Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

wedge2211

Latest Posts

Page: 35 of 51
Posted in: Star Wars : Deception (Take Two)
 wedge2211
06-22-2003, 12:43 AM
#18
We love you, Shad. No matter what they all (don't) say! ;)...  [Read More]
Posted in: Project Lighthouse (SP)
 wedge2211
06-23-2003, 8:17 PM
#57
There's also the text-to-speech thingy in Windows XP (Control Panel > Speech), but it's only a male voice, it kinda sucks, and I don't know how best to save it as a wav or mp3....  [Read More]
Posted in: Project Lighthouse (SP)
 wedge2211
06-20-2003, 11:34 AM
#49
Sweet....  [Read More]
Posted in: Trade Federation Control Ship MP Map
 wedge2211
06-26-2003, 8:12 PM
#97
Originally posted by Eldritch I do agree with him about a ship in the hangar, but unfortunately I don't think there's a prefab or model of that red Diplomatic ship that gets blown up. Too bad... it'd be perfect there (and might help to break up some...  [Read More]
Posted in: Trade Federation Control Ship MP Map
 wedge2211
06-25-2003, 9:44 PM
#90
Hmmm...very good, I see you took a lot of inspiration from the TPM game. Some areas could do with some layout work...like there's only one way out of the hangar. And some textures are overstetched/misaligned. But all in all, a very cool, detailed ma...  [Read More]
Posted in: WIP: Thunder!
 wedge2211
06-24-2003, 10:20 PM
#10
Derelict is exactly that, as Eldritch put it the other day. :) I just decided my heart wasn't in the map, and the layout sucked. So you get this instead....  [Read More]
Posted in: WIP: Thunder!
 wedge2211
06-23-2003, 9:23 PM
#8
Yeah, all my "schematic"-style drawings are like that base layout map...all pretty good in my opinion. I've got lots of little spacecraft schematic drawings...I want to be an aerospace engineer. :) My more artistic drawings, though...I mean...  [Read More]
Posted in: WIP: Thunder!
 wedge2211
06-22-2003, 9:20 PM
#3
Okay, here's the first round of production shots. More on my site. http://wso.williams.edu:8000/~jshoer/images/screenshots/shot0001.jpg http://wso.williams.edu:8000/~jshoer/images/screenshots/shot0002.jpg http://wso.williams.edu:8000/~jshoer/image...  [Read More]
Posted in: WIP: Thunder!
 wedge2211
06-22-2003, 1:38 AM
#1
BUM BA DA DA DUUUUUUMMMMM!!!! [/huge fanfare] The newest work in progress on my computer: THUNDER! This has actually been in the works for some time, I tried to do this for my very first map (unreleased...way before Carexa Station, which was also u...  [Read More]
Posted in: Dash Rendar (SP)
 wedge2211
06-21-2003, 4:21 PM
#3
Keep at it...I hope the story's great and it comes out soon! Nice work on the architecture....  [Read More]
Posted in: My newest project (SP)
 wedge2211
06-12-2003, 8:39 PM
#3
Looks like you've got the "Imperial" feel down. The hangar looks like it's straight out of Star Wars....  [Read More]
Posted in: Nearing completion...ctf_Facets
 wedge2211
06-26-2003, 12:16 AM
#20
This *IS* full release. This map is done. Go to the address Louis posted (pcgamemods) to download it. I'm working on Thunder now. :D...  [Read More]
Posted in: Nearing completion...ctf_Facets
 wedge2211
06-22-2003, 12:39 AM
#14
Will be submitted to pcgamemods after the final compile TONIGHT....  [Read More]
Posted in: Nearing completion...ctf_Facets
 wedge2211
06-19-2003, 1:39 AM
#12
Originally posted by EvilCrow I liked it better with brighter crystals, LoL. They didn't hurt my eyes. :cool: Oh, those last two shots are in Radiant, they're not THAT dim in game. Don't worry. Originally posted by Jorus Ardel Any idea of when th...  [Read More]
Posted in: Nearing completion...ctf_Facets
 wedge2211
06-18-2003, 7:56 PM
#9
I made the crystals less hideously bright and I altered the area around the temples, so now there's this ledge and bridge... http://wso.williams.edu:8000/~jshoer/images/screenshots/facetwalk3.jpg http://wso.williams.edu:8000/~jshoer/images/screensh...  [Read More]
Posted in: Nearing completion...ctf_Facets
 wedge2211
06-12-2003, 4:35 PM
#1
A week and a half ao, I started sufferring from showcase-thread-withdrawal-syndrome. To cope with my STWS (pronounced starwars), I started a "side project" map. Here it is, after a week and a half, due to be released early next week. I went...  [Read More]
Posted in: Nightfall MP map
 wedge2211
06-12-2003, 12:58 PM
#8
Originally posted by Patrick_H I've got a subterranean area to build connecting the lower deck of the shuttle platform to the main garrison building. It will give give a second set of routes from the red flag to blue flag areas. Do I smell a hint...  [Read More]
Posted in: Nightfall MP map
 wedge2211
06-11-2003, 12:53 PM
#4
Very very nice...This map has a great sense of setting, and I love maps where you can go inside and out, and use the whole area to your advantage. Good work! When can I download it? :D...  [Read More]
Posted in: Name That Ranch!?
 wedge2211
06-09-2003, 12:02 PM
#4
Not Skywalker Ranch? Doh. Hey...I've got an idea...how about getting AKPiggot those voices...? :D Not a huge Zelda fan myself, but those shots look pretty good. Could use some custom textures, though....  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 wedge2211
06-17-2003, 12:50 PM
#20
There are two major problems that I have with this map. First, the aesthetic: you REALLY need to turn down the lighting in the map, it's horribly bright most everywhere. Is there ambient lighting? How about light ents in the exterior? Replace both of...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 wedge2211
06-16-2003, 5:54 PM
#17
Hmmm...I have never done any specific experimentation with the j waypoint flag, but my general experience with it is that bots are stupid. Case in point: play CotA, and watch bots try to jump the gap in the docks by the little boat. They never make i...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 wedge2211
06-10-2003, 2:02 PM
#10
Originally posted by rgoer Hey, thanks for the input, Wedge. I was just playing around in your ctf map "imp_base" the other day, what a solid map! I think you may actually have confused me with *LivingDeadJedi.* All credit for the CTF im...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 wedge2211
06-09-2003, 5:02 PM
#4
I'm intrigued as well. At first, I thought that I had found tons of bugs in that I could jump on top of buildings and get places that I didn't think I should have been able to get to...and then I found paths that led to those rooftop areas. Be sure t...  [Read More]
Very nice work with the beam shaders! It really gives it a sense of atmosphere. One comment, and one suggestion: the beam shaders "cut through" the sills of the windows, I'd sugegst you shrink the sills or build your beam around it, to look...  [Read More]
Posted in: My first map (as of yet, not complete)
 wedge2211
06-07-2003, 12:48 AM
#14
That music in a duel? *ugh*...  [Read More]
Page: 35 of 51