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Wudan

Latest Posts

Page: 10 of 18
Posted in: the WORST customer support ever (servers not listed)
 Wudan
10-06-2003, 2:20 PM
#3
I have a friend who is running a server, and I can only find his server through favorites or ASE. It's annoying, and it's obviously on the Master Server's end....  [Read More]
Posted in: "But WHY'S the rum gone?!"
 Wudan
10-06-2003, 3:56 PM
#3
I'm gonna need more rum before that map looks good. Hey I played on the topic title AND posted about the map, in one sentence!...  [Read More]
Posted in: Inverted saber style?
 Wudan
10-08-2003, 12:07 PM
#9
It'd be best with new animations. Speaking for myself, the "wait for somebody else to do it" excuse doesn't fly really well - what a lazy attitude. Shame on you....  [Read More]
Posted in: Difference between siege and ffa
 Wudan
09-30-2003, 12:23 PM
#9
and handling the exception through code :P...  [Read More]
Posted in: Difference between siege and ffa
 Wudan
09-29-2003, 12:30 PM
#6
All things are possible through code....  [Read More]
Raven == Chump. how long must we suffer?...  [Read More]
Posted in: !! Knight Of The Force Total Convertion !!
 Wudan
09-24-2003, 7:08 PM
#15
Originally posted by gothicX Well, if he didn't ask, this TC will be banned off of pcgamemods.com, probably. It is illegal to use other people's work without their permission. That's pretty funny, considering that pcgamemods.com posted a lot of JK...  [Read More]
Posted in: !! Knight Of The Force Total Convertion !!
 Wudan
09-22-2003, 12:15 PM
#6
So, where are you going to upload this to?...  [Read More]
Posted in: OJP (Open Jedi Project)
 Wudan
10-04-2003, 8:26 PM
#185
Yes. ChosenOne, the author of JediAcademy Mod, isn't going to put the abusive admin commands this time....  [Read More]
Posted in: OJP (Open Jedi Project)
 Wudan
10-04-2003, 1:05 PM
#177
Jeez Guys, you could at least READ what razor wrote ... Makes the walkward walking animation for the ignited single saber stances work correctly. WALKWARD? how tired were you ... ?...  [Read More]
Posted in: OJP (Open Jedi Project)
 Wudan
10-01-2003, 12:23 PM
#159
Well, when coordinating on a coding project, IRC is very cool. A) I don't feel the necessity to keep responding, like with an IM client - I can just hop in the channel and answer questions - if you're not there, and perhaps you're somebody I NEED to...  [Read More]
Posted in: OJP (Open Jedi Project)
 Wudan
09-30-2003, 12:37 PM
#144
I'm casting a vote for IRC....  [Read More]
Posted in: OJP (Open Jedi Project)
 Wudan
09-29-2003, 7:05 PM
#126
I'm still betting that we have to do some lean mean manual merging before the sun sets on this project....  [Read More]
Posted in: OJP (Open Jedi Project)
 Wudan
09-29-2003, 12:43 PM
#122
mmm starting to sound good mmm RECOMBINANT!!! Where've you been?...  [Read More]
Posted in: OJP (Open Jedi Project)
 Wudan
09-28-2003, 12:13 PM
#102
Feh. It's going to require COORDINATION. Which is why I say the bulk of your functions should be in external files, for instance, if I made a new file for g_ code, I'd call it g_wu_whatever.c - and I'd have some step by step code pastes for hooking i...  [Read More]
Posted in: OJP (Open Jedi Project)
 Wudan
09-27-2003, 8:05 PM
#80
You run a high risk of having one big ugly codebase, if you just have everybody's stuff thrown in to one big soup. I'm really not sure what Emon thinks that the mod might be - if you want a set library of things that mod devs use to make a mod - we'...  [Read More]
Posted in: OJP (Open Jedi Project)
 Wudan
09-27-2003, 2:42 PM
#51
Well, Re: Fragmentation - that's going to happen anyway. You can't tell people to be original - it's something they'll have to do themselves. I plan on radically changing gameplay in my mod, I agree with Emon that gameplay shouldn't be changed by t...  [Read More]
Posted in: OJP (Open Jedi Project)
 Wudan
09-23-2003, 1:53 PM
#10
1. Rules Scare People. I'm basing it off of the fact that I'm scared by rules. 2. Maybe just 2 rules - proper credits of the latest version of OJPsource available at the OJP site included with your mod, and no mods released using OJP without contrib...  [Read More]
Posted in: JKII model to JA model...
 Wudan
09-16-2003, 9:08 PM
#2
Raven says that it will work, so I'd assume that the PK3 should be enough....  [Read More]
Posted in: model scaling?
 Wudan
09-17-2003, 3:26 PM
#7
Uh oh sounds like it's time for a KickA$$FixTheRavenBugsMod....  [Read More]
Posted in: Woh new forums
 Wudan
09-17-2003, 12:57 PM
#13
Originally posted by Andy867 however, Raven has openly said that a lot of the MP coding is based on SP and that they "modeled" mp from SP, like the ability to script events and such. Yes these facts have me worried about whether or not th...  [Read More]
Posted in: Woh new forums
 Wudan
09-16-2003, 7:08 PM
#7
Heh Cool New Forums. IF You guys need more moderators, give me a shout, yall....  [Read More]
Posted in: Wolverine in JO
 Wudan
09-09-2003, 4:24 PM
#14
It's pretty cool that you plan on doing all of the above :) I prefer the wife-beater. Go figure....  [Read More]
Posted in: Wolverine in JO
 Wudan
09-08-2003, 12:01 PM
#9
OT: you can delete your own posts, click EDIT then there's a delete checkbox and button, check the box, click the button, whammo - deleted! Cool wolverine model, but I've come to appreciate Hugh Jackman as wolverine and the costume quite a bit more...  [Read More]
Posted in: WIP: Ewok Village (Endor)
 Wudan
09-01-2003, 11:50 AM
#8
http://www.starwarz.com/tbone/images/cut_scenes/ep6/random_endor_02.jpg This shot shows you that the ewok village 'floors' are essentially flat. I'd rely on good textures, rather than high polys and bad textures....  [Read More]
Page: 10 of 18