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wedge2211

Latest Posts

Page: 34 of 51
Posted in: Colosseum WIP
 wedge2211
07-08-2003, 1:18 PM
#67
pcgamemods is usually pretty quick, but then, Sergio is only one guy and he's deluged with file submissions. Right now he's in the middle of a staff change/expansion, so file posting has slowed down there, but should speed up quite a bit in the comin...  [Read More]
Posted in: Colosseum WIP
 wedge2211
07-07-2003, 5:33 PM
#63
Yeah, I've seen the gladiators to the saber-spin taunt and yellow DFA's (the latter is more obnoxious). But those aren't huge problems. Ooooh...would it be possible to make the trident gladiator have a secondary fire/second weapon that throws a net?...  [Read More]
Posted in: Colosseum WIP
 wedge2211
07-02-2003, 1:05 AM
#42
clu, this thing just blows my breath away. When you first ascend the ramp and the Gladiator growls "you're next," I actually involuntarily hit the 'S' key for a second. This level is an extremely absorbing and engaging piece of work. Kudos...  [Read More]
Posted in: Project Lighthouse (SP)
 wedge2211
07-18-2003, 12:00 PM
#87
...and there was much rejoicing Yaaaaaaaaaaaaaaay!...  [Read More]
Posted in: JK2Radient...why the hate?
 wedge2211
07-22-2003, 1:05 AM
#24
Ah...Patch inspector...*rolls eyes in ecstacy*...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
07-02-2003, 12:52 AM
#497
If all that was left was a few lines for Mace and a Yoda model with a face, why not just live with a Yoda that can't move its mouth (really, no one would complain), and fudge the Mace dialogue, or cut it, or whatever? Really, that's all I heard was l...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
06-30-2003, 11:51 AM
#489
Originally posted by AKPiggott I've decided I'm not going to release this level. Simply because I am not happy with the quality of it. There are too many unrecoverable technical problems with it and I'm not willing to release something like that. I'...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
07-02-2003, 12:52 AM
#247
If all that was left was a few lines for Mace and a Yoda model with a face, why not just live with a Yoda that can't move its mouth (really, no one would complain), and fudge the Mace dialogue, or cut it, or whatever? Really, that's all I heard was l...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
06-30-2003, 11:51 AM
#239
Originally posted by AKPiggott I've decided I'm not going to release this level. Simply because I am not happy with the quality of it. There are too many unrecoverable technical problems with it and I'm not willing to release something like that. I'...  [Read More]
Posted in: Nar Shaddaa
 wedge2211
07-28-2003, 1:09 PM
#3
Starting college is always fun. :) Knock yourself out, you'll only do it once. Your architecture looks very impressive, some especially good integration of patch meshes into the map. However, I think this map is crying out for custom textures, or at...  [Read More]
Hot damn. Just don't use yavin/greenblock, it has ugly lines where I think you meant to have grass. :) But, man, that looks nice. Where's the rest of the map to go with it????...  [Read More]
Posted in: DF2E Sariss
 wedge2211
07-22-2003, 2:12 AM
#12
Looks sweet...although in my opinion the model looks a tad more like Switch from The Matrix than Sariss......  [Read More]
Posted in: WIP: The Secret Plan (SP)
 wedge2211
07-17-2003, 6:44 PM
#3
Wookie model (http://www.jk2files.com/file.info?ID=3349). You really need to work on the lighting. It's too bright, and coming form nowhere. Be sure to pay attention to the small things, too. There needs to be more in that room to hold the player's...  [Read More]
Posted in: "Chapel of the Ysalamiri" release
 wedge2211
07-17-2003, 6:48 PM
#5
This is a very, very intriguing map rgoer. It's incredibly solid, really holds a lot of detail, and seems to have enourmous potential in-game......  [Read More]
Posted in: "Chapel of the Ysalamiri" release
 wedge2211
07-15-2003, 7:07 PM
#3
Heh...the real trick is to catch it all. ;) I suggest not re-compiling again till you have feedback from other third parties, to avoid multiple re-comps. I'm looking forward to trying it out....  [Read More]
Posted in: WIP: Cinematic for JKII
 wedge2211
07-10-2003, 1:06 AM
#5
Originally posted by lukeskywalker1 And I know about how you see into the void in certain areas, thats to improve FPS for slower machines, and its ok as long as it doesnt show up on camera :D Seeing into the void = leak = WORSE frame rates. Plug t...  [Read More]
Posted in: Without furthur ado.
 wedge2211
07-22-2003, 2:15 AM
#31
*Mordor theme starts playing in Wedge's head*...  [Read More]
Posted in: Without furthur ado.
 wedge2211
07-15-2003, 12:40 AM
#23
Excellent work as always. But... 1- Is the drawbridge a bottleneck? 2- Is the final map going to be floating in space?...  [Read More]
Posted in: WIP: Thunder!
 wedge2211
07-10-2003, 11:28 AM
#21
I've had to put this temporarily on hold to finish my commitments to the NRG FFA pack. Don't worry, I still expect to finish Thunder this summer....  [Read More]
Posted in: WIP: Thunder!
 wedge2211
06-26-2003, 9:10 PM
#18
It's coming along okay. I've been pretty busy this week, but I still got some mapping in...mainly picking textures for the outside of the base. In some ways, it's tougher when I have a very exact idea of what I want......  [Read More]
Posted in: Nightfall MP map
 wedge2211
07-16-2003, 5:04 PM
#32
50 is probably just too much...if you're only looking to increase shadow brightness, 15 or 20 might be enough to do it....  [Read More]
Posted in: Nightfall MP map
 wedge2211
07-16-2003, 11:31 AM
#29
I really love the way the skybox matches up with the map, and the way the installation is built onto the exterior. *gets all nostalgic about Mars* It looks like you're still using ambient lighting. A little is okay, but I think you should try to ton...  [Read More]
Posted in: Nightfall MP map
 wedge2211
07-15-2003, 4:33 PM
#18
Originally posted by Patrick_H No, I had not seen that screen yet, but it does make it clear to me that the colors of my skybox are too saturated, and the ground texture may be a bit too. Well who says they're even on the same planet? ;) It's up to...  [Read More]
Posted in: Nightfall MP map
 wedge2211
07-15-2003, 11:49 AM
#16
I wish I could make textures like that... Can't wait to see the rest of the new screenies. :D Have you been looking at this shot? http://www.lucasarts.com/products/jediacademy/images/screens/19.jpg...  [Read More]
Posted in: "Chapel of the Ysalamiri" beta download
 wedge2211
07-01-2003, 2:25 PM
#22
Hey rgoer, how's this map coming? Still in beta? It's been a little while... [edit: congrats on the jk2files featured download!]...  [Read More]
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