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Shadriss

Latest Posts

Page: 9 of 12
Posted in: WIP: Mos Entha
 Shadriss
11-26-2002, 10:28 PM
#7
Didn''t know you wre with RA, DISorder... only recently joined that myself. If you need any help with upgrades or the like, give me a ring at Shadriss@hotmail.com...  [Read More]
Posted in: WIP : Private Resort
 Shadriss
12-05-2002, 10:13 PM
#16
THE MOOD WAS UPON ME! I've been working for the past two days. I've now finished the lounge area, in addition to getting the hanger and gantry areas finished. Lighting is about figured out too, so theres only a few small issues here and there to fig...  [Read More]
Posted in: WIP : Private Resort
 Shadriss
12-03-2002, 11:36 AM
#13
Sorry that there hasnt been any updates on this recently - I've been in a kind of mapping funk. Just haven't felt "the mood" upon me. Hopefully that will change somewhat soon, but for the moment, the project is kinda on hold....  [Read More]
Posted in: WIP : Private Resort
 Shadriss
11-27-2002, 11:54 AM
#11
That courtyard was on the second page. Dunno why it didnt save the way I did it, ,but... It should be fixed now. Only three pics on that page right now, though...  [Read More]
Posted in: WIP : Private Resort
 Shadriss
11-26-2002, 9:54 PM
#9
Patrons, forgive me, for I have sinned! I have not given you screenshots! I expiate my sins by giving you this link : http://shadriss.moonfruit.com There, you may find the information you seek, the screenshots you desire, and the shameless plugs fo...  [Read More]
Posted in: WIP : Private Resort
 Shadriss
11-23-2002, 1:39 PM
#7
It's designed for RPG play - not for any of the standard styles. The hanger lighting is giving me some trouble right now, but I should have that straightened out in short order....  [Read More]
Posted in: WIP : Private Resort
 Shadriss
11-22-2002, 7:47 PM
#3
Still no screenies yet, but the work continues. Screenies should come around shortly... just as soon as I have my new site up. The living quarters and the central courtyard are done, and the hanger complex is at about 50%. Not much to report, and I...  [Read More]
Posted in: WIP : Private Resort
 Shadriss
11-18-2002, 11:06 AM
#1
I've had a lot of people ask me what my next project would be : now I have a definitive answer to that. I've decided to try my hand at a map designed for RPG play on the Zone. And it gives me a break from making movie-based location maps, which means...  [Read More]
Posted in: WIP: Tintagel
 Shadriss
11-18-2002, 11:10 AM
#22
Lookin' good Wes. Of course, I tell you that every few hours on line, don't I? :) Not so sure about those "triangular" floor lights you have - they look a little out of place somehow... I cant quite plkace why though....  [Read More]
Posted in: WIP carbonfreeze2 shots
 Shadriss
11-11-2002, 9:52 AM
#81
Hehehe. LDJ Cant have a monopoly on ALL the great maps. :D...  [Read More]
Posted in: WIP - Mace Windu SP Level
 Shadriss
11-08-2002, 6:20 PM
#43
Essentially, you're correct. My point was that the force user enemies should not abound as they did in the base game. It wouldn't fit with the time period. Using one or two as major opponants (boss characters) would be good, ,but I think it best if w...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
11-30-2002, 6:06 PM
#115
As Luke said in ANH : "*I* care!"...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
11-29-2002, 9:22 AM
#110
Andy and the gang - I have to give you credit for a good rendition of the arena. It looks fairly good... But, well, me being who I am (picky!), I see a few things that I'd have done differently. I guess that's why the map file is being released, eh?...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
11-28-2002, 11:30 AM
#105
Shadriss@hotmail.com Not like I've ever kept it a secret! :)...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
11-26-2002, 10:38 PM
#102
And we still INCH closer and closer.... You realize that when you release this, I'm holding you to the promise of the .map file to mess with rtight? I did a v2 for DOTF, and I may do a v2 for this map, if I think I can help it out... :) I'm sure wh...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
11-20-2002, 7:11 AM
#95
No worries, Andy. :) It seems to be doing real well anyways. I only hope this map does as well......  [Read More]
Posted in: WIP: Project Duality
 Shadriss
11-19-2002, 3:47 PM
#90
I forgot I even gave you those beam shaders... LOL! BTW, ANdy - What ever happened to our pre-release article on DOTF2, eh? You kind dropped the ball there. :) Never even got MENTIONED on the site until it was released. :(...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
11-19-2002, 12:01 PM
#88
Closer and closer to completion, this map comes. Waiting eagerly, with anticipation, we are....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
12-07-2002, 6:30 PM
#391
Originally posted by Marth How come i can't hear a door when it opens, whats the key & value in jk2 radiant? for a door sound? Sound is done slightly differently, depending on SP or MP. The SP method is easy - Key : soundset, value : (insert...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-27-2002, 11:39 AM
#372
MapMaker 101 - Textures can be created in any grapical editing program, provided the end result meets these requirements : A) The dimensions of the texture MUST be a power of 2. (2, 4, 8, 16, 32, 64, 128, 256, 518, ,1024, etc...) The dimensionc ca...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-26-2002, 9:58 PM
#369
Gideon - SOrry - misunderstood the question. :) Hey, we all make mistakes. SPyder, ,use the texture that has the white border wound it. THat should make the whole thing work. Bot support DOES have a tutorial, and it's in your gamedata/tools folder...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-25-2002, 7:45 PM
#366
The texture we are refering to (and the one we think you are refering to as well) is located in the Kejim texture set. It's a two-part texture/shader that features a row of buildings on COruscant with small ships flying between them. Bright blue back...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-23-2002, 1:36 PM
#356
Originally posted by Gideon 1) I'm not exaclty sure if they are floating but the things I refer to are the landing pads in coruscant that you see in the movies. 2)I guess I wasn't clear about this.....I meant textures from coruscant buildings that...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-19-2002, 7:28 AM
#346
i get this error when i load my map in the game... cm_inline model:bad number Oh boy! SOmeone ELSE who is about to be very frustrated! I ran into this when I tried to map out a MP Star Destroyer map. OK, here's the short run of it - you have too ma...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-18-2002, 6:19 AM
#341
Originally posted by xnmpfrz 1-Textures in jk are classed by planets/areas (bespin, yavin), it looks like in q3 its classed by kind (sfx, liquids, fogs,etc), so its sometimes hard to find a particular effect /texture (ex : the fog of yavin which i...  [Read More]
Page: 9 of 12