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Shadriss

Latest Posts

Page: 6 of 12
Posted in: Yavin Arena - FFA/Duel Map
 Shadriss
02-07-2003, 5:47 AM
#4
Actually, boinga, it's not. He has screenies to show off, ,so the showcase forum is EXACLTY the right place. Even if he does as a question into the bargain. :) Heaven know *I* do in my WIP threads in thie forum. Of course, the links don't WORK, so I...  [Read More]
Posted in: JK2Radient...why the hate?
 Shadriss
02-03-2003, 8:47 PM
#9
I just switched from JK2 to GTK, actually, and really, the only reason I did was for the Q3Map2 compiler. Speeds thigns WAY up. THough I have to admit there are a number of texture related funtions I liked better in JK2.......  [Read More]
Posted in: WIP:Theed!!!!
 Shadriss
01-29-2003, 5:54 AM
#7
My only advice is for you to not bother with the Hanger/Reactor complex. Not that it isn't a great location, but a)It's been done MANY times (at verying levels of skill) and b) I can tell you, for fact, that that area is FAR beyond the skills of a fi...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-07-2003, 5:51 AM
#52
OK, I turned myself into a liar. I SAID I'd try to have the det cells ready last night. Obviously, that didn't happen. Heck, I didn't even OPEN Radient. My Lame Excuse : I spent seven hours stripping wax from a deck at work yesterday, and I was extr...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-06-2003, 4:33 PM
#51
Wes has the spaceeport right now... THough he's talking about turning THAT over to me as well. Everything else is pretty much fair game....  [Read More]
Posted in: RPG Commenor
 Shadriss
02-06-2003, 4:00 PM
#49
You honestly think I'm letting you off THAT easy? (Pause for loud racacous laughter). Not hardly. I'mnot sure which I'm going to ask for next from you, so kind of look them all over and get back to me... if you something you WANT to do, that'll be g...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-05-2003, 10:15 PM
#47
Wait a second... I thought *I* was in charge here? OK ok... I got to work and got the Detention center completely laid out, though not textured or lit yet. I put up a "blueprint" screenshot on the site, along with a brief explanation of wh...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-05-2003, 4:45 PM
#44
Just dont give him any tips please? We're still cleaning up the damage here......  [Read More]
Posted in: RPG Commenor
 Shadriss
02-05-2003, 4:07 PM
#42
Now I feel like I'm slacking on my Detention center... I haven't done much with it the past few days, mostly because I had to study for a test at work and my boy decided to try to set the distance record for projectile puking (he failed, but MAN he t...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-03-2003, 9:09 PM
#37
I think Kengo meant US, Aru... though Heaven knows *I* had to look twice too! Started the layout for the Det center tonight... have a start on it, but it wont be ready in any shape for a day or two. So... uh... I guess thats it. :)...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-02-2003, 9:52 PM
#33
Looking very nice, Aru - thanks for the work. When you catch me onine next, ,I'll want to get a better look in-game, of course. For the rest of you - work has kind of hit a wall for the past few days - it's kind of hard to map when your 6 month old...  [Read More]
Posted in: RPG Commenor
 Shadriss
01-30-2003, 7:02 AM
#31
Now if we could just get LivingDeadJedi to join the Commenor team :) Oh, that's not TOO out of the question - I used to talk with LDJ fairly often, actually. Unfortunately, I dont see him all too often anymore bacause of work - he's on earlier in t...  [Read More]
Posted in: RPG Commenor
 Shadriss
01-29-2003, 7:24 PM
#27
Haven't played that one yet. Maybe eventually, Aru... OK... THe clinic is textured and lit. The screenies are up, and though a few of them are slightly outdated (mostly because of small lighting changes) they are a good representation of the area....  [Read More]
Posted in: RPG Commenor
 Shadriss
01-29-2003, 5:59 AM
#23
*grimace* THanks for bringing that up, Pnut - I hadnt posted on that 'cause I'm not sure they will work yet. But since they HAVE been mentioned... Yes, I plan to have four full sized bacta tanks that are at least PARTIALLY functional. They wont be a...  [Read More]
Posted in: RPG Commenor
 Shadriss
01-28-2003, 9:51 PM
#20
Well, I didnt get too much done today really. A few new textures made and used, but I didnt finish the clinic, let alone get it lit. *shrug* Can't be a workhorse all the time. However, I can report the following mappers are ALSO now working on this...  [Read More]
Posted in: RPG Commenor
 Shadriss
01-28-2003, 6:49 AM
#16
As to the wood grain, I took a look after I saw that comment, and it looked a lot better when I tightetend up the space between the woodgrains, so the next round of pics for that (Not anytime soon, BTW) should look better there. And I WILL let you...  [Read More]
Posted in: RPG Commenor
 Shadriss
01-27-2003, 9:55 PM
#14
I checked for the snapshots, and, ,lo and behold, ,THOSE were gone too! :( Sad to have lost all that work... really irked me off. On to better news. The clinic area has been fully laid out, ,though not textured or lit yet. I have a few textures t...  [Read More]
Posted in: RPG Commenor
 Shadriss
01-27-2003, 6:37 PM
#10
Boy, THERES an assumption! I dont get near HALF the look I wish I could... I guess I'm just good at getting some ideas across better than others. Really, ,I dont have time (or patuience!) to get it all in. :)...  [Read More]
Posted in: RPG Commenor
 Shadriss
01-27-2003, 5:59 PM
#8
So much feedback already? Man that feels good... DIS - I put it up on the site for RA until it got put on PCGameMods... but not a problem... they only needed it for last night anyways, and it IS taking up hosting space! :) As for the Red stripe on...  [Read More]
Posted in: RPG Commenor
 Shadriss
01-27-2003, 12:33 AM
#1
Well, for those of you who follow my somewhat dubious mapping career, you may have noticed that my SP Deception set didnt work out, mostly because I didn't feel like I had a whole lot of support from the community. Not blaming you, just saying. Of co...  [Read More]
Posted in: WIP: ESB Bespin (SP map)
 Shadriss
02-03-2003, 12:25 AM
#13
First, calm down. Thats step one. :) Now, ,then. Step two. Correct the problems. I dont know what's wrong with your bespin/sky shader, but it looks like it got altered, or some other such. A reinstall should correct that, if nothing else. Secon -...  [Read More]
Posted in: WIP: Orbital Transfer Station
 Shadriss
02-03-2003, 12:18 AM
#27
Very interesting... I take it the engine gloolws were done with flares?...  [Read More]
Posted in: WIP: Orbital Transfer Station
 Shadriss
01-29-2003, 7:50 PM
#22
NIce nice... When? :)...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
02-05-2003, 2:20 PM
#463
Aside from the moral implications of the idea (That's just SICK! :D) I dont think it CAN work... I dont think that trigger brushes can be triggered - they either are there and working, or they are not there and DONT work. Just my understanding - I'm...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
01-29-2003, 7:55 PM
#458
OK... Startana. I've tried to solve your little question, and I haven't been able to. The only way I could think of to make the X-wings move with the elevator was to try tomake them part of the func_plat as well. Problem is that nothing can be two di...  [Read More]
Page: 6 of 12