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Mercenary

Latest Posts

Page: 7 of 10
Posted in: flying..?
 Mercenary
04-02-2004, 9:28 AM
#2
Do you mean the ffa_coruscant level by Krattle? Since scripting doesn't work in JO mp I think he used func_trains. You should know how to do trains if not there's some tutorials out there. In the func_train entity window enter these values: key-- m...  [Read More]
Posted in: Texturing models
 Mercenary
03-30-2004, 8:52 AM
#7
I think all the shader code is there but the textures aren't but I'm not sure since I haven't looked into it much. Some models don't work well as a regular misc_model either. Try misc_model_breakable or misc_model_static....  [Read More]
Posted in: Texturing models
 Mercenary
03-30-2004, 7:03 AM
#5
Like Wade would say "Search!" ;) I just tried a search with google and the first thing that came up was the link to the software....  [Read More]
Posted in: Texturing models
 Mercenary
03-29-2004, 8:16 PM
#2
What modeling programs to you have? If you don't want to spend anything $$$ get gmax (it's free). I don't know if these models came with the sdk or what, some of the JO models are missing textures. If you have JO just put the missing textures into J...  [Read More]
Posted in: Moving Objects in Portal Skies?
 Mercenary
03-29-2004, 8:39 PM
#12
Don't get too carried away all your great ideas are gonna cost ya. The skyportal has a price on performance right off the bat and if you're doing a city with wide open spaces and lots of NPCs and stuff to draw it's gonna hurt. Test out what you want...  [Read More]
Posted in: engine fx / sounds
 Mercenary
03-26-2004, 11:07 AM
#2
Have you tried a noise or soundset key in the entity window? It might be too quiet to hear though depending on where it is in the map. If this were an sp cutscene sequence I'd have the sound played on the player using a script....  [Read More]
Posted in: cliffs
 Mercenary
03-27-2004, 11:17 PM
#16
I like to make height maps in paint programs because it gives me more control....  [Read More]
Posted in: cliffs
 Mercenary
03-26-2004, 9:20 PM
#8
If ever you want to try cave models you could probably do them in gmax (free). Torchy has made some awesome caves and terrain with 3ds max, take a look at his stuff....  [Read More]
Posted in: cliffs
 Mercenary
03-26-2004, 11:02 AM
#2
Here's some tutorials on doing terrain mapping http://www.planetquake.com/simland/pages/articles/rockwall1_1.htm http://www.alienculture.net/team/megaman/tutorials/trisouping/index.htm modeling http://www.planetunreal.com/phalanx/tut%27s/tutorial...  [Read More]
Posted in: sky textures (and shaders)
 Mercenary
03-26-2004, 2:05 AM
#5
First of all, smack your brother. Are you talking about the sky textures from the game itself? If that's so then you could reinstall the game or see if you can get those assets from the CDs. If they're custom sky textures you're SOL....  [Read More]
Posted in: Jet Streams
 Mercenary
03-25-2004, 10:05 AM
#4
You want the ship to be moving with the effects following it?...  [Read More]
Posted in: botroutes
 Mercenary
03-23-2004, 12:11 PM
#3
Yeah, you should be able to find all kinds of bot routing tutorials on the net and links to some in these forums....  [Read More]
Posted in: Elevator Question
 Mercenary
03-23-2004, 9:24 PM
#8
I think you should use triggers for the func_door. For moving the lift you use key:lip value: the height in units to go up ( you may need to use a negative value) Don't forget to put a wait in your triggers....  [Read More]
Posted in: Camera
 Mercenary
03-16-2004, 10:57 PM
#5
Taking screenshots in game in all 6 views won't turn out perfectly because the camera view isn't a 1:1 ratio. Have you tried Bryce 5? You could import your plant/tree models and make an entire scene with it. The price has dropped a lot since it came...  [Read More]
Posted in: conservation in mapping???
 Mercenary
03-18-2004, 2:15 AM
#15
:lol: Well said, lauser....  [Read More]
If ever they make a Jedi Knight III there's going to be a lot of confused people....  [Read More]
Posted in: Sound Problems
 Mercenary
03-11-2004, 12:51 AM
#2
A soundset is a group of sounds that work together. "door_stone_start" may be a part of a soundset but it's not the name of it. Check for a txt file called sound in your assets and you'll find all the names of soundsets you can use....  [Read More]
Posted in: Hint Brushes
 Mercenary
03-09-2004, 2:57 AM
#2
It takes practice and sometimes some trial and error to place them correctly. Don't forget to filter out your detail brushes before you place the hint brushes....  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 Mercenary
03-10-2004, 2:43 AM
#17
Do you guys really need the remaining models/maps/skins/mods on the list? It seems this TC has a lot to offer anyway....  [Read More]
Posted in: NPC Trouble
 Mercenary
03-08-2004, 8:54 AM
#7
Raven and Jesterspaz of Raven Software posted a lot of sticky threads explaining all kinds of editing stuff related to JA. There are a few professionals who are regulars on map-center forums. http://www.map-center.com/...  [Read More]
Posted in: NPC Trouble
 Mercenary
03-06-2004, 9:55 PM
#2
I answered your thread on map-center, certain NPCs need a network of waypoints with point_combats to move around and fight. Some NPCs won't move around at all without a script. Ford Dye posted a complete tutorial on map-center....  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 Mercenary
03-01-2004, 3:25 AM
#2
I've written a script with an animation I was trying to loop and it killed my fps. In fact it was a console typing animation. Once I corrected the script it fixed the problem. If you can't figure it out maybe post the script here so we can have a loo...  [Read More]
Posted in: Help with Clipper?
 Mercenary
02-28-2004, 7:48 PM
#3
Yeah, that's a terrible explanation. Explain it again R8Sephiroth8P and if you can with a screenshot....  [Read More]
Posted in: POST : "Siege at the Senate Building"
 Mercenary
03-03-2004, 7:45 AM
#8
I use Milkshape 3D for my final export to md3....  [Read More]
Posted in: Attack Of The Clones TC Screenshot Spectacular
 Mercenary
03-14-2004, 7:41 AM
#91
It always takes longer than you anticipate to finish any kind of editing especially a project of this size....  [Read More]
Page: 7 of 10