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Mercenary

Latest Posts

Page: 2 of 10
Posted in: disintegrating
 Mercenary
04-30-2005, 5:42 PM
#9
look at this thread http://www.lucasforums.com/showthread.php?s=&threadid=134039&highlight=funcrotating...  [Read More]
Posted in: where is everyone?
 Mercenary
12-23-2004, 9:35 AM
#2
That's just part of the life cycle. The Jedi Knight editing forum on map-center is still very active and you could go there if you need help. http://www.map-center.com/...  [Read More]
Posted in: comm sound effect
 Mercenary
12-02-2004, 10:55 AM
#1
comm sound effect I managed to get a good comm sound effect that's very close to Raven's. It's the sound effect when Kyle is talking through a comm link. Get a trial of GoldWave here http://www.goldwave.com/ Open up your sound file and go to effe...  [Read More]
Posted in: Making a skybox from a map
 Mercenary
12-02-2004, 10:48 AM
#1
This is my way of making a skybox from a map. You can probably get the same result by using console commands but this way works just fine. This is very useful when you don't have expensive software and you need a skybox with buildings for a Corusca...  [Read More]
Posted in: Shader questions
 Mercenary
11-12-2004, 6:50 PM
#2
Did you add the name of your own shader file to the shaderlist.txt?...  [Read More]
Posted in: SOTE Mod
 Mercenary
11-06-2004, 1:35 PM
#2
This should go in the editing request forum. There were a handful of SOTE projects for JK2 and JA that never saw the light of day. I hope you have better luck....  [Read More]
Posted in: JKA community is dying (oh! the nostalgia!)
 Mercenary
10-21-2004, 1:34 PM
#20
The number of players will decrease, naturally, but the Jedi Knight series has a loyal following and it'll be alive for a while yet. Look at JK, it's still around and people are still making mods for it....  [Read More]
Posted in: Getting Started
 Mercenary
10-15-2004, 4:14 PM
#7
There's also 007's tutorials http://www.pcgamemods.com/5223...  [Read More]
Posted in: Error when loading map
 Mercenary
10-01-2004, 12:42 AM
#7
Yeah I think you're supposed to import the terrain into a new map because easygen puts a lot of junk in the worldspawn....  [Read More]
Posted in: Making Vehicles Respawn
 Mercenary
09-25-2004, 11:59 AM
#2
Search this forum it's been covered many times. EDIT: Sorry, just realized the search function has been temporarily disabled. I found the link on another forum http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm...  [Read More]
Posted in: Lot of questions
 Mercenary
09-09-2004, 12:21 PM
#2
Search the forum these topics have been covered many times. If you need to see an example of how to apply the sky shaders open up one of Raven's sample maps....  [Read More]
Posted in: Inverting models???
 Mercenary
09-06-2004, 8:21 PM
#7
I did it for you in Milkshape just as lwwiz said. PM me with the email address you want me to send it to....  [Read More]
Posted in: This forum has virus' in it
 Mercenary
09-09-2004, 11:18 AM
#5
It sucks it happens in this forum. The people behind this have some serious ethical problems. I know you guys would get more visitors and generate more interest if the forums didn't have this problem that no doubt scares people away....  [Read More]
Posted in: Pod Racer Collection (WIP)
 Mercenary
09-26-2004, 12:15 PM
#266
Originally posted by hatrus I just remembered about this. I think i posted this near the beginning of september. This is some of the stuff I've recieved since I started posting my work here. You'll see duncan isnt the only one thats been dissed here...  [Read More]
Posted in: Force field -> just reflect weaponfire
 Mercenary
08-31-2004, 11:16 AM
#4
shotonlyclip works for me. make sure you're not using shotclip....  [Read More]
Posted in: Force field -> just reflect weaponfire
 Mercenary
08-31-2004, 9:57 AM
#2
Use shotonlyclip in the system texture set....  [Read More]
Posted in: Mouse droid
 Mercenary
08-22-2004, 2:22 PM
#8
It's done with a set_viewentity scripting command. I seriously doubt it'll work in MP....  [Read More]
Posted in: Rock wall
 Mercenary
08-23-2004, 2:15 AM
#4
Here's a tutorial: http://www.planetquake.com/simland/pages/articles/phongshading1.htm A lot of rock textures in JA already have the right shader for it. In Radiant, hold down the shift key and click a texture in the texture window and it'll bring...  [Read More]
Posted in: Trigger who disruptify
 Mercenary
08-22-2004, 3:37 AM
#3
There's no trigger that does that but you can use a func_rotating with the touch_kill spawnflag checked. Use an invisible but solid shader for the "trigger" area. Don't forget to check start_on. I don't know if this works in MP....  [Read More]
Posted in: Trip mines?
 Mercenary
08-25-2004, 12:05 AM
#5
you mean a misc_trip_mine. If you can't find something similar for the detonator you can use a misc_model_breakable with the detonator md3....  [Read More]
Posted in: Behave Ed Preferences
 Mercenary
08-15-2004, 11:47 AM
#2
It's not in the sound list? That's weird....  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Mercenary
08-11-2004, 1:03 PM
#29
Again off topic - In defense of Raven Software's maps, you have to consider that they have deadlines and don't have time to spend months perfecting a duel map for example. The single player side of the game is what takes so long. You have to do missi...  [Read More]
Posted in: WIP: Crash On Tatooine
 Mercenary
10-14-2004, 7:36 PM
#13
The mod is now in beta testing. I've updated the screenshots and this should be the final versions. http://mercenary.bravehost.com/crash.html This project was originally supposed to be done by the beginning of July but due to enormous amounts of pr...  [Read More]
Posted in: WIP: Crash On Tatooine
 Mercenary
08-20-2004, 6:57 PM
#12
The project has been delayed a bit but things are still moving along, and the final product will be solid. All the cutscenes are sort of done; I just need the sound files from the voice actors. After that the project will go through beta testing and...  [Read More]
Posted in: milkshape or gmax?
 Mercenary
08-29-2004, 9:46 PM
#3
Thanks for the info but did you bother to check the date of the thread? I've already since learned how to model and unwrap and skin....  [Read More]
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