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shader file not found linkage problem

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 Vile
12-03-2003, 11:24 PM
#1
in the Stages (Blending) tab what am I supposed to put for the file link? I tried just adding it from on my C:\ drive but than it becomes file not found ingame after it is in the .pk3 the texture is in the .pk3 but what I put in the line that links to that file in the .pk3?
 Vile
12-05-2003, 11:37 AM
#2
some one know ?
 Vile
12-06-2003, 3:13 AM
#3
anyone know :p
 WadeV1589
12-06-2003, 11:19 AM
#4
Will you rephrase your question, it may be just me but it's not making sense...
 Vile
12-06-2003, 2:45 PM
#5
ok, when you are making a shader, in the Stages (Blending) tab what am I supped to put for the file address. Ok since I cant describe it any better here is a picture.
http://energymod.gamerzvilleuk.co.uk/Image1.jpg)

that is the Cat_floor from factory.pk3 I used that as the shaders I am making I want to be transparent at certian places.
 razorace
12-07-2003, 12:05 PM
#6
I beleive that's the "map" potion of the stage. Basically, that's where you input the texture that you can used in that particular stage.

I don't use shaderED, it's yucky and confusing. I suggest you just use notepad and a good shader tutorial (http://www.qeradiant.com/manual/Q3AShader_Manual/).
 Vile
12-07-2003, 2:39 PM
#7
I am still getting the same problem.
here is the code from one of my shaders (it is supposed to be a railing with the spaces between the rails transparent)

textures/space-fight/metalpanel1gd
{
q3map_material HollowMetal
q3map_nolightmap
q3map_alphashadow
{
map textures/space-fight/metalpanel1gd
blendFunc GL_ONE GL_SRC_ALPHA
depthWrite
rgbGen vertex
tcMod scale 4 4
}
}

that should be all correct right as the shader itself is in /shaders/space_fight.shader
and the textures are in
/textures/space-fight/metalpanel1gd.jpg

what am I messing?
 Vile
12-11-2003, 7:51 PM
#8
ok it works, now to figure out how to make certian things transparent and other parts of the texture not :)
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