I have a Func_Static tie fighter that i have scripted to move but its silent and has no engine fx. does anyone know how i can get them in there?
Have you tried a noise or soundset key in the entity window? It might be too quiet to hear though depending on where it is in the map.
If this were an sp cutscene sequence I'd have the sound played on the player using a script.
Have you tried with func_train instead of func_static?