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Shadriss

Latest Posts

Page: 10 of 12
Posted in: My first map...
 Shadriss
11-08-2002, 4:21 PM
#11
Ahhhhh. Any update for progress on this map?...  [Read More]
Posted in: My first map...
 Shadriss
11-07-2002, 9:59 AM
#9
Let me rephrase. THe dueling area itself (the area covered by the columned cieling) has no edge or wall or anything to indicate that it's a seperate area, hence, nothing to keep the combatants in that area only. It's more likely to be a "free-...  [Read More]
Posted in: My first map...
 Shadriss
11-07-2002, 7:41 AM
#7
Some interesting use of color, I'll say that. Purples and reds in the dueling area... interesting. Not sure it's what *I* wopuld have done, but that's what amking a map is all about - doing it YOUR way. I do have one or two comments though. First,...  [Read More]
Posted in: WIP: Mars
 Shadriss
11-05-2002, 3:06 PM
#14
Good call on the doors, then. I got the impression originally that most of you doors would have it... but if it's only those few, I agree, the effect will be nice....  [Read More]
Posted in: WIP: Mars
 Shadriss
11-05-2002, 7:26 AM
#10
Interesting idea on the grating... my only question there would be, doesnt that negate the effect of the areaportals? If you can see through them, the engine has to draw whats there. Cool idea, but will the tradeoff in performance be worth it? As to...  [Read More]
Posted in: WIP: Mars
 Shadriss
11-04-2002, 5:02 PM
#8
Hehehe. FUNC_Timer. And to think that until I found it, we didn't really know what it was for! :) At least, if wee did, ,no-one bothered to say anything THEN! Good looking map, BTW. I noticed you mentioned (on the page) a few of the prominant Marti...  [Read More]
Posted in: WIP: Nar Shadaa-esque MP
 Shadriss
11-08-2002, 6:14 AM
#19
Indeed, you ARE a powerful mapper, as JK2.net has foreseen.... Looking forward to seeing the full version on this one....  [Read More]
Posted in: Hogwarts WIP
 Shadriss
11-05-2002, 3:08 PM
#139
*does a victory dance*...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
11-05-2002, 7:23 AM
#136
If he does the greenhouse??? /sarcastic voice/ Living in reality you are not! People, as cool as a lot of this stuff would be, lets try to keep suggestions within the realm or possibility! Face it, , the castle itself is huge, and will in all probab...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
11-01-2002, 12:57 PM
#122
*puts little finger to corner of his mouth* THat would be... EVIL! :)...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
11-01-2002, 12:52 PM
#120
Ummmm... Anakin... I think BADGES was your referance word... I quoted "UHF". :)...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
11-01-2002, 12:43 PM
#118
Hufflepuff's crest (or mascot) is a badger Badgers? BADGERS??? WE DONT NEED NO STINKIN' BADGERS!!!!...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
11-01-2002, 10:05 AM
#116
Well, those house locations that you mention make sencee, ,given thier names and house symbols... think about it. Griffendor - A griffin. Soaring high above the plains and such. And it's in a tower. :) Slytherin - a snake. So close to the ground, t...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
10-30-2002, 8:41 PM
#111
Well, I think you can simplify your work in some areas. By which I mean this - Four Houses (Griffendor, ,SLitherin, Ravenclaw, and Hufflepuff...) Each with thier own towers, or complexes, or whatever... Which would PROBOBLY be the same layout, with...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
10-30-2002, 8:14 AM
#106
Hmmm. That upgrade sounds familier - I wonder why you're taking pain to be sure of backups... Nah. Must be coincidance. :)...  [Read More]
Posted in: Hogwarts WIP
 Shadriss
10-29-2002, 10:36 AM
#98
:) Just making sure your bases were covered, so to speak....  [Read More]
Posted in: Hogwarts WIP
 Shadriss
10-29-2002, 7:19 AM
#96
Heyas Anakin. Thought I'd drop by and see what you were up to. From what I've seen and read, ,it looks like things are on track here, but I do have two concerns. I dont think you'r night sky, as you want to do it, is going to work in the great hall....  [Read More]
Posted in: WIP - Mace Windu SP Level
 Shadriss
11-06-2002, 1:04 PM
#37
I'm not sure you'd even want to call the enemy a "dark jedi" either. Just from a few things said during the second movie, I get the impression that those practically never happened to that point. Yes, we had the 23 who left the order (or wh...  [Read More]
Posted in: WIP - Mace Windu SP Level
 Shadriss
11-01-2002, 2:58 PM
#31
Wudan - That has to be the best laugh I got all day. True, he's a big SW fan. True, that's how he got the role in EP1. But lets check into reality here - DO you honestly think he's gonna do a couple of cameo voiceovers for, at most, one or two levels...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-07-2002, 6:42 PM
#334
My first question is do i have to unzip the assets0.pk3 in my base folder? casue thats the only way that saving somthing to "/base/maps" would make any sence. (n00b question: i ask this because thats what i did) DOn't need to, as the edit...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-07-2002, 7:11 AM
#328
Yeah, he might be back... and I hope he does also. I wanna see the rest of his tuts finished, more than anything. :) Lord, as I said, ,the rest of us try to answer questions that come up here... but yours has us baffled. If you want, I can take a loo...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-06-2002, 6:02 PM
#322
Rich has retired - did that about a month ago, Lord. It's up to us people like Whiteshdw and myself (among many others) to answer these questions now....  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-05-2002, 3:38 PM
#316
COuple more things that I missed... SPyder - for your sky, if you are applying the correct texture/shader for a skyshader, you'll see what is basically a white wall with the word "sky" on it about a hundred million times. Try to find that...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
11-05-2002, 3:27 PM
#315
The first one is easy. When you save the texture, make sure it's saved as either a JPG or a TGA. Also, make sure it's dimensions are a power of 2 (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, etc.). The two dimensions can be any combination of those num...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
10-29-2002, 3:56 PM
#289
Maybe that problem has already been asked and solved but here i go, i followed every step of the tutorial i got to the lesson that you have to cut the 2 walls to make an alley well i think he doesnt say how to do it enough, i tried to cut the walls b...  [Read More]
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