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Sound Problems

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 R8Sephiroth8P
03-11-2004, 12:33 AM
#1
I am having a problem with the soundset feature for my door. Ok, first, if you want the door to make the sound, do you give the door the soundset key, or the trigger_multiple the soundset key? Anyway, I gave the door the key "soundset" then the vaule "door_stone_start". Now, when I try loading it in game I get the error "1 missing soundsets: see above". Would someone plz point out what i'm doing wrong? :(
 Mercenary
03-11-2004, 12:51 AM
#2
A soundset is a group of sounds that work together. "door_stone_start" may be a part of a soundset but it's not the name of it. Check for a txt file called sound in your assets and you'll find all the names of soundsets you can use.
 lassev
03-11-2004, 8:13 AM
#3
If you have your own sound files, or want to make new combinations of the existing Raven sound files, you can add to the sound.txt your own entry by dutifully following the examples of the original entries. After modifications, you must include the new sound.txt in your .pk3, under proper directory structure, or else the map will produce the terminal error you noticed.

Of course if you don't make any modification but just use the original soundsets like Mercenary advised, there's no need to include the sound.txt file.
 WadeV1589
03-11-2004, 11:33 AM
#4
About a custom sounds.txt file, last time that was brought up we ended up the result that it is not worth doing it. If two PK3's include a custom .sounds.txt file then only one will be loaded making the other map fail. sounds.txt doesn't seem to act like most other things in JA and it not chain loaded.
 lassev
03-11-2004, 12:47 PM
#5
Originally posted by WadeV1589
About a custom sounds.txt file, last time that was brought up we ended up the result that it is not worth doing it. If two PK3's include a custom .sounds.txt file then only one will be loaded making the other map fail. sounds.txt doesn't seem to act like most other things in JA and it not chain loaded.

Man, that is certainly a good point. I guess one of the beta testers would have eventually noticed that, but maybe it's truly better not to play with it. Damn, I had such a nice soundset... This will make the situation more difficult. :(

But the customer is always right, so I guess I must make some compromises.

Thanks, WadeV1589, for pointing that out.
 *Dark
03-11-2004, 4:54 PM
#6
if you realy want to, you could use a script to play the sounds
 R8Sephiroth8P
03-11-2004, 6:51 PM
#7
Thx, the sounds are working now :). Now I know how the actuall sound sets work, thx.
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