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Shadriss

Latest Posts

Page: 11 of 12
Posted in: WIP carbonfreeze2 shots
 Shadriss
10-08-2002, 9:57 PM
#7
Let's face it guys, ,LDJ is THE mapper for this game. Heck... as good as the upcoming DOTF V2 is gonna be, ,it wouldn't have gooten that good without his work to build from. ALL BOW TO THE MASTER! :) Oh, and should I mention I've been playtesting t...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
10-09-2002, 1:37 PM
#71
This post is done to do two things. First, (and shamelessly) BUMP! Second, I just wanted to find out if you three mapper type have gotten together yet and actually pieced this map together at all? We, the mighty denizens of the forum, would LOVE to...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
09-22-2002, 12:33 AM
#55
That weas dealt with LONG ago, Roy. When they heard about it, their reaction was flattered - in fact, , they were looking forward to seeing this map as much as any of us are! Speaking of which - any idea when, guys? :) (Sorry... just had to ask...)...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
09-16-2002, 2:23 PM
#52
I'll feel SO much better once I have a BETA in hand... Did I mention I want to help BETA? :)...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
09-15-2002, 9:13 AM
#49
THREE DAYS it had been, and no update? WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
09-06-2002, 2:57 PM
#46
Maybe I'm wrong, but isnt the code there for double-enders? I though it used the same code from multiplayer - just have to have cheats active. If they plan to do a map with the map, why coulnd't they make it more easilly active? (ala JediMod)...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
09-03-2002, 3:16 PM
#31
Matrix DOjo had them? Hmmm... never noticed. Then again, I dont play that one much... ANd they aren't entities. THey are shaders. I've been applyting them to patches (cylinders specifically, ,though it chouls wirk with any kind...) and then stretchi...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
09-03-2002, 2:47 PM
#29
Actually, the term is "beamshader". And in reality, they dont affect FPS to badly at all. The project I'm working on if full o' them, and most of my framerates are still up in the 90s on my machine. (Athlon 1.1Ghz, GeForce 3, 256 RAM) If y...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
09-01-2002, 3:24 PM
#24
I stand corrected. :) And those are windows? Looking at the screenshots I coudl see how you got that, but why not just simple lights for accent? :)...  [Read More]
Posted in: WIP: Project Duality
 Shadriss
08-29-2002, 7:16 PM
#20
Wow. I remember about two months ago there was a thread asking if this arena would ever be made into a JK2 Map. I was a fledgeling mapper at the time, and, being full of myself, , I gave some of it a go. The results... well, let's just say I burned t...  [Read More]
Posted in: WIP: Volrath's Lair
 Shadriss
10-25-2002, 6:17 AM
#82
Wow. A Rat Map. I havent seen one of these since Half-Life! :) Then again, I probobly wasn't looking too hard... Good job on everything to this point... only thing I really have to say is this : Isn't putting an Unreal Tournament screen in a Jedi Kn...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
10-27-2002, 8:51 AM
#285
Actually, for it to work, it HAS be to triggered. A door that doesn't get triggered will automatically open when the player is within x distance of the door, and stay there untli he isnt. Whereas a triggered door (one that is trriggered via a trigger...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
10-22-2002, 4:11 PM
#273
First, we go to Marth... How do i fix a leak when i compile Before I answer that one, I have to ask - You've posted over 200 times (and at least SOME of those are in this forum, I would assume) and you've never seen this question asked before? A...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
09-26-2002, 10:29 PM
#259
Well, I'm not sure if this will help you or not Quotation but... The Fool-Proof Shadriss Method of Map DeBugging: 1. Get a live chicken. 2. Get yourself a hat (mexican style if you can find it) and put it on a table. 3. Go out to you car, and find...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-26-2002, 11:07 AM
#250
Ok, I have here a Class 1, no kidding, really irking me off problem here. The editor (JK2Radient) is working great, so no complaints there. But here's the issue... I save my map. I compile it. I check to make sure the .bsp file has, in fact been cre...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-25-2002, 9:09 PM
#249
Ok. IN the past hours I've been continuing to troubleshoot the problem I described above. And I've discovered something REAL odd. Now, JK2 radient doesnt even create the .nav and .bsp files that it used too... Needless to say, I'm getting more irrita...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-21-2002, 8:39 AM
#225
Well, today has been extremely odd. JK2Rad has been acting up on me left and right, to the point that I had to erase and reinstall not just it, but also JK2 itself. That fixed most of my probs, but now a bizzare one has cropped up. I'm trying to ta...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-19-2002, 10:35 PM
#203
Micke, instead of wasting a lot of time trying to get something that MAY work to work, why not take that same time to change it to the format we KNOW works? Is it REALLY that big a moral dilemma? :barf2: Now is this really nessicary?...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-19-2002, 9:13 AM
#199
Honestly, I dunno. But I DO know that the standard is for it to be in a music subdir. It doesn't take that long to change, but if you dont want to bother, just change the value in the Worldspawn to "\sounds\(your MP3here)". ANd dont forget...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-19-2002, 7:33 AM
#197
Micke... when you say sound, I get the impression you mean background music. If that's the case, it's an easy fix. Just put it in a subdirectory (within the base folder for testing and the in PK3 for the final version) called "music", then,...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-13-2002, 11:28 PM
#161
Well, Micke, I haven't done much with the meshes themselves, but I HAVE messed around a lot with bevels and endcaps, so I IMAGINE they work much the same. Getting them to cooperate with you involves the manipulation of the vertices (hit the V key to...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-12-2002, 6:02 AM
#155
AhHAH! A TRICK! I knew it had to be something simple like that... odd that it wasn't mentioned explicitly(that I saw..). THanks much!...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-12-2002, 5:03 AM
#153
Well, at least it's good to see that I can put 2 and 2 together on occassion. Now, onto a more serious issue. I've been trying to follow that BOT path routing tutorial you directed me too, , but there seems to be one overridign problem with it. THat...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-12-2002, 3:20 AM
#151
Rich, I think that answer you just gave Wes may have answered my question about the glass displays... If You use those display shaders that have black backgrounds, they'd be see-through if I understand correctly. So, ,texture ONE side with one of th...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-11-2002, 6:51 AM
#144
Hello again all you peeps. Todays mapping question is probobly another easy sone for Map-Meister Rich... but it ain't for me! Ok, in MANY places in the SP game, you see what are basically glass displays that are clear, with the exception that they h...  [Read More]
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