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Lil Killa

Latest Posts

Page: 17 of 20
Posted in: kick is gay
 Lil Killa
04-11-2003, 6:14 PM
#2
damnit i didn't want a new thread :( :( :( :( moderator person PPPPPPLLLLZZZZZZZ close this thread!!!!!!! I was trying to respond to another forum but pushed wrong button:(...  [Read More]
Posted in: kick is gay
 Lil Killa
04-11-2003, 6:12 PM
#1
I just thing that kicking is a GAY @$$ weapon. i think they should take it out or lower the health u lose and distance your kicked. also not faling down as much would be nice....  [Read More]
I just thing that kicking is a GAY @$$ weapon. i think they should take it out or lower the health u lose and distance your kicked. also not faling down as much would be nice....  [Read More]
make the map a tffa (team free for all) in the blue base add a team_ctf_blue player spawn and a red one in the red base. that should work for your 2 teams blasting the hel out of each other. you can't make two areas of a map have diff game types and...  [Read More]
:rolleyes: well we can't see the pics unless u upload them to a website. but for the spot light make a light and an info null or not_null and then deselect everything. then select the light and then the null entity and press ctrl-k. then it should w...  [Read More]
Originally posted by Eldritch Those are all really cheap ways to do spiral staircases. The best looking methods involve heavy patchwork. I must agree but for all the people out there who may not be very good with patch meshes (not me i think i am...  [Read More]
Originally posted by map maker 101 I get this error when I try to compile. It stops the compile process in the lighting section but appears in the bsp part. MAX_ORIGINAL_EDGES <MAX_ORIGINAL_EDGES = 65536> please help me.... after a few...  [Read More]
I get this error when I try to compile. It stops the compile process in the lighting section but appears in the bsp part. MAX_ORIGINAL_EDGES <MAX_ORIGINAL_EDGES = 65536> please help me.......  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
05-10-2003, 11:16 PM
#684
I can make the shader just draw the stuff for me and send it to me at austinm316@hotmail.com. Also I expect full credit for creating the shader portion in the readme if u decide to go with this plan....  [Read More]
http://quake3.qeradiant.com/q3afiles/leaves.htm read the whole thing and u should be able to understand wat he says at the bottom which is what u want to do....  [Read More]
Originally posted by DarkLord There seems to be another method. Ok, for example, I have a spinning cone. How do I make it move around? Do I have to connect it to a origin brush with func_train applied? well is it spinning as in it already being a f...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
05-07-2003, 11:32 PM
#673
I don't think it can be done :(...  [Read More]
you can get it here: http://qeradiant.com/...  [Read More]
Originally posted by RandomMonkey grr it didnt work!! stil maybe rich will kno. Thx I guess get gtk and use bobtoolz if u haven't already....  [Read More]
This is a common error with a large number of completely random causes - but the most obvious is an illegal brush. While most illegal brushes are found during the BSP process (halting it), sometimes one sneaks through the system and causes this error...  [Read More]
Originally posted by lauser Map maker, can you tell me or provide a link so I can get to know Shader Ed. I'm not sure how to use it and I need help. I have 3 shaders to make and I tried using notepad but I'm still lost. Thnx in advance. :cool: I...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
04-25-2003, 12:10 AM
#653
eskimo i get your point but that post was a waste of forum space. just like this one rofl oh well monkey dude if u would plz tell us one last time what your prob is I'll see if I know an answer....  [Read More]
Originally posted by Leslie Judge Erm... I don't understand the relation. Could you post a photo of yourself? :D BTW: if someone uses q3map2 instead of sof2map to compile then the compile commands starting with "Q3Map2: (final)" are the b...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Lil Killa
04-22-2003, 12:46 AM
#642
Originally posted by Leslie Judge And that's why I wrote he should listen to you. :D I learned that more explanation for the same thing is better. At least on this forums. Prevents a few questions. LOL i'm sory Leslie now that i go and read more c...  [Read More]
Originally posted by Leslie Judge #2 and #3: listen to map maker 101! The red line shows you the leak. Just follow it in the 3D view and find the place where the line goes off your map. Thats what i said:rolleyes: I just worded it differently....  [Read More]
#1 I don't know Use number 2 to answer 3 because that line points out the leakes in your map. add a wait value to fix it. (or was that dellay? just try some stuff like i do):D...  [Read More]
Originally posted by LimaK I have two separate questions. 1. What causes the MAX POINTS ON WINDING error and what can I do to fix it? 2. What keys can I put on speakers to increas their volume or the radius from which the max volume can be heard?...  [Read More]
Posted in: What do u guys think of this?!?!
 Lil Killa
07-09-2003, 3:31 AM
#3
i don't think that "noob" knows what he's talking about....  [Read More]
Posted in: portak skies
 Lil Killa
07-09-2003, 3:28 AM
#19
since when was there a tool that came with either one of the radiants that alows you to make a sky without ussing a diff program and putting shaders together? whats theis program called that u speak of?...  [Read More]
Posted in: portak skies
 Lil Killa
07-09-2003, 1:12 AM
#17
I just hope they have a custom sky creator like q3 and ut2k3 has so u can make many diff combinations. moving clouds that could effect a "sun" so that u have shadows on the ground would kick azz! but i musent get my hopes up:D...  [Read More]
Page: 17 of 20