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Lil Killa

Latest Posts

Page: 18 of 20
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Lil Killa
04-01-2003, 11:12 PM
#537
juat because i "think" it is essential doesn't mean i'm not buying the game. As son as i can get to the store when it comes out i'm getting it. I just always thought it would look cool when u saw a dead body to pull it and it slam into the...  [Read More]
1) I thing ragdoll would be nice. 2) I think that i should be able to use or atleast convert my old maps in jk3. 3) I think u sould have a single as well as double and doublebladed light sabers. 4) Saber combat should be more tha just "canned&qu...  [Read More]
Posted in: RPG Commenor
 Lil Killa
03-18-2003, 9:20 PM
#198
1. The undersides of the deskes do not have textures on them or are calked or where u have patces u don't have them inverted. 2. The tops of the vertical lights in the entrance to the library are not caped. 3. the curves on the ends of the streets ar...  [Read More]
Dark Lord............. It doesn't matter it could be assets 66666666 and you would still use the intructions i stated in my last post. sory if i sound blunt but i thought anyone wold have been able to figure that out.:(...  [Read More]
Dark Lord I have all of those funk_rotaing either pretty high above the player or really low. To answer your question: 1) use a target_speaker unless u are ussing it for another entity. 2) add a key of noise or sound look at the entity properties to...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
03-31-2003, 11:29 PM
#577
sory for double post but i have question: I have a power plant/reactor thing and I have some func_rotatings that get stuck (don't move; stop) whenever someone dies in the room, do u know of any way I can prevent this?...  [Read More]
sory i don't know what the efx file is but to do the damage part make a trigger_hurt, a trigger_multiple, a target relay, and a target_delay. on the Trigger hurt check the start_off flag. then take the trigger_multiple and link it to the target_relay...  [Read More]
Don't wory about the two warnings but the VIS problem is being caused by the leak you have. Fix the leak and your VIS problem should go away. P.S. Leakes cause alot of problems it is best to fix a leak as soon as you see them. Hope that helps:)...  [Read More]
rofl thats the same i site i've been ussing to gt an understanding i made the grate shader tutotial, and it works! I just need a site that will explain shader ed2 for me and tell me how to do a few other types of shaders....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
03-19-2003, 11:42 PM
#553
does anyone know how i could go about makeing a shader? any sites u have would be usefull as i am a complete noob to anything involving shaders....  [Read More]
soz lauser no answer but i do have a question that anyone can answer. I am trying to make a brush that has a trigger that makes it pop up when you first enter the room then when u shoot at it or something like a button infront of it that makes it go...  [Read More]
how do i make triggers that fire their target when shot at?...  [Read More]
here are some light styles: 1 FLICKER (first variety) 2 SLOW STRONG PULSE 3 CANDLE (first variety) 4 FAST STROBE 5 GENTLE PULSE 1 6 FLICKER (second variety) 7 CANDLE (second variety) 8 CANDLE (third variety) 9 SLOW STROBE (fourth variety) 1...  [Read More]
thanks Chewie:)...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
03-06-2003, 10:44 PM
#532
riches tut on switchable lights doesn't work for sp or mp. (atleast not for me and a few of my mapping friends) lesslie recently shgoed how to do them for sp and i got them to work in sp but when i opened the map in mp they didn't work. so i still ha...  [Read More]
i have already tryed everything i know how to do. I ussually always do before i go to the forums. thx for the help butsaddly it didn't really help:(...  [Read More]
i have asked this question so many times but none has givin an answer. my question in -> Can i trigger lights in MP? I can do it in SP but the flags i ussed for SP aren't in MP and i was wondering how, if possible, i could get it to work. Thankyou...  [Read More]
lauser if the textures are working in game there is no reason to wory about the warnings. i got simmaler warnings when i made some custom textures but the texture showed up fine. if you notice durring compile some textures that come with the game hav...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
02-27-2003, 11:26 PM
#519
open notepad first then....... First copy the following into your text document..... { map "" longname "" type "" } map= the name of your bsp. long name= the name you want to c in the map list. type= ctf, cty, due...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
02-25-2003, 11:29 AM
#516
you open the console and devmap into your map (do this in MP) the type in /set bot_wp_edit 1 the go to either callvote and restart your map there or restart it from the exit button were it asks you if you want exit, restart match, or go to main menue...  [Read More]
can i make lights turn on and of in MP? i saw the explination for SP but it doesn't work in MP and i want to know if there is a way i could make a light triggerable in MP. Thx in advance...  [Read More]
i can trigger lights for sp now how do i do it for mp?...  [Read More]
leslie i couldn't get the lights to work ussing the tutorial if you or anyone else figures it out i would be glad if you posted a reply telling how....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
02-13-2003, 11:54 PM
#477
my avice would be to use caulk it helps fps cause the engine doesn't have to draw the surface caulked in a way so your game runs smoother. yes caulk is for mp and sp....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
02-12-2003, 10:07 PM
#472
leslie you know how to trigger lights?...  [Read More]
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