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Shadriss

Latest Posts

Page: 3 of 12
Posted in: Occupation: Ground Assault
 Shadriss
03-14-2003, 3:10 PM
#82
Originally posted by wedge2211 *Wedge notices that his first nuke didn't actually kill them all.* *wedge rolls his eyes.* *Wedge calls in the SSD Lusankya to commence a full-scale orbital bombardment of the planet. Then he nukes the wreckage a few...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-26-2003, 3:40 PM
#218
Left out the door edges?...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-25-2003, 3:44 PM
#212
Yeah, it's up. Sergio could have taken new screenshots though - many of the ones he has up are from the Beta versions. THere were so many lighting changes and area rebuilds that some of them arent NEAR accurate. Ah well. :)...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-24-2003, 8:03 PM
#210
DOnt know why, but it's still not up on PCGameMods. SO, it's up on the site for the time being. Enjoy! And spread the word....  [Read More]
Posted in: RPG Commenor
 Shadriss
03-23-2003, 1:41 PM
#204
The RPG version FIanl has been sent to PCGameMods. Look for that today. The FFA version will be released in a few days, after a few changes are made....  [Read More]
Posted in: RPG Commenor
 Shadriss
03-22-2003, 9:03 PM
#203
Latest build is up for evaluation. I'll be testing with Wes tonight on that Bacta tank issue, but I think everything else has been taken care of. Take note - the hotel rooms have been completely rebuilt! Be sure to take a look....  [Read More]
Posted in: RPG Commenor
 Shadriss
03-21-2003, 7:58 PM
#202
It's been a few days. But I think I've got most of these problems taken care of now. I have to run a test or two more on the bacta tank, ,as that's the first time it HASNT worked properly, that I know of. I'll look into that. The hotel rooms have be...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-18-2003, 10:40 PM
#199
Found and corrected, with the exception of the end caps on the walkways - they meet up perfectly in the editor. Not sure why we're getting those sparklies. *shrug*...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-18-2003, 7:24 PM
#197
The Final Beta for the RPG version is now avaliable on the Map Site. Remember, I want evaluations of lighting more than anything. I've got the FFA/TFFA waepons placecments already in mind now. The FFA/TFFA version should be released about two days...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-18-2003, 4:57 PM
#196
OK, guys. I was on Duty last night, so I didnt get a chancec to get any work done then. BUT! Before I went to work on Monday morning, I did take all the feedback and work the problems. I'll take the one at a time. Silent Doors They all have sound no...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-16-2003, 2:53 PM
#192
Aru - would you be overly heartbroken if we lost teh fog? It should be dark enough that it shouldnt cause a problem anyways....  [Read More]
Posted in: RPG Commenor
 Shadriss
03-16-2003, 9:28 AM
#190
Thanks for the list Wedge. I'll address a couple of those now, since they arent errors. The bench models in the arena and spaceport don't have clip brushes around them. This was intentional. Remember, this is for the RPG version. The SIT emote does...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-15-2003, 10:21 AM
#184
It not up on PCGameMods yet, but it IS up on the Site. www.ramapping.moonfruit.com Enjoy, and be sure to post feedback here!...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-14-2003, 10:12 PM
#183
OK. The news at 10pm (EST). THe map is in it's final BETA compile as we speak. As soon as it's done, I wrpa it all up nice and pretty, and send it to Sergio over at PCGameMods. WIth any luck, he'll have it up toot-sweet, and you can all begin to enj...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-14-2003, 6:47 PM
#181
I would like to begin this post with the following statement : I AM AN IDIOT! That said, I will now explain why this is so. Ok, this is a couple of problems. First, I had to shut down direct BSP monitoring, due to the fact that with a map this lar...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-14-2003, 11:18 AM
#179
When I said everything was being drawn, that was because I HAD gone into the SP side to take a look. EVERYTHING was being drawn. Makes very little sence. Why would the compile set it up like that? As for hint brushes, if the AREAPORTALS arent workin...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-13-2003, 10:59 PM
#176
Well, ,I know what the problem is now. I dont know WHY theres a problem, but at least I know what it is. Even with areaportals in the map, the engine is drawing EVERYTHING in the map at once. No WONDER the FPS went through the floor. Anyone with an...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-13-2003, 10:26 PM
#175
It's all in. It's all connected. (It's STILL compiling! :D) I've done one or two test compiles, and there may be a problem with releasing it as an FFA - FPS. I'm not sure why (Looking into it) but the FPS went through the floor on the last compile....  [Read More]
Posted in: RPG Commenor
 Shadriss
03-11-2003, 10:57 PM
#174
If I actually put any in (so far, ,only the swoop md3 fits the scale that I've found) they'd be stationary. No point in making this map any more complex that it already is. Added the bar into the mix tonight (on the second floor, ,no less) and it's...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-11-2003, 9:42 PM
#172
Why not just get on MSN so we can talk it out? You DO remember how to get on MSN, right?...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-11-2003, 9:32 PM
#170
Already thought of, and it WILL be implemented... just as soon as I figure out which end of the three is going to be open. This is only one small little area, naturally... I'm thinking almost like a "city inside the alley" idea. I think I a...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-11-2003, 7:32 PM
#168
Originally posted by FuzzyCrimmy Looks really good shadriss :D But do landspeeders really need the yellow dotted lines on the road :p SO long as there is traffic, there will be bad drivers. So long as there are bad drivers, ,there will be ways to...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-11-2003, 6:09 PM
#166
I saw that and answered it already. And, for those who are confused, I have a partiually complete BETA up on PCGameMods... Check it out! :)...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-09-2003, 11:12 PM
#161
OK, I got it all figured out. I's always been under the impresion that that error happened because you were using to many shader FILES. THis, ,apparently, was incorrect. It's how many surfaces a shader is applied TOO that causes this. SO, thats fixe...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-09-2003, 8:38 PM
#159
OK. Good news, Bad news time. Good News. THe streets are completely laid out and textured. Bad News - It doesnt work in game. Error is : NULL Poly-shader I've heard of that being a problem in SP, but not in MP... any thoughts?...  [Read More]
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