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Wudan

Latest Posts

Page: 14 of 18
Posted in: Take a look at KOTOR Raven!
 Wudan
04-28-2003, 12:50 PM
#8
Hmmm... 3x the animation data - that'd be ... 30 megs of animation - wowzers ... but let's say about a 3rd of that gets optimized ... hmmm ... so maybe twice the size of JK2's animation file. (ps - i'm that guy who's working at making new animations...  [Read More]
Posted in: Intimidation to the 10,812th power
 Wudan
04-26-2003, 6:52 PM
#14
AH- fx_runners! Good job, Emon!...  [Read More]
Posted in: Intimidation to the 10,812th power
 Wudan
04-26-2003, 2:55 PM
#12
Uh oh - I smell shader - pimpage! Good work on the ASE model, if you did it, if you didn't, good work on getting it in-game! Of course, some credit goes to ydnar - he rocks!...  [Read More]
Posted in: The Bot factor (MP)
 Wudan
04-28-2003, 12:39 PM
#40
Yeah, bots pretty much suck. It's not that they are running backwards, it's that they've already decided to move to the next waypoint before turning to it. They ought to have their turning time tuned. They might want to stop at a key waypoint and lo...  [Read More]
Posted in: I like pie.
 Wudan
04-28-2003, 11:19 AM
#62
Lightmap compression is it's own r_ext. On the whole, MP's renderer BITES compared to SP's. That's what REALLLLY gets me mad. There really isn't any reason for it....  [Read More]
Posted in: I like pie.
 Wudan
04-27-2003, 1:38 PM
#54
To enable Phong Shading, add "-shadeangle X" to your light compile stage - where X is a decimal value, I usually use 21 because it looks fairly natural. This will 'phong-shade' the entire map, I think that it can be done on a per-shader bas...  [Read More]
Posted in: I like pie.
 Wudan
04-27-2003, 11:04 AM
#52
Great delicious textures. I know everybody loves the map - and I bet you are using q3map2 - have you tried enabling phong shading or messing with the scale of the lightmaps? The light that comes from those neon things could be 100x smoother, IMO. Ju...  [Read More]
Posted in: I like pie.
 Wudan
04-16-2003, 1:09 PM
#21
Truthful Liar ... must ... be ... stopped ......  [Read More]
Posted in: WIP bespin (ctf)
 Wudan
04-27-2003, 4:21 PM
#22
Wowzers - the sexy-ometer for this level has just spiked 1000 points! I'm glad to here that I was able to help! Makes the atmosphere dark, yet disturbingly sexy....  [Read More]
Posted in: WIP: Modern City Street
 Wudan
04-26-2003, 3:02 PM
#15
@wedge - I was thinking the same thing!...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Wudan
04-01-2003, 2:48 AM
#375
Raven is pumping out 3 games at once (that we know of) ... wow. I have to sit back and be proud - in this business it's hard enough to stay in business, let alone grow ... GOOD JOB. Hey Mike, you're probably one of the few people I haven't asked abo...  [Read More]
Posted in: WIP Sith Lord (SP)
 Wudan
03-22-2003, 5:13 PM
#15
A Much better Single Player Experience was not to be had in all the land!...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Wudan
04-14-2003, 10:08 AM
#171
hmmmm.... maybe have the server check for clusters of spawn points and mark each of them red or blue at gamestart ... hmmm... Sounds like an interesting algorythm you'd be cooking up. It'd all be server side, and the effect would be nice ... hmm......  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Wudan
04-13-2003, 4:52 PM
#163
Make some kind of a definition file and have it load based on the map name when the map loads. Then just load in a series of coords from that file as to prefered locations for spawning certain teams. Then do some cool stuff to the Select Spawn Point...  [Read More]
Posted in: 'Movie Battles' has gone open Beta
 Wudan
04-13-2003, 9:40 AM
#161
Originally posted by RenegadeOfPhunk TFFA is also good, although the fact that the teams don't spawn in different parts of the map is a bit of a downside. I usually play Bespin Streets, Star Destroyer and Nar Shaddaa... You can rig up TFFA to spaw...  [Read More]
Posted in: gtkradiant problem - lightmap/no lightmap stage?
 Wudan
03-10-2003, 3:30 PM
#6
Use Q3Map2 to compile it. Its hard to say why the compiler isn't drawing a lightmap on that texture - it should....  [Read More]
Posted in: CP - Segment 3-
 Wudan
03-10-2003, 9:22 AM
#11
Originally posted by Aru-Wen I'm curious as to why you feel the need to make a new thread each time there's an update to your map... I'm curious as to why you don't :P I really like your architecture, Your texturing is unusually refreshing (but I...  [Read More]
Posted in: Let's see if I can pull this off...
 Wudan
03-04-2003, 5:06 PM
#25
Replace the glass with a glass shader/tex that doesn't make most people want to vomit. Could be better. Right now it's mostly just patch abuse....  [Read More]
Posted in: WIP: Simpson's Duel
 Wudan
04-13-2003, 9:30 AM
#22
The pics are gone and so is the map, my hard drive ate it. I might start this over again as a saga map for AOTC ... but not for a while. Please, let this thread die. Better yet, admin, close this....  [Read More]
Posted in: WIP: Simpson's Duel
 Wudan
03-19-2003, 12:12 PM
#19
The map hasn't been abandoned, I've just been revving up the main projects of the new animation tool I'm writing (don't expect much ... just new animations :) ) and of course AOTCTC. I have 100mb of webspace in each of my folders with my ISP, I inna...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Wudan
04-04-2003, 4:52 PM
#140
Yeah, it's to the point where I can count active coders on one hand ... almost. It's sad that the few of us can't get along. It's all good, right, brothers and sisters?...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Wudan
04-03-2003, 5:17 PM
#133
I thought server admins already had saber damage scaling capability? Maybe I don't notice because Jedi's can't touch me :)...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Wudan
03-24-2003, 11:30 AM
#121
Whoa, anakin, chill with the thread jackin .. this here be' ForceMod....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 Wudan
03-16-2003, 3:31 PM
#101
Wow, DarkLord - you really don't understand coding at all, do you? It ain't texturing, I'll tell you that. And OmniMod? WTF!...  [Read More]
Posted in: Trade Federation Control Ship MP Map
 Wudan
03-15-2003, 4:58 PM
#34
Looking at the map is like drinking many a fine wine. My compadres, I am drunk....  [Read More]
Page: 14 of 18