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Wudan

Latest Posts

Page: 15 of 18
Posted in: quick question
 Wudan
02-23-2003, 10:15 AM
#5
Light causes leaks? Time to read a manual. Poor construction causes leaks, and to build a huge box outside your map to fix it is a rather poor solution. The leaks will still be there, and you'll have nothing to show for it except very poor (dependin...  [Read More]
Posted in: WIP: Simpson's Duel
 Wudan
02-23-2003, 9:24 AM
#15
Not to worry, will do....  [Read More]
Posted in: WIP: Simpson's Duel
 Wudan
02-22-2003, 9:28 AM
#13
Well, the shader file itself is just ASCII, I think you are referring to a ROQ file - I can make an animated shader, it would just have a max of 8 images, so it'd have to be something like a sequence you could fit in an animated GIF. Yes, the though...  [Read More]
Posted in: WIP: Simpson's Duel
 Wudan
02-20-2003, 11:37 AM
#4
Cel-shading is thanks to Q3Map2 (and a few shader changes), the lighting in the second pic is r_fullbright 1 :( I've added some rudimentary lighting to the entire house now, so I can see it and I fixed my problem with the windows, but am afraid to s...  [Read More]
Posted in: WIP: Simpson's Duel
 Wudan
02-19-2003, 6:38 PM
#1
Ok, so, when I'm bored with other projekts I've been ripping away at a map that is still a WIP, but it's been fun to work on. 1st off, the Simpson's home is not very ... realistic, but I'm doing my best here ... Ok, here goes: http://users.sisna.co...  [Read More]
Posted in: PO_Hanger MY FIRST MAP WIP
 Wudan
02-19-2003, 3:24 PM
#7
Is it all inside a PK3?...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Wudan
02-15-2003, 3:24 PM
#23
They do it essentially the same we we see people when we turn on force_seeing - you call this, specify that, and whamo! Instant inflamation!...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Wudan
02-15-2003, 9:43 AM
#21
As we say up in my hood: "Oh no hell no, yall done up and done it now." Damn. That is AWESOME. Hopefully for next version of ForceMod we'll crack open this animation junk. Though I'd rather be coding in some cool stuff like what you've g...  [Read More]
Posted in: MotF: True View Screenies
 Wudan
02-04-2003, 5:19 PM
#9
Cool. I'll write a tutorial on that spectator cam I ported from Q3. I still think it's pretty cool, I'd like to see it in MOTF. Of course, that's up to you ;)...  [Read More]
Posted in: MotF: True View Screenies
 Wudan
02-04-2003, 4:01 PM
#6
It's more true to saber combat. Don't do flips if you can't stand to watch. Or close your eyes during flips. I love it. Make it so that game admins can force it ;P For a true roleplay experience. (oh, and what would it take for me to get my hands o...  [Read More]
Posted in: Animations Of All Kinds
 Wudan
02-04-2003, 4:36 PM
#7
We need somebody to make a properly weighted skeleton, then make a new animation and export it to gla form using assimilate/carcass. We already have a tool that will (supposedly) merge the new gla file with the default _humanoid.gla and add new anim...  [Read More]
Posted in: Alpha WIP - Tibanna Factory (CTF)
 Wudan
02-03-2003, 6:27 PM
#8
Say that's some nice detail you've got there. Adds a lot of depth to the scene. Very nice....  [Read More]
Posted in: Valley of Ruusan.
 Wudan
01-29-2003, 9:53 AM
#2
That's a very nice, very clean looking map. Awesome....  [Read More]
Posted in: New Bunker Wars Pics (big)
 Wudan
01-29-2003, 9:50 AM
#9
Although I will most likely remain forever skeptical of this map, I am taken aback by it's beauty. Beauty, however, is not always the handmaiden of complexity, and can be won with elegance and simplicity as well....  [Read More]
Posted in: Zam Wesell Project being started
 Wudan
02-09-2003, 12:09 PM
#237
Dang - one small question - can we use the model in AotC:tc? I doubt we'd be able to model it quite as well....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Wudan
02-08-2003, 11:30 AM
#380
Well, I've been looking in to Sp, and I've got to say that I'm more than curious about why SP's framerates are SOOooooo much higher ... with so many things physically ripped from the MP engine, it just seems odd to me that SP holds up almost twice as...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 Wudan
02-08-2003, 11:30 AM
#130
Well, I've been looking in to Sp, and I've got to say that I'm more than curious about why SP's framerates are SOOooooo much higher ... with so many things physically ripped from the MP engine, it just seems odd to me that SP holds up almost twice as...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
02-09-2003, 5:08 PM
#126
Well, even when AotC is released, or as soon as the coding part is done, I'd like to get involved in another large projekt....  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
02-08-2003, 10:49 AM
#124
Originally posted by Boss hey dont get all defensive i was just saying anyways good job on the mod hope to play it SOON Sorry. A lot of us on the AOTC:tc team are pretty darn edgy these days. We hunger for a release, but we have nothing to show....  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
02-05-2003, 3:07 PM
#119
No, you need to read more carefully. A SEQUEL is planned next year. The news on jkii.net said expansion, but you should really read the quote and listen to the conference call....  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
02-04-2003, 4:04 PM
#117
Everybody already knows, Anakin. Geez. I just want to know, where's Jaii? When do I get a samplin' of our new addition? Gameplay is one spicy meatball, but what about the other things ... like textures / models / weapon models. We can always use m...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
02-01-2003, 10:39 AM
#108
Ah the power of PhP. The site looks very good - I can't find a link to the forums on the frontpage? Anakin? Oh well :(...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
01-31-2003, 10:46 AM
#106
Umm...... hmmm.... just add objectives ? I think we'll have our own form of FFA, but I don't know. Our site relaunched today, so click the sig. The gray links are hard to see on a gray image, so :(...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
01-29-2003, 10:06 AM
#102
Originally posted by Aru-Wen Is there ever a time when the website is up? ;) All kidding aside, the work you guys are doing looks great. This TC will finally give me a reason to play the SP version of JO. There is a 100% the MP incarnation of Aot...  [Read More]
Posted in: Vader Model is done!! Finally!
 Wudan
02-10-2003, 2:08 PM
#145
Well, I have 3dsm 4 now, and I'd like to try to get it in game. If the original author would pm me ......  [Read More]
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