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Shadriss

Latest Posts

Page: 4 of 12
Posted in: WIP: SP Forre Saade Tales
 Shadriss
03-08-2003, 7:53 PM
#6
Mostly, HOW they are used. THose edgings on teh desk drew my attention here... they aren't even lined up well. Just look at little things like that. :)...  [Read More]
Posted in: WIP: SP Forre Saade Tales
 Shadriss
03-08-2003, 7:33 PM
#4
Good call on that Wedge. THe geometry is looking fairly good... but the texturing, IMHO, is simply atrocious. I HOPE that's another thing that's far from finalized. I do like those floor lights, though. To be honest, that idea hadn't even occured...  [Read More]
Posted in: Let's see if I can pull this off...
 Shadriss
03-04-2003, 6:55 AM
#20
Wedge, if you DO manage to pull this off, I think it will be the first of it's kind. VERY interesting looking... No we just need an "Alien" player model for it... that thing SCREAMS Alien to me....  [Read More]
Posted in: Occupation: Ground Assault
 Shadriss
03-09-2003, 9:28 AM
#56
Hmmm... I can almost hear the battle cries, though. "GIVE ME CREDITS, OR GIVE ME CREDITS!" "A credit given is more valuable than a credit earned." *shudder* THIS has the potential to get ugly! :)...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-09-2003, 9:25 AM
#156
I've been thinking about your options, Aru, and I think you've got the right idea. I'll go with option A for now (All for you Wedge! :) )and only go to B if I really run out of steam. I've also been thinking I've been going about doing the streets a...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-09-2003, 9:12 AM
#155
Yes, indeed I know something you dont - you're eyes are slightly skewed. I just chcked it, ,and it looks fine to me. :)...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-08-2003, 7:28 PM
#150
Well, I've taken the map as far as I can for now... I eagerly await the Museum... both for screenshots of it and so I can piece it in to the rest of the map. I took a screenshot of the map as it is right now and put it on the site. My own preferance...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-08-2003, 6:15 PM
#148
I find myself growing concerned... I've put in everything but the General Store, Port, and the as-yet unfinished Museum. And the brush count has skyrocketed up to just over 9700 brushes. I dont KNOW of any upper limit to a brush count, but that does...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-06-2003, 10:45 PM
#147
Well, the Museum was further delayed tonight. He sent me a unfinished version, and one item leaped to mind on it right off. It was about three times the scale of the rest of the map. Aru-Wen blames it on a night of heavy drinking. I'd buy that! :) S...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-05-2003, 8:40 PM
#145
Tonight, while waiting on Aru-Wen to finish the Museum, I made the exterior signs for the map. THey are now up and displayed on the page, each in it's designated area. Enjoy! :)...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-04-2003, 6:49 PM
#143
Originally posted by wedge2211 Will the layouts be any differnet, or will the only differences be bot routing/powerup placement/spawn points? The map iteself will not change. Just the item locations. For an RPG, it makes sence to have to go to onc...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-04-2003, 7:01 AM
#140
Now we hit the longest wait of the map. Aside from waiting on the Museum (Aru assures me it'll be ready on Wednesday) We are now gearing up to piecec it all together... and that will take some time. Aside from the monster complile times I am about t...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-02-2003, 9:06 PM
#138
Originally posted by Blue_Lightsaber Shadriss are the Streets the part that connects everything? Actually, the streets dont connect a blessed thing. THey are there purely for show. I would never demean my players by making them WALK between the lo...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-01-2003, 8:58 PM
#133
Originally posted by Aru-Wen Really putting the pressure on, aren't you Shad? ;) Would I do THAT? :) Originally posted by Aru-Wen Well, here's a little news update. The main area is finished. The only thing left to do is each of the 2 wings of the...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-01-2003, 8:25 PM
#131
Busted out the General Store today... all that now remains before piecing it all together is the Museum... BUT NO RUSH ARU-WEN! :)...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-01-2003, 3:50 PM
#130
If we want that night feel, I'll need either a new skybox for it, or I'll have to use one of the base skyboxes... and only the "stars" or the "space" one could even come close to that. S/C/C? (Suggestions/Comments/Complaints)...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-01-2003, 9:59 AM
#127
Elegance is elegance, Wedge. WHo's to say that, in a Galaxy Far Far Away, there is not a close congruity of ancient architectural styles? There would almost have to be, no? And some areas lend themselves to particualar types more than others. In oth...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-26-2003, 9:25 PM
#123
Switches tha do something eh? Hmmmm. Well... there are a few that make platforms operate... does that count? I tried to thing of something to do there, but nothing came up that seemed like a good idea. Still no idea which area I'm gonna work next......  [Read More]
Posted in: RPG Commenor
 Shadriss
02-25-2003, 10:51 PM
#120
Actually, I'm having second thoughts about including either of those two areas. THe nightclub, would, in essence, be a second bar. What would be the point? All it would add to your basic bar is a dance floor, which would just be a big open area. So...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-25-2003, 10:31 PM
#118
Originally posted by Pnut_Master I've been looking forward to the spaceport for a long time, i'm interested in how you're gonna pull it off ;) Wonder no longer, Pnut - screenies are up, and the Port is done. Enjoy! As for you Aru, got ya, and goo...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-25-2003, 7:07 PM
#115
Wow. Not many posts from ANYONE recently... I hope this isnt an indication of slackening interest... THe Port is fully laid out and textured. Lighting is about done, and, barring unforeseen problems, will be done tonight. Screenshots and such will,...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-24-2003, 5:58 AM
#114
Just a quick note on progress... The port is about 95% alid out and a good portion of it is textured. Hopefully (if the mood is upon me) I'll get it all wrapped up and finished in the next couple of days. Just to let you all know - it's been a slow...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-22-2003, 10:07 AM
#112
DYnamic lights DO work in MP... I've seen them used. However, they DONT work with q3map2 compiles... and I REFUSE to use SOFmap2 on this... aside from the injustice it would do the map, it would also take quite a bit longer....  [Read More]
Posted in: RPG Commenor
 Shadriss
02-21-2003, 6:04 PM
#109
I dont have a straight answer for you right now, Pnut. It's there in the back of our heads, but until we get the whole map put together, I just cant answer that. I like the idea myself, but there is one MAJOR thing I have to think about if I do it......  [Read More]
Posted in: RPG Commenor
 Shadriss
02-21-2003, 1:25 PM
#107
I'm almost hurt, Wedge! Downloading it just to see the reactor... that could hurt a man's feelings! :) I used a couple of option on the compile, Aru, but the one I suspect made it so long is the "patchshadows" option. As there are a GREAT...  [Read More]
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