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That's just part of the life cycle. The Jedi Knight editing forum on map-center is still very active and you could go there if you need help. http://www.map-center.com/... [Read More]
comm sound effect I managed to get a good comm sound effect that's very close to Raven's. It's the sound effect when Kyle is talking through a comm link. Get a trial of GoldWave here http://www.goldwave.com/ Open up your sound file and go to effe... [Read More]
This is my way of making a skybox from a map. You can probably get the same result by using console commands but this way works just fine. This is very useful when you don't have expensive software and you need a skybox with buildings for a Corusca... [Read More]
This should go in the editing request forum. There were a handful of SOTE projects for JK2 and JA that never saw the light of day. I hope you have better luck.... [Read More]
The number of players will decrease, naturally, but the Jedi Knight series has a loyal following and it'll be alive for a while yet. Look at JK, it's still around and people are still making mods for it.... [Read More]
Search this forum it's been covered many times. EDIT: Sorry, just realized the search function has been temporarily disabled. I found the link on another forum http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm... [Read More]
Search the forum these topics have been covered many times. If you need to see an example of how to apply the sky shaders open up one of Raven's sample maps.... [Read More]
It sucks it happens in this forum. The people behind this have some serious ethical problems. I know you guys would get more visitors and generate more interest if the forums didn't have this problem that no doubt scares people away.... [Read More]
Originally posted by hatrus I just remembered about this. I think i posted this near the beginning of september. This is some of the stuff I've recieved since I started posting my work here. You'll see duncan isnt the only one thats been dissed here... [Read More]
Here's a tutorial: http://www.planetquake.com/simland/pages/articles/phongshading1.htm A lot of rock textures in JA already have the right shader for it. In Radiant, hold down the shift key and click a texture in the texture window and it'll bring... [Read More]
There's no trigger that does that but you can use a func_rotating with the touch_kill spawnflag checked. Use an invisible but solid shader for the "trigger" area. Don't forget to check start_on. I don't know if this works in MP.... [Read More]
you mean a misc_trip_mine. If you can't find something similar for the detonator you can use a misc_model_breakable with the detonator md3.... [Read More]
Again off topic - In defense of Raven Software's maps, you have to consider that they have deadlines and don't have time to spend months perfecting a duel map for example. The single player side of the game is what takes so long. You have to do missi... [Read More]
The mod is now in beta testing. I've updated the screenshots and this should be the final versions. http://mercenary.bravehost.com/crash.html This project was originally supposed to be done by the beginning of July but due to enormous amounts of pr... [Read More]
The project has been delayed a bit but things are still moving along, and the final product will be solid. All the cutscenes are sort of done; I just need the sound files from the voice actors. After that the project will go through beta testing and... [Read More]