in the Stages (Blending) tab what am I supposed to put for the file link? I tried just adding it from on my C:\ drive but than it becomes file not found ingame after it is in the .pk3 the texture is in the .pk3 but what I put in the line that links to that file in the .pk3?
Will you rephrase your question, it may be just me but it's not making sense...
ok, when you are making a shader, in the Stages (Blending) tab what am I supped to put for the file address. Ok since I cant describe it any better here is a picture.
http://energymod.gamerzvilleuk.co.uk/Image1.jpg)
that is the Cat_floor from factory.pk3 I used that as the shaders I am making I want to be transparent at certian places.
I beleive that's the "map" potion of the stage. Basically, that's where you input the texture that you can used in that particular stage.
I don't use shaderED, it's yucky and confusing. I suggest you just use notepad and a good shader tutorial (
http://www.qeradiant.com/manual/Q3AShader_Manual/).
I am still getting the same problem.
here is the code from one of my shaders (it is supposed to be a railing with the spaces between the rails transparent)
textures/space-fight/metalpanel1gd
{
q3map_material HollowMetal
q3map_nolightmap
q3map_alphashadow
{
map textures/space-fight/metalpanel1gd
blendFunc GL_ONE GL_SRC_ALPHA
depthWrite
rgbGen vertex
tcMod scale 4 4
}
}
that should be all correct right as the shader itself is in /shaders/space_fight.shader
and the textures are in
/textures/space-fight/metalpanel1gd.jpg
what am I messing?
ok it works, now to figure out how to make certian things transparent and other parts of the texture not :)