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Shadriss

Latest Posts

Page: 7 of 12
Posted in: WIP: ESB Bespin (SP map)
 Shadriss
01-26-2003, 8:52 AM
#3
Your best bet would be to d-load and examine LivingDeadJedi's Carbon Freeze map. It is the exact same ares you are talking about, only in MP. You'd have to make a few alterations and move some textures and shaders around, but he's been saying he'd li...  [Read More]
Posted in: WIP: Orbital Transfer Station
 Shadriss
01-08-2003, 10:00 PM
#7
I wish I had your gift, Wedge - to be able to visualize everything you wish to include in a level and map it. I can map anything, ,given time... I jsut cant figure out WHAT to map, if you take my meaning. Good looking, though still a little blocky...  [Read More]
Posted in: WIP: Tintagel (Take two)
 Shadriss
01-22-2003, 5:54 AM
#11
I suddenly feel so guilty for a simple mistake... Don't owrry wes... I'll have a new site ALL for you soon... just as soon as I get my lazy self to doing it....  [Read More]
Posted in: WIP: Tintagel (Take two)
 Shadriss
01-14-2003, 5:02 PM
#8
I am appeased. You may live. :D...  [Read More]
Posted in: WIP: Tintagel (Take two)
 Shadriss
01-07-2003, 7:47 PM
#5
Touch my gate, Wes, and you DIE!...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-20-2003, 7:09 PM
#40
SUffered a MAJOR mapping casualty today... still not sure what happened. One moment, I'm making a wonderful little curved fuel line, then radient crashes. I reload, and ALL my work (minus a small portion of the hanger and the fuel lines) is GONE. THe...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-19-2003, 1:43 PM
#39
Quite simple, Wudan. It dont work. What I am making, basically, is a rotating sign. It's a square block that is supposed to rotate around the z-axis. I placed a small brush (textured with the origin shader) in the center of the brush, selected both...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-18-2003, 10:21 PM
#36
ONly a small update from here - I've got the smaller "Ready" hanger mapped out and ready for texturing, including a new bit of work that I intend to release via PCGamemods as a prefab. What could it possibly be, you ask? I'm glad you DID....  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-15-2003, 10:23 PM
#35
OK, finished the hospital foyer, and have moved on to the hallway network of the base itself, and have begun laying out the two hangers. The first is a small "Ready" Hanger, containing 4 X-wings. The larger one will have the other 8 of the...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-13-2003, 7:58 PM
#34
SOunds good to me - my lighting style tends toward a low level ambient with spotlight and individual entity highlighting. :)...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-12-2003, 9:25 AM
#32
The New Republic is what the Rebellion became following the end of the civil war. So, if you want it in those terms, a Rebel Base. :) So far as shape is concerned, I left it vague mostly to keep from fettering your creativity, but if you want specif...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-11-2003, 11:23 PM
#30
OK, Aru - I have a job for you... all I really need from you right now is a GENERAL layout for a power generation center. Nothing too big or fancy, but a fair sized power generation center. Dont worry too much about frills and eye-candy - I always re...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-09-2003, 8:35 PM
#28
I think it's the third level - right there next to dynamic lighting. :)...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-09-2003, 5:02 PM
#26
From Page 1173 of the Shadriss Dictionary : Good Mapper - adj - A mapper who is able to make things in a JK2 enviroment look like something other than a design based entirely of of lego contructions. A Mapper who is able to use curves to good effect...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-08-2003, 9:57 PM
#24
*sigh* As I had feared, my mapping hours have been adversely impacted by my work hours. Work on this map has NOT cesed, but the amount of progress has slowed considerably, as I only have one or two hours a day to work on it. It also means it's next...  [Read More]
Posted in: WIP: Mos Entha
 Shadriss
01-24-2003, 6:51 PM
#45
Wedge, Mos ENtha was designed from the ground up as a map for RPG style play - why would they need, or even WANT bots?...  [Read More]
Posted in: WIP : Private Resort
 Shadriss
01-06-2003, 4:01 PM
#20
I honestly thought I'd posted on that - But yes, This map is on hold. I still have my map file for it when I get back round to this, but for now, this WIP is on indefinate hold. Heck, after Deception is done, I may have a lot of redesign to do here s...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
01-15-2003, 11:07 PM
#238
Now THAT idea has a lot of merit. WOuld keep the missile whoreing to a minimum, really. Good idea....  [Read More]
Posted in: Hogwarts WIP
 Shadriss
01-15-2003, 6:05 AM
#228
Nice looking work, Aru. "Attention, Mappers : Due to rececnt good usage of curves, the patch meshes have been relocated from the 3rd Level of hell to the 1st. And we grrumble at the fact thaty we had to move it." Can't wait to see what you...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
01-14-2003, 11:14 PM
#450
Originally posted by Chewie Bakker [B]I'm pretty sure leaks show up in JK2Radiant. They do. But I wasnt going to assume he was using JK2Rad. Even so, it's GOT to be a VIS problem... no other issues leave the PRT file behind, that I've seen....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
01-13-2003, 6:07 PM
#448
Originally posted by Crazy_Ivan Ok wait...If Ive got my MP entities correct I shouldn't see an Info_player_start on my entities list? becuase Ive got the entity path pointing exactly to the MP_entities.def in my Tools folder.... And another questio...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
01-13-2003, 6:05 PM
#447
Originally posted by Crazy_Ivan Ok wait...If Ive got my MP entities correct I shouldn't see an Info_player_start on my entities list? becuase Ive got the entity path pointing exactly to the MP_entities.def in my Tools folder.... And another questio...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
01-11-2003, 11:08 PM
#445
Actually,this one is rather simple. There is a differancec in the entities between SP and MP. IN a MP map, the info_player_deathmatch that you used would be correct for a player starting point. For SP, however, it is not. The SP entity you use is cal...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
01-11-2003, 7:27 PM
#442
Well, rich is sorta-retired. So now, ,others carry on the legacy... for now. As for your collisium... well, for a trully curved arena, Ithink it's beyond your skill if you've only been mapping for a few weeks, ,so trty the mothod you are using now....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
01-06-2003, 4:11 PM
#440
I thought textures (custom ones, anyway) had been covered in this thread somewhere - but I'm to lazy to go look, so here goes - The prime thing to remember is that all your textures have to have dimensions that are a power of two. (Ie, 2, 4, 8, 16,...  [Read More]
Page: 7 of 12