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Shadriss

Latest Posts

Page: 12 of 12
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-10-2002, 3:50 AM
#138
Sorry about that... :p...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-10-2002, 3:47 AM
#136
Full version. I didn't know there WAS a duelofthefates map. And what do you mean by "true or wierd"? I'd PREFER to have the version from the actual soundtrack (in otherwords, the parts of it that were background to the saber battle) But I'l...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-10-2002, 3:09 AM
#134
I got the music working, Rich. The whole question about Kamino wasn't even related to that - It's related to the one you are working on NOW. I'm just curious about how it looks at present. You know... kinda like a status report (Not to mention a coun...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-09-2002, 4:27 AM
#127
I'll just assume you meant PK3 instead of MP3, Rich. :) BTW - How IS your new level coming anyway? After seeing Kamino, I think we ALL are kinda curious. Got any screenshots or somesuch?...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-09-2002, 3:46 AM
#124
Will that pathing still work once I place it into the PK3 file, Rich? After all, that's where it's gotta go when I release it......  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-08-2002, 11:22 PM
#121
Thanks much for that specifics link, there Spoon. As for the numbers for Force Jumping, just multiply it by the force ranks. IE, at Jump Lv. 1, I think it's 4X the norm, Lv 2 is 8X, and 3 is 16X. I'll check those numbers, but I think they're right....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-08-2002, 2:58 AM
#115
I once again take time to throw a question out, ,as it could be a good thing to know. Just what is the scale for the maps? What I mean is, how many grid units would a foot be, for example? There isn't anything more frustrating than making an intrrica...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-07-2002, 10:39 AM
#112
Ok, now that I've already made myself look like an idiot.... In the team entity list, there are three types of entities. Flag, player, and spawn (blue and red for each). The flog is obvious, but which of the remaining two do I want to use for respaw...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-07-2002, 10:17 AM
#111
Uhhhh... I must have missed that part....:rolleyes: Well, at least it gave you ONE easy question today!...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-07-2002, 7:54 AM
#109
And today's strange but unadressed problem... (Can you tell I'm new to this mapping thing? :) ) As you may remember from previous posts, ,I map primarily for MP Duels. However, after REALLY looking at the map I made, I discovered that I could easill...  [Read More]
Yeah, I'm using JK2. Never did any mapping for Quake, so I never had GTK. ANd true, ungrouping them makes it harder to move them around (Gotta select'em each individually...) but as the old saying goes, if it works.......  [Read More]
Ok, ,found the solution. I post it here only to answer anyone else's question. In the tut, Rich notes that when you add the caps, ,they become a single function group. Well, just UNgroup them, and then delete the parts you don't want. And I found...  [Read More]
Oh, and I forgot one other puzzling thing... When I get the caps in place, then try to deselect them all with ESC, they ALWAYS get deleted as if I'd pushed the backspace. Any input on THAT issue would be good too....  [Read More]
Regaurding the domed cieling tut - I've encountered a couple of probs while following it, most of which revolve around the inverted bevel. You state in the tut that once the invert bevel is placed, you can shift-click the individual parts of the gro...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
07-04-2002, 11:25 AM
#81
Oh, ,and I had one more question - and this one isn't related to editing as such. Have you considered making the tuts downloadable? If I could get a printed 'bible' to work from, MAN would that ease my on-line time. Especially with the server down ti...  [Read More]
Ok, Rich. I join my thanks to the countless others doubtlessly already expressed. Those tuts have gotten me off to a great start. But since I design for MP exclusively (and duel maps for that matter) there are a couple areas that I'm not to clear on....  [Read More]
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