc.com)


Anakin
 Smood
05-20-2003, 1:45 AM
#218
... enter the matrix, Half Life 2, Doom III.
 lonepadawan
06-08-2003, 2:21 PM
#219
Downloading the mod now..
 Shotokan
06-10-2003, 5:01 PM
#220
Kinda lags your game though... I've played it with only me and a bot and it lags like crazy...
 Shotokan
06-10-2003, 5:03 PM
#221
Kind of lags your game though... I've played it with myself and a bot and it still lags like crazy.
 neo262
06-10-2003, 5:18 PM
#222
Same thing happened to me, but I still think it is the sweetest MOD ever! ;)
 Anakin
06-10-2003, 7:50 PM
#223
We are also offering support on the forums at

www.aotctc.com/forums)

Anakin
 DarkLord60
06-10-2003, 8:32 PM
#224
Anakin I think they know we exsist
 superracer0022
06-10-2003, 9:23 PM
#225
i like the mod but it seems like the jetpacks are a bit off (not sure if you can fix this) it seems like the flames are kind of low. also, i missed the noise of the jetpacks when you first take off.

i think if this mod were combined with movie battles mod, it would be awesome. features like the missile in the jetpack are just cool with all of the configurability available here. just a thought.
 neo262
06-11-2003, 12:50 AM
#226
I wanna see some progress! You said you would be uploading a plethora of pics in an update about a month or two ago, and all we see is FIVE PICS!! They've been there for ages already! I am tired of looking at them. Your MOD would get a lot more attention, but so far, I don't know if you are making any progress at all. ForceMod II rawks, though. :)
 lonepadawan
06-11-2003, 8:00 PM
#227
Erm...you do realise the mods been released yes?
 superracer0022
06-11-2003, 9:08 PM
#228
i think he is referring to the AOTC:TC mod
 lonepadawan
06-12-2003, 1:54 PM
#229
and this is being discussed in a FORCEMOD thread because?
 superracer0022
06-12-2003, 5:33 PM
#230
because force mod is like a part of the AOTC:TC and they said they were offering support in thier forum and neo said he wanted to see progress on their part of the mod
 neo262
06-12-2003, 8:01 PM
#231
Originally posted by superracer0022
because force mod is like a part of the AOTC:TC and they said they were offering support in thier forum and neo said he wanted to see progress on their part of the mod
Precisely.
 Anakin
06-13-2003, 9:22 AM
#232
You have a valid point, but you must understand that we are concentrating on getting the work done to give you the files instead of Beta shots.
 Sam
06-13-2003, 1:00 PM
#233
Hey Azymn I was just wondering if you are going to make a force mod 2.1 if you are will you please take out that stupid bubble thing. It has ruined the mod for me. everyone runs around with it on and you cant kill them if your a merc.I dont see the purpose of it exept to let noobs get kills.

*edit*

Never mind I found an easy way to kill them.
 razorace
06-13-2003, 5:25 PM
#234
Originally posted by Anakin
You have a valid point, but you must understand that we are concentrating on getting the work done to give you the files instead of Beta shots.
That's what 3D Realms (The Duke Nukem Forever dudes) claims too.... It doesn't take long to makes SOME shots.
 Wudan
06-14-2003, 2:50 PM
#235
It does if you aren't doing much, but insist on telling the public that you are :)
 razorace
06-14-2003, 5:26 PM
#236
Ouch! Burning your own team AND Duke Nukem Forever at the same time!
 Wudan
06-14-2003, 7:10 PM
#237
Well, the best thing I can do for myself and the community is focus on the Gla Neo project.

I found myself not having enough time to do everything I needed to do, and it became readily apparent that I would definitely not be able to finish AotC:TC on my own, or with the handful of staffers who still actively contribute.

I wanted to be able to share my work with a number of mods, namely ForceMod 2.0, but there are several mods who could use the Neo tool.

Primarily, as I've mentioned, I can set my own schedule, and take it entirely in the direction I choose for it.
 razorace
06-14-2003, 7:56 PM
#238
I see. So does that mean you are no longer working on the AOTCTC then? And if so, doesn't that basically assure its death since you are the primary worker on the project?
 Anakin
06-15-2003, 11:37 AM
#239
Originally posted by razorace
I see. So does that mean you are no longer working on the AOTCTC then? And if so, doesn't that basically assure its death since you are the primary worker on the project?


Wudan is not the heart and soul of the team, he is like the rest of us, together to complete it. I think that it is a little unfair for you to say that Razor.
 Wudan
06-15-2003, 1:00 PM
#240
razor just likes to stir up trouble :)
 UDM
06-17-2003, 12:52 AM
#241
*steps out of this heated argument*

On the sidenote, I'd just like to thank Azymn for such a near-perfect mod, although the only thing I didn't like was the dual-bladed saber. Similarly to Jedi/Omnimod, the bottom saber always seems to cut through yourself
 lonepadawan
06-17-2003, 4:28 PM
#242
Yes. This mod is just about perfect. Words cannot describe it. Everything seems to be much smoother as well. Some features not really mentioned much I like..

the cvar that allows a cut to the leg to knock you over.

increasing the saber split cvar so that a double saber splits into two sabers or 1 saber
 Archonon
06-24-2003, 7:58 AM
#243
Thanks so much for Forcemod 2 Azymn, I was left speechless with what you accomplished. The mod is nearly flawless.

The only real problem I noticed, and I realize this was mentioned before, was there was severe clipping when using the double bladed saber. I don't recall those problems when using the saberstaff in Forcemod 1 but that's the only issue I found a bit off. Everything else is perfect.

Thanks and excellent job!
 <JOTD>Jedi Hunter
07-04-2003, 9:51 AM
#244
Originally posted by AJL
More force stuff for jedis and siths ?? hmm... not sure if
thats good idea...:rolleyes:

Try "Dark Jedi". Not Sith. I'm just plain sick of the overuse of the word sith. And I know this has nothing to do with this thread. But christ man, that really erks me.
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