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Shadriss

Latest Posts

Page: 2 of 12
Posted in: Star Wars : Deception (Take Two)
 Shadriss
09-07-2003, 8:53 PM
#33
Well, as I havent posted here in a bit, I guess I should. A beta of the first level is now avaliable on PCGM. Go ye forth and enjoy... then post comments....  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Shadriss
08-11-2003, 10:37 PM
#28
Cant say as all this white is good on my eyes either... and why DID they take the glwy names away!? I Begged HARD for thise points! Anyhow, on the interactivity of the level - I'm trying to implement it when I feel it's in keeping with the kind of p...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Shadriss
08-08-2003, 3:12 PM
#20
I apologize for the long delay, but I am finally back up and running. And, while I was waiting for the DSL to get here, I did some work. The first level, architecturally, is done. Just some script work remains, and then putting the targe... I mean NP...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Shadriss
06-21-2003, 11:20 PM
#16
Wow. Almost a solid month since the last post. No replies from forum readers. No suggestions. Nothing. If I didnt have other people still encouraging me to finish this, I'd be inclined to maybe drop it.... BUt I wont. As I'm movingright now, I dont...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Shadriss
05-26-2003, 12:33 AM
#15
OK, just a quick update. One : The skins from Tomar and Miyamoto are still being worked on. Not sure why, as they both told me they were almost ready a week ago. *shrug* More on this later. Two : More mapping work has been done. Three new screensho...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Shadriss
05-19-2003, 8:53 PM
#14
Wow.... what map are YOU talking about Kengo? :)...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Shadriss
05-19-2003, 7:37 AM
#12
SUre. It cheats. Duh! Put it down for even a second, and the dang thing rearrages itself magically, undoing all the progress we've made!...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Shadriss
05-17-2003, 4:17 PM
#10
We have an image? Oh yeah... Ok, Belay my last! After a scant session of 10 seconds, we figured out not only how to implement scripted elevators, we also figured out how to bring about world peace (It involves VCRs) and found a simple way to produce...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Shadriss
05-17-2003, 3:38 PM
#8
Update : First, I have the voice overs and new scripting done for the opening cinematic, and, thanks to Leslie Judge, also have them with subtitles. Second, also thanks to 6 hours of collaberation with Leslie, I managed to figure out how to script...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Shadriss
05-15-2003, 8:36 AM
#5
Ships? RIght now, the script for Episode One doesn't call for any, really. *shrug* We'll see what happens, I guess. Thanks again for the initial interest. If there are any questions/comments/complaints about anything on the site or relating to the s...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Shadriss
05-14-2003, 6:13 PM
#1
Well, I've started again. With Commenor over and done with, I puttered around doing nothing for a while. Then, I decided to go back and try SP again. SOme may recall what happened last time - a corrupted map file. Well, as you can imagine, the first...  [Read More]
Posted in: Project Lighthouse (SP)
 Shadriss
05-27-2003, 12:15 AM
#35
So, ETA is when? I know I havent posted in the past on this project, but as I'm doing SP myself now, I find myself curious about the better projects in progress... and this definately qualifies as one of them, from what I've seen....  [Read More]
Posted in: WIP: Theed funeral grounds
 Shadriss
05-27-2003, 1:07 AM
#18
Here to support. :)...  [Read More]
Posted in: WIP: Theed funeral grounds
 Shadriss
05-27-2003, 12:12 AM
#16
As an idea, Jorus, you could take the Skyshader from DOTF2, load the images into photoshop, then darken them up to a night-time lighting. It' WOULD be a bright looking moon, but... Just a thought... and if you want to follow up on it, Yes, you have...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Shadriss
05-27-2003, 12:16 AM
#193
You do have a couple of valid points, Thomas... but even so, after all the waiting we did, I think we expected something a bit more... substantial. That said, it is a good first map, considering. But Yavin 2 had better be something special, eh? :)...  [Read More]
Posted in: Let's see if I can pull this off...
 Shadriss
04-27-2003, 10:26 PM
#123
Well, that doesnt sound too bad, Leslie. Most of the problems in making a map are in the structuring... the texturing is relatively simple and quick comparitively... at least in MY experiance it has been......  [Read More]
Posted in: Let's see if I can pull this off...
 Shadriss
04-26-2003, 12:18 PM
#117
I'm ALMOST hurt, Wedge. You know why... if you dont, I'll pout at you until you DO know. :) Honestly, the map is a true work of art. From a mappers point of view, ,patch meshes have been, ,and for most of us, ,will always be the most frustrating thi...  [Read More]
Posted in: Let's see if I can pull this off...
 Shadriss
04-23-2003, 11:50 PM
#112
YOU MUST RELEASE MAP! Hands twitching to play... Mind boggling at Patch Meshes... *brain short circuits*...  [Read More]
Posted in: RPG Commenor
 Shadriss
04-02-2003, 5:58 AM
#238
The FFA Version is finally avaliable on PCGameMods, marking the end of this project. Once again, thanks to all who helped....  [Read More]
Posted in: RPG Commenor
 Shadriss
03-29-2003, 3:10 PM
#236
As explained at least three times now, they were left that way mostly for the SIT emote used in a few different mods, ,most notably the OmniMod RPG Full mod. Had I put clips around them, the player would be sitting about three feet from the chair, in...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-28-2003, 11:27 PM
#233
Well guys, this map is now officially wrapped up. The FFA Version is uploading to PCGameMods as I type. THe only thing I am a little upset about with the FFA version is that I couldnt get a satisfactory BotRoute set up. Not matter how I laid it out...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-27-2003, 6:15 PM
#227
:eek: Ummmmmm.... Thanks? Wow... They LIKE ME! THEY REALLY LIKE ME! Or it's an unreasonable facimile. :confused: Well, thanks all. What, ,did a huge message come up when you loaded the thread or something???...  [Read More]
Posted in: RPG Commenor
 Shadriss
03-26-2003, 6:47 PM
#220
Nope. :) (Hows that for a brief post?)...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
04-07-2003, 4:01 PM
#587
It CAN be done. But only one person (and any in the immediate vicinity of it when it goes off) will be able to hear it....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
04-07-2003, 6:02 AM
#585
If it's doing that, You would appear to be using a Trigger_multiple. So, instead, use a trigger_once. Downside - In an MP map, the first person to trigger it will be the only one to ever hear it. And oncec it IS triggered, it can not be triggered aga...  [Read More]
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