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wedge2211

Latest Posts

Page: 36 of 51
Posted in: Wedge map desktops
 wedge2211
05-18-2003, 10:00 PM
#1
I've made some desktops based on the Outcast maps I've created for everyone to enjoy. Right now there's two: Tal Erulanei and Mars. I'm making a CotA one now. I posted them on my site, under "maps." http://wso.williams.edu/~jshoer/images/T...  [Read More]
Posted in: Colosseum WIP
 wedge2211
05-16-2003, 6:53 PM
#8
*battle music from Hans Zimmer's Gladiator score starts playing in Wedge's head* Hey..."Gluteus"...that's definitely a play on the main character of Gladiator's name. Very tongue-in-cheek. That map, textures, models, weapons, all look inc...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 wedge2211
05-14-2003, 9:25 PM
#3
It's a great concept, don't let this one die. Good luck. And hey, we can excuse a 6-month absence...we've been waiting forever for Party Crasher......  [Read More]
Posted in: CTF_Canyon map finished.
 wedge2211
05-27-2003, 3:04 PM
#18
I hope TL was sarcastic there, in which case I also hope El was sarcastic, in which case I might be kind of sarcastic....  [Read More]
Posted in: CTF_Canyon map finished.
 wedge2211
05-16-2003, 11:00 PM
#6
It's just glass. Mirrors would be...uh...a bad idea....  [Read More]
Posted in: Exhibit A, the Hull Breach
 wedge2211
05-05-2003, 9:04 PM
#14
Okay, a few promised pics. Here's an updated shot of the corridor: http://wso.williams.edu/~jshoer/images/screenshots/shot0269.jpg Here are a couple early pics of the main corridor...the lighting needs a lot of work. http://wso.williams.edu/~jshoer...  [Read More]
Posted in: Exhibit A, the Hull Breach
 wedge2211
05-03-2003, 3:23 PM
#10
Kengo- Does EVERYTHING I do remind you of System Shock? :) lassev- Hmmm, I haven't made a new flickering shader, but what I did do is make some of the light entities flicker. Should cause about the same effect. Business_Eskimo- The fog is a custom...  [Read More]
Posted in: Exhibit A, the Hull Breach
 wedge2211
05-01-2003, 1:11 PM
#1
Another map I'm working on for the NRG FFA pack this summer, called the Derelict. A welcome change from the patches of Tal Erulanei! It's a heavily damaged ship floating in space. The bridge, relatively unscathed: http://wso.williams.edu/~jshoer/ima...  [Read More]
Posted in: Cloud City
 wedge2211
05-14-2003, 3:10 PM
#22
Originally posted by DarkLord60 He didnt say he was doing SP...  [Read More]
Posted in: Project Lighthouse (SP)
 wedge2211
06-02-2003, 3:30 PM
#43
Nice work, man, the lighting has a pretty cool effect (why do control rooms always look better under colored lights? :)) Be careful with stretching textures, though. The EF2 demo had a neat little puzzle, where you actually played a sort of mini-gam...  [Read More]
Posted in: Project Lighthouse (SP)
 wedge2211
05-27-2003, 3:02 PM
#38
Do those cylinders just have a "_glow" texture applied??? Please tell me that's temporary......  [Read More]
Posted in: WIP: Theed funeral grounds
 wedge2211
05-28-2003, 1:06 PM
#25
They were working for me about 12 hours ago...maybe you hit your bandwidth limit....  [Read More]
Posted in: WIP: Theed funeral grounds
 wedge2211
05-19-2003, 7:46 PM
#11
CAn we see actual screenies please?...  [Read More]
Posted in: WIP: Theed funeral grounds
 wedge2211
05-13-2003, 5:58 PM
#8
College is fun. /hijack Yeah, get some shots up, let's see what this map actually LOOKS like....  [Read More]
Posted in: WIP: Modern City Street
 wedge2211
06-02-2003, 3:26 PM
#25
I liked the not-green XCOM look better......  [Read More]
Posted in: WIP: Project Minoan
 wedge2211
06-01-2003, 6:06 PM
#72
amazing!...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
06-03-2003, 7:34 PM
#138
Originally posted by Kengo Does anyone know of a really good translator program so I can get the objectives and subtitles into French and German? I know of a German translator program, it's called Leslie Judge. :)...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
05-30-2003, 1:42 PM
#130
Hey, how come Bad Guy Tech is in PA?...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
05-28-2003, 1:15 PM
#117
Originally posted by Kengo I'm using JK2Radiant, yeh yeh I know, everyone hates it...I might possibly move over to GTK for the next map, but I think I'm too far down the road with this one to bother. Bah...I switched mid-map (CotA) and it went fin...  [Read More]
Posted in: Occupation: Ground Assault
 wedge2211
05-22-2003, 5:57 PM
#112
To make custom signs and stuff, go here (http://scifi3d.theforce.net/list.asp?intGenreID=10&intCatID=19), download the Aruk-Besh/Naboo/Huttese/whatever you want fonts, and play with Photoshop! :) (I can do it if you really don't feel like it.)...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
06-05-2003, 1:14 PM
#474
AK, if you're still watching this thread, I really would not object at all if PC was released just with subtitles...it looks too amazing for a few voice actors to cancel the whole project, there was too much good work put into this. And hey, if your...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 wedge2211
06-05-2003, 1:14 PM
#224
AK, if you're still watching this thread, I really would not object at all if PC was released just with subtitles...it looks too amazing for a few voice actors to cancel the whole project, there was too much good work put into this. And hey, if your...  [Read More]
Posted in: First Map
 wedge2211
06-03-2003, 12:22 PM
#4
I think one of your textures is from a custom map, be sure you get author's permission first if it is!...  [Read More]
Posted in: My first map (as of yet, not complete)
 wedge2211
05-30-2003, 1:49 PM
#7
Suggestions? Yeah. More screenshots. :)...  [Read More]
Posted in: WIP: Cyro Station
 wedge2211
05-27-2003, 3:00 PM
#4
Actually, it wouldn't be that hard to make a ship do a strafing run if you use func_trains. As long as the ship can stay in the same orientation the whole time......  [Read More]
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