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razorace

Latest Posts

Page: 66 of 133
Posted in: sithspeeder?
 razorace
02-04-2004, 4:21 AM
#6
You have a good point. At this point I haven't really been messing with the vehicle files as I've been leaving that up to the authors....  [Read More]
Posted in: sithspeeder?
 razorace
02-04-2004, 1:44 AM
#4
It's just a transport swoop. It doesn't really make sense to have guns on it....  [Read More]
Posted in: sithspeeder?
 razorace
02-04-2004, 1:00 AM
#2
Looks like it was accidently missed from the release. Oh well. It will be in the next one....  [Read More]
Posted in: New Gametype
 razorace
02-02-2004, 2:21 PM
#3
Exactly what sort of new gametype are you suggesting gotcha8903?...  [Read More]
Posted in: a noob questions :)
 razorace
02-02-2004, 2:35 PM
#5
Well, I beleive the jetpack disappears when the player dies....  [Read More]
Posted in: a noob questions :)
 razorace
02-01-2004, 9:57 AM
#3
You can't without doing some serious coding changes to the SDK code....  [Read More]
Posted in: I need some help...
 razorace
02-01-2004, 10:38 AM
#11
Originally posted by Achilles87 ok thanks guys! You really helped! And Lee Oates is a famous admin modder. I thought he did the duelers mod. I'd hardly consider that an admin mod....  [Read More]
Posted in: Changing the vehicle limit
 razorace
02-01-2004, 9:48 AM
#9
Well, there's three limits. 1. is the size of the data struct for vehicles. This is the actual max number of different types of vehicles you can have ingame. 2. Is the number of active vehicles allowed on the map at once. 3. The size of the read b...  [Read More]
Posted in: Bughunting (Xmod2)
 razorace
02-01-2004, 9:55 AM
#7
Originally posted by =X=Master HeX Not interested in chaning saber damage code. Short of Raven patching it... players often don't accept changes that modify the saber drastically. Well, there's the damage code and then there's the collision code....  [Read More]
Posted in: help with textures
 razorace
02-01-2004, 10:43 AM
#2
Map or model texture?...  [Read More]
Posted in: Leaning while strafing
 razorace
02-02-2004, 2:19 PM
#6
Just IM me the next time you're dinkin' with the code and we can work on it together....  [Read More]
Posted in: 1st person with lightsaber??
 razorace
02-01-2004, 10:00 AM
#7
Originally posted by Kurgan It remains to be seen if the interface will be userfriendly enough and allow the proper options to make it behave like the simple interface of JK2 1.04's, but RA seems to be going in that direction so I'm hopeful.. ; )...  [Read More]
Posted in: kotor final?
 razorace
02-01-2004, 9:58 AM
#16
It's probably mainly due to the default JKA vehicle limit issue(s). Beyond that, it's probably because the maps are more set up for the "OOOOOooooooh! Ships!" factor than actually being playable....  [Read More]
Posted in: Saber System Redux
 razorace
02-04-2004, 7:54 AM
#15
The new saber system behavioral core is now on the repository. Please check it out if you have time, the more feedback and testing the better the system will be. I've been playing with it a bit and here's some areas where I think it needs improvemen...  [Read More]
Posted in: Saber System Redux
 razorace
02-03-2004, 8:58 AM
#14
Ok dokie. I just got the brand new (and already infamous) saber system up and running. It's still in the early stage of development but it's mostly there. It's now time to fill in control defines, bug smash, and game balance. I'll be uploading the sy...  [Read More]
Posted in: Drain animation from SP?
 razorace
02-02-2004, 2:38 PM
#6
You mean how often the players do the automatic blocking of sabers in situations other than an actual saber on saber impact? Just search for "else {//damage the thing we hit" in w_saber.c. The section above that is the section you're wor...  [Read More]
Posted in: New Saber throw Mechanic WIP/Help/Brainstorm
 razorace
02-01-2004, 10:21 AM
#11
I'm still working on the saber system mechanics but I made excellent progress today after taking a short break from coding. I hope your progress hasn't been held up by me....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 razorace
02-04-2004, 4:14 AM
#56
Originally posted by JediLiberator Another thing I thought of is putting some kind of radar display or something, to represent a jedi's ability to sense opponents. This ability would have a latent mode where the display is vague and blurry and an ac...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 razorace
02-03-2004, 6:33 AM
#53
I agree, DBZ is not where we want to take the force powers....  [Read More]
Posted in: RGB Saber Colors
 razorace
02-03-2004, 10:14 PM
#45
If it turns out to be laggy, we'll impliment a cvar or something. However, it sounds like TCK set things up so it won't lag....  [Read More]
Posted in: RGB Saber Colors
 razorace
02-03-2004, 3:18 AM
#43
I've found it but I haven't tried it....  [Read More]
Posted in: RGB Saber Colors
 razorace
02-03-2004, 12:44 AM
#41
He's working on it right now. It's going to be a OJP exclusive...well at least until someone ports the source code....  [Read More]
Posted in: What's New?
 razorace
02-04-2004, 4:26 AM
#39
The full vehicle limit fix is now up on the repository. OJP requests that you don't release any leeched code before OJP has had an oppertunity to package the new features in a OJP distro. Thank you....  [Read More]
Posted in: What's New?
 razorace
02-03-2004, 9:44 AM
#38
Ok dokie. I just got the brand new (and already infamous) saber system up and running. It's still in the early stage of development but it's mostly there. It's now time to fill in control defines, bug smash, and game balance. I'll be uploading the sy...  [Read More]
Posted in: What's New?
 razorace
02-02-2004, 2:05 PM
#37
My saber system improvements are coming along. I've rewritten the saber hit collision code for better hit detection and am now working on the saber behavioral code. I should have a working copy in a couple of days....  [Read More]
Page: 66 of 133