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Shadriss

Latest Posts

Page: 8 of 12
Posted in: WIP: Nubian Generator Room
 Shadriss
12-31-2002, 6:34 PM
#18
I'll be real interested to see the end resultof this... I just have one brief curiosity - Which DOTF map are you puilling the textures from? It looks like the ones Whiteshdw made for our DoTF2 map (not that I care that they get used), but I'm not ent...  [Read More]
Posted in: Helm's Deep
 Shadriss
12-19-2002, 3:35 PM
#2
As interesting as the project sounds - this forum isnt theplacee for it. It should go in either (or both, given what you wrote) the Mapping Showcase or the Request forum. :) Good luck on the map though...  [Read More]
Posted in: Naboo Falls - EPII
 Shadriss
12-13-2002, 6:56 AM
#4
INtyeresting Idea. Hope it does well. If you need a good Naboo Skybox, ,you may consider taking ahard look at the one used by myself and WhiteShdw in the DOTF V2 map... of course, If you've already made one, ,then dont worry about it....  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-05-2003, 1:44 PM
#23
Good move, Yun. Fortunately, architecture isn't that gret a problem for me anymore. All I'm doing right now is working the level itself. The scripting and such will come later, once I know what the background will be. For the cinematics, I mean. :)...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
01-01-2003, 8:52 AM
#21
Wedge - click on the pics. They'll be bigger. Not MUCH bigger, but it's the best I can do. I finished up the hospital wing this morning, and am moving on to the hospital foyer. It wont be too big or elaborate, so I don't imagine it will take too lon...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
12-31-2002, 6:24 PM
#19
Finally, a progress report. I've finally established what the objectives (game-lplay wise) will be, and that kind of determined the layout, in general terms, of the map. Thus, I have done some actual mapping work now, and even have the screenshots t...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
12-17-2002, 10:01 PM
#18
Thanks, Kengo. But both the cenimatics and the voice acting are a bit of distancec in the future. Heck, I'm still trying to piece the map together. I'm trtying to be a bit more intricate than I was with my MP levels... so it's taking time. What I'd...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
12-12-2002, 11:17 PM
#16
Actually, that's the plan. I never planned to do all six (or whatever) and release them as a whole - can you imagine the download times for slower modems? *shudder* Each will be able to sorta-kinda stand alone, but they will all be a part of the over...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
12-11-2002, 8:49 AM
#12
Not at the moment, Pnut. I simply dont have enough time anymore. I'm in a Tech School right now, and while I may have more time over the break to play, once school starts back up in Jan, my hours go hella long. Think 7:30am to 5pm. Even once school i...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
12-10-2002, 9:44 AM
#4
Originally posted by t3rr0r but what if the vong actually win? :p story line sounds interesting, btw. :) Lets be realistic, shall we? Are we REALLY in any doubt as to who will eventually win? I mean, come ON. :)...  [Read More]
Posted in: Star Wars : Deception (SP Level)
 Shadriss
12-09-2002, 11:36 PM
#1
At last, I turn my attentions to the world of the SP level. I haven't done much work as yet, but I do have a pretty basic storyline in place, and am develpoing it right now. This means learning to script and do cutscenes as well, but, hey, it shoul...  [Read More]
Posted in: WIP : Private Resort
 Shadriss
12-08-2002, 7:07 PM
#18
OK, another update. The two arenas are mapped out. The first is a Dojo-like arena, and is intended for only a couple of people, and for training. Not very big, really. The second is a three-level combat arena, glass enclosed, that has it's lower lev...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
01-03-2003, 6:02 PM
#194
Here to support. Speaking of which, I havent seen your name pop up on my WIP thread at all, that I can recall. What gives, eh? No helpful feeedback? :)...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
01-03-2003, 5:57 PM
#192
Personally, I dont care. Of course, you'll have to figure out which ones actually have it. You may want to ask White about it though - he spent all the time on them, after all....  [Read More]
Posted in: Hogwarts WIP
 Shadriss
01-03-2003, 5:46 PM
#190
It'sall over the place in DOTF2. Mostly in the forcefield corridor and pit rooms. Whiteshdw did the shaders of course, but that's the effect they are referring to....  [Read More]
Posted in: Hogwarts WIP
 Shadriss
01-03-2003, 5:35 PM
#188
Actually, I managed to trim it from *16* to 4 each. I learned more about curve adaptation from that room and the Pit room to last me a LIFETIME....  [Read More]
Posted in: Hogwarts WIP
 Shadriss
01-03-2003, 5:29 PM
#186
Attack of the Killer Patch Meshes! :)...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
01-02-2003, 5:50 AM
#436
I looked all over JK2Rad for a scaling tool, and didnt find one. The closest thing I found was in the "Selection" menu at the top, ,which had an option called scale. I messed with it a little bit, and scaling down is easy with it, so long a...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
01-01-2003, 8:55 AM
#434
Marth, I've seen the question asked a few times in here, ,and I wish I could give an answer. Right now, ,though, ,I dont know. I DO know it's an SP thing, so if you're trying it in MP, forget it. I'm working on a major SP project right now, , and it...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
12-31-2002, 6:59 PM
#432
Oi - Conceivable, ,it would work... Although I have personally never messed with platforms. Map - Never messed with dynamic lights, so I couldn't say. As for the scaleing... it's done exactly the same way as scaling up... not sure how else to expl...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
12-30-2002, 2:15 AM
#427
Ol-Gil - as I said a few posts back, It can't be done in MP. The best you can hope for is a door with a LONG delay time. Yhe toggle switch, although mentioned in the writeup for the func_door in the entities screen, does not exist in MP mode. I'm afr...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
12-20-2002, 11:39 PM
#423
Originally posted by Darth Saul can someone tell me how to make my door open using a button, but not to close unless the button is pressed again? Thanks Cant be donwe in MP. IN SP it can be done using the TOGGLE checkbox. Radient is free, dont k...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
12-12-2002, 12:03 PM
#399
That works too... I just usually add in buttons cause they make a level seem a little more thought out and well... pretty. :)...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
12-11-2002, 4:28 PM
#397
Originally posted by Darth Saul But now for my question, my skies aren't working. Ya know how is displays them in the texture winder below the 3d camera? Well it just has the pic over and over again. There's no sky... And How do you make elevators?...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
12-07-2002, 6:36 PM
#392
Originally posted by Fettt-Disorder Heres a couple more questions(since im learning more here than anywhere else) 1. can someone explain to me how to make a portal? 2. In the system shaders, there are some shaders like hint, mirror,vidoe, slick e...  [Read More]
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