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Wudan

Latest Posts

Page: 17 of 18
Posted in: WIP: Ancient Sith Homeworld
 Wudan
12-24-2002, 6:13 PM
#31
Whaaaa! Sorry I haven't had much time to whip up a shader for you, I'll try to get around to it. BTW, once you're done with this project, have you seen AOTCTC? It's neato, and you should join up ;)...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 Wudan
12-04-2002, 2:49 PM
#27
Ok, I can try to whip up something that'll look like what you're going for there - then I'll PM you with the download info for the shader and tex's. I'm pretty much in love with the process myself, the info for it comes from the Q3map2 guy, who can...  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 Wudan
12-03-2002, 6:24 PM
#20
When a Jedi attains the rank of Master, he is addressed as such, which is why Obi Wan also why Mace Windu is refered to as Master Windu by Anakin, even though it is doubtful that Anakin apprenticed under Windu. And yes, Yoda is everyone's superior....  [Read More]
Posted in: WIP: Ancient Sith Homeworld
 Wudan
11-21-2002, 2:21 PM
#2
Very Very Very Very beautiful. Where'd you get that Lava tex from?...  [Read More]
Posted in: WIP: Another map for the NRG Duel map pack.
 Wudan
11-19-2002, 12:39 PM
#3
In some points, the textures need to be less repetitve, but you have made up for that mostly with good brushwork....  [Read More]
Posted in: Tuskin Raider Camp
 Wudan
12-03-2002, 11:11 AM
#35
It's too dark - make it dusk. Don't make the tents magically lit, and break up the repetitive texture with something to make them dustier and more primitive....  [Read More]
Posted in: Tuskin Raider Camp
 Wudan
12-02-2002, 7:29 PM
#31
A lot of the textures need heavy re-working. I appreciate the LOD you've got going here, tho. One thing that you could try is to make a 'dirty' shader utilizing TcGen shader keys - it'll make it dirty (just a lil bit) and it won't look very repetiti...  [Read More]
Posted in: WIP carbonfreeze2 Update news
 Wudan
11-18-2002, 5:47 PM
#14
The Quake3 lighting has an overall problem with white. It would take time to get it so that it looks white and not grey, but it could be done, in theory. Raven's Bespin is brown and orange because of this :(...  [Read More]
Posted in: WIP: ctf_l-station
 Wudan
11-13-2002, 6:27 PM
#3
Now that is one mighty damn fine looking level you got there, son. Ever considered making a Saga Map?...  [Read More]
Posted in: WIP: Tintagel
 Wudan
11-11-2002, 10:43 AM
#7
To the untrained eye, this wouldn't look like much, but I can see true skill is at work here. I expect to see good things from you....  [Read More]
Posted in: WIP: Zeta Wing
 Wudan
11-11-2002, 9:47 PM
#11
I'm not really sure what I was thinking, thinking it was SP. D'oh!...  [Read More]
Posted in: WIP: Zeta Wing
 Wudan
11-06-2002, 4:14 PM
#2
Oh my - glad it's SP, the detail would kill MP - but very very delicious ;P...  [Read More]
Posted in: My first map...
 Wudan
11-06-2002, 12:48 PM
#3
Make a small webpage that shows all the pics and post the URL, so we can see it's awwweesomeness....  [Read More]
Posted in: Dark Jan
 Wudan
11-05-2002, 7:13 PM
#10
Thing 'rugged-tough, not so wussy' Jan, but I get what you mean....  [Read More]
Posted in: WIP: Wudan's Soon2Be Saga Map
 Wudan
11-14-2002, 12:00 AM
#13
So, final compile == bounce 1, then? Oh, and I have a different WIP that I won't showcase til there's something to show - that's the one that'll be saga. This'll just be another FFA or DUEL, unless I can find a way to expand it far enough. I am al...  [Read More]
Posted in: WIP: Wudan's Soon2Be Saga Map
 Wudan
11-13-2002, 12:58 PM
#10
Really, Emon? You don't like those shadows? They're really not that bad, ingame, but you would prefer a smooth, plain looking tex, instead?...  [Read More]
Posted in: WIP: Map for NRG Duel map pack. *Updated*
 Wudan
11-13-2002, 1:23 PM
#22
Originally posted by Colby Salmon I have this program called "Kontiki." What it does is instead of downloading directly from the link, it downloads from different servers and sources. When I was downloading this, I was going at about 1150...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
12-04-2002, 11:24 AM
#63
I know that'd I'd be annoyed. Case sensitivity is a sensitive issue. So, I've posted this at the AOTC forums, and I've been given assignments by darthVADER to do stuff for AOTC, but when do I get listed as a team member? I've been working on code, b...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
11-09-2002, 10:21 AM
#38
If you have questions about the handy manual, email me wudan@sisna.com I'm more than happy to help - and suggest I add things, too, because all I have right now is just one page, and I can do more. Basically, make me do more, and I'll do more ;P I...  [Read More]
Posted in: The Official Complete Collection of AOTC:TC Work
 Wudan
11-06-2002, 6:16 PM
#9
This is delicious - you should be getting increased interest in your TC with the release of the DVD, which some people already have ;)...  [Read More]
Posted in: WIP: Nar Shadaa-esque MP
 Wudan
11-19-2002, 6:43 PM
#35
OMG. You. Are. Teh 1337ness. So ... how much longer? This map won't be released, it'll be unleashed ... or escape ... or something ... Yeah!...  [Read More]
Posted in: My new CTF Map...
 Wudan
11-28-2002, 9:22 PM
#49
I'm a critic of this map too, but I'm enthusiastic about the ambition and encourage you to make the best map you can, within the laws of physics....  [Read More]
Posted in: My new CTF Map...
 Wudan
11-17-2002, 3:41 PM
#40
I like how it looks, I won't argue that it's pretty damn spiffy. I guess it's just the age-old battle of form vs function....  [Read More]
Posted in: My new CTF Map...
 Wudan
11-16-2002, 10:14 AM
#37
Originally posted by acdcfanbill I still wanna know how that snow works in MP.... :D I already asked - it looks to be 34 fx_runners. I hate to say this, but this map is insanely not playable - very very nice to look at screenies of it, but that's...  [Read More]
Posted in: My new CTF Map...
 Wudan
11-11-2002, 5:07 PM
#25
Is that Snow Outside, and, if you tested it in MP, How? Also, when you say 'particle smoke' do you mean that you made a custom effect using the effects editor? And what would possibly possess you to make something so darn detailed? My GF2 is meltin...  [Read More]
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