Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Shadriss

Latest Posts

Page: 5 of 12
Posted in: Yavin Arena - FFA/Duel Map
 Shadriss
02-07-2003, 1:14 PM
#7
Ahhhh... MUCH better. Has a very "castle" feel to it... reminicent of "Labyrinth" also. Very nice looking... though the walkways on the first area seem to narrow for any real saber fighting. Aside from that, I'd say it's pretty g...  [Read More]
Posted in: Occupation: Ground Assault
 Shadriss
02-16-2003, 9:07 PM
#11
If you need some help with Patch meshes, let me know - I've used them quite a bit... Not to hard for me anymore. On subject, I like what I see so far... except for that 14 FPS on the first screenshot. I know it's still real early, but I felt a need...  [Read More]
Posted in: WIP:Theed!!!!
 Shadriss
02-08-2003, 9:47 AM
#18
I guess when you have no actuall work to show, ,ANY news is postable....  [Read More]
Posted in: RPG Commenor
 Shadriss
02-21-2003, 6:00 AM
#104
You;'re gonna be slightly disappointed, Medjai. The library (and the other areas too, for that matter, are exactly as shown. No secret areas. And, at least for now, I dont see any being added either. To be honest, I've never seen the point of it. If...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-20-2003, 11:32 PM
#102
Well, I got it working. In addition to downgrading, I also got rid of a target_speaker and replaced two lights that Aru apparently MEANT to be spotlights, but didn't have targets. *shrug* Only two minor glitches in the map, as he sent it. Great job....  [Read More]
Posted in: RPG Commenor
 Shadriss
02-20-2003, 9:48 PM
#99
OK, small hitch. THe Power Center isn't compiling correctly for me. At least, that's what I'm ASSUMING is going on. I upgrgaded to GTK1.2.12 (just released) just prior to compiling it, so I'm gonn downgrade and try it again. THe only thing I can s...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-20-2003, 6:04 PM
#96
THe individual areas all have great FPS to this point - the only true worry I have for FPS is when we connect them all together. Since it's been brought up, I've got two ideas on this. Option A : The Ancient (And Ugly) Huge Skybox Area Method. It'...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-20-2003, 4:52 PM
#91
Well, I have the SPaceport in hand now, and should begin mapping it soon. Wes has his own projects to see to, so he'll not be with us on this one, I guess. I got the Power Center from Aru-wen, and as soon as it's done compiling, I'll get some screen...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-18-2003, 11:09 AM
#89
Chalk up another completed area. The Library is now complete, and screenshots are now avaliable on the site. Oncec again, for those who are too lazy to scroll around in the thread, the address is http://ramapping.moonfruit.com Still havent gotten t...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-16-2003, 9:00 PM
#88
It's done. Didn't take too long, as I had an EXCELLENT basis to work from. (THanks Fuzzy... it helped a GREAT deal!) Screenshots and such are up on the site. Still waiting for Aru to get on-line and send me the Power Center so I can get screenies o...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-15-2003, 11:36 PM
#86
OK, Status time. I have the arena fullylaid out nowe, ,and partly textured. ANother two days, I think, to get it all done. My solution for the wall/glass area was to make them one-way glass (as expected) and then make it appear as part of a wall fro...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-15-2003, 9:43 AM
#83
I'mnot going to mess with Camera portals... If I can't do the skyshader version of this, I'll just put something else on the inside glass. Remember - this is just one area of a bunch... I dont want to get too fancy here and not be able to make anothe...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-13-2003, 7:43 PM
#76
OK, I just made a quick test map for that idea, and it doesnt work. Too bad... Oh well... I guess I'll have to find another way to simulate it... maybe just paste the images of a skyshader onto those panels... wouldn't have QUITE the same effect, but...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-13-2003, 7:24 PM
#75
Close, Wedge. Basically, the glass will be done as a one-way, but the interior will be skyshader textured. I'm not sure if this will work, but MAN it will be cool if it does... and if the FPS doesnt get shot to hell. :) I'm a BIG proponent of FPS......  [Read More]
Posted in: RPG Commenor
 Shadriss
02-13-2003, 7:16 PM
#73
I'm usually on at least one every day, Aru. Normally on toward evening (6PM + EST). In other news, I've decided to handle the arena area next. I have a few ideas for it, and it should be slammed out rather quickly. Fuzzy had it mostly laid out, but...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-11-2003, 9:36 PM
#71
Hotel is complete, and screenshots are up. Aru-Wen is closing in on completion of the Power Center, and has signed on to work the Museum (in case you missed it...). Wes has done some small work on the Spaceport, but it's slow-going for him right no...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-11-2003, 3:56 PM
#70
Obviously, I need to stop giving time estimates. Once again, I said I'd havean area done by a date, , and I didn't. *shrug* Well, at least it's ALMOST done. All that remains for the hotel area is lighting and a few doors. The wood texture shown in...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-10-2003, 6:50 PM
#65
Actually, ,I talked with Fuzzy, ,and we're gonna trry a slightly reddish/brown marble with the shine shader effect. In addition, ,I'm changing a few layouts in the hotel, but only to have the rooms come off the balcony, instead of by way of a lift, a...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-10-2003, 6:20 PM
#63
When I find something I'm comfortable using on those banisters, I'll use it... right now, that wood is the best I have. Any suiggestions would be nicee... :) Thanks for the donation, BTW, Aru....  [Read More]
Posted in: RPG Commenor
 Shadriss
02-08-2003, 5:31 PM
#59
Well, at close of work today, I did have the hotel area fully mapped out. It's a tad bit larger than the previous areas (i wonder why). While I dont have it completed just yet, ,I do have some new screenie up on the site showcasing the lobby, and the...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-07-2003, 8:50 PM
#58
Keep us posted on that, , Aru. In other news, this SNOW DAY has continued to go great! I have the entire lobby for the hotel mapped out, including a KICKIN' Chandelier. It was a pain, but it'll look GREAT in the game, ,I'm sure. I hope to bust out...  [Read More]
Posted in: RPG Commenor
 Shadriss
02-07-2003, 6:52 PM
#56
SOunbds like a plan. I was thinking that what we could REALLY use there are some MD3 versions of some of the player models - Vader, Palpatine, and the like. THose would make some great display pieces... not sure if we can do that though......  [Read More]
Posted in: RPG Commenor
 Shadriss
02-07-2003, 2:36 PM
#53
I caught a break, ,ladies and gentlemen! Work was canceelled to day, as the snow was just TOO heavy. Yup - I GOT A SNOW DAY! WOO HOO! So, naturally, I got to work on the Detention Ceter, and am pleased to report it is fully ready to service your cr...  [Read More]
Posted in: WIP: Volrath's Lair
 Shadriss
02-17-2003, 9:10 AM
#94
You've GOT to be kidding, right? I thought this was REAL close to being done! What do you have left to do that is going to take so long? And is it possible foy you to hand it off to someone else to finish it up? I know I was eagerly waiting onthis on...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 Shadriss
02-15-2003, 11:38 PM
#479
Stalker - if you';re almost done, ,then it's almost pointless to go back and caulk everything just to redo the textureing. Just finish this map up, and when you start your next one, ,use the caulk texture as your basic building block....  [Read More]
Page: 5 of 12