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razorace

Latest Posts

Page: 65 of 133
Posted in: Guns, Stormtroopers, ... Vs Sabers...
 razorace
02-07-2004, 2:39 AM
#10
Well, I think part of it involves the way the engine is set up. I beleive that new entities don't appear in the game engine until the frame after creation. This means that entities over a certain speed will appear to spawn way out of place or not at...  [Read More]
Posted in: Basic Request: New Weapon Classes
 razorace
02-07-2004, 6:58 AM
#12
Originally posted by keshire If your passionate about a change pick up a few c tuitorials and get to work. Thats what I did for the saber throw. And now the bulk of that work is done and is more than likely to be included. You go keshire!...  [Read More]
Posted in: Basic Request: New Weapon Classes
 razorace
02-07-2004, 3:41 AM
#10
First off, I've done a multitude of things for the community based on what people have discussed here. Secondly, when have I ever ignored anyone's ideas? I thought that I'd replied to all of them and always explain (to at least some degree) why I l...  [Read More]
Posted in: Basic Request: New Weapon Classes
 razorace
02-06-2004, 7:55 PM
#8
Originally posted by Admiral Chemix for a community interested in making mods for the community u realy seem to turn down ideas alot. So far to my knowledge the only ideas u've used are your own. No offense, I'm just saying, be more open minded I'...  [Read More]
Posted in: Basic Request: New Weapon Classes
 razorace
02-05-2004, 8:32 PM
#2
A vibro axe could probably be done with creative .sab use. As for additional weapon classes, I'm not sure it's worth the effort since it would require a lot of coding to boost the weapon classes past the current limit....  [Read More]
Posted in: sithspeeder?
 razorace
02-04-2004, 8:39 AM
#11
Originally posted by AIVAS ok, thanks, But also, if there was a vehicle that could ONLY lay mines, everyone would just keep their distance and shoot the mines it layed before it got out of range, at least that's what I'd do. You'd have to be a cra...  [Read More]
Posted in: EFX files in the code...
 razorace
02-07-2004, 2:44 AM
#3
Actually, try checking out the saber marking effect. That might use efx files that are set dynamically (to draw the burn line)....  [Read More]
Posted in: EFX files in the code...
 razorace
02-07-2004, 2:39 AM
#2
That's an excellent question. I have no clue but I'd like to know as well....  [Read More]
Posted in: mouse toggle script
 razorace
02-07-2004, 10:55 AM
#2
Uh, what do you mean?...  [Read More]
Posted in: Linux patch???
 razorace
02-07-2004, 3:34 AM
#7
If you have Linux (and if you're a coder and don't have Linux - WHY NOT? :p), build your code by booting Linux, changing the directory to codemp/game and entering the command "make". Because I haven't seen a reason to yet. What does linux...  [Read More]
Posted in: Parsing .arena Files
 razorace
02-06-2004, 8:23 PM
#10
What are you trying now?...  [Read More]
Posted in: Saber System Redux
 razorace
02-07-2004, 2:39 AM
#35
Those that like the system as is aren't the ones that want to play mod anyway, so I don't see it as a problem. Besides, all I'm trying to do is add some more depth and errr...realism to the combat system, it's not like I'm adding buttons for the hel...  [Read More]
Posted in: Saber System Redux
 razorace
02-06-2004, 6:36 PM
#33
Originally posted by Admiral Chemix first of all, mod stands for game modification, it adds something to the game or changes something, therefor sword packs are considered mods. Second of all, counter buttons? For petes sake does anyone listen to su...  [Read More]
Posted in: Saber System Redux
 razorace
02-06-2004, 6:36 AM
#29
Originally posted by keshire So, uh, what sort of moves should be in the counter attack button list? kata's ;) yeah.....thanks... :P...  [Read More]
Posted in: Saber System Redux
 razorace
02-05-2004, 8:49 PM
#27
Originally posted by Darth Sun The added moves, like jump+sidestep+primary, are fine, although the jump+forward+primary of Double Saber and Dual Wield Saber styles need some severe fixing. Jump+back+primary in the Double Saber style is a good move,...  [Read More]
Posted in: Saber System Redux
 razorace
02-05-2004, 7:34 AM
#23
I'd like to discuss what we should do with the katas and the Primary + Secondary mouse combo. While the katas are flashy, I think they're making people not do basic saber play by just spamming the katas a lot. I think they either need to be removed t...  [Read More]
Posted in: Saber System Redux
 razorace
02-05-2004, 12:33 AM
#22
I haven't seen them get more popular. What are you basing that on? And creating flexible weapons would be a coding nightmare. I don't really see it happening, especially when the game isn't about non-Star Wars weapons anyway....  [Read More]
Posted in: Saber System Redux
 razorace
02-04-2004, 7:36 PM
#20
The ability for a sword/ saber to have both saber blades and real blades. Something that allows swords to expand, unsheathing section by section, would be realy cool looking, and functional for servers that want servers yet ban laming, which could ac...  [Read More]
Posted in: Saber System Redux
 razorace
02-04-2004, 10:14 AM
#18
Yep, and, yes, they are used in MP. - Make idle sabers not significantly affect mishap chances. Y pointed out that it looks funny that vader can get floored if he bumps an idle saber with an idle saber while running....  [Read More]
Posted in: Saber System Redux
 razorace
02-04-2004, 7:55 AM
#16
- Add in the saber characteristic "Parry Bonus" to the parry bonus behavioral code....  [Read More]
Posted in: OJP: New Animations Project
 razorace
02-08-2004, 3:46 AM
#85
Anyway, I think we really need to have some results before continuing this discussion....  [Read More]
Posted in: OJP: New Animations Project
 razorace
02-07-2004, 7:22 PM
#83
Since the gla merger program only works on .gla files. I suggest that all _humanoid animations be submitted in .gla format. Since the merger program isn't set up for non-humanoid animation files, they should be submitted in a compiled .gla form and w...  [Read More]
Posted in: RGB Saber Colors
 razorace
02-04-2004, 8:46 AM
#47
The blade is redrawn every frame so it shouldn't lag at all as long as it's not network dependant and not very badly programmed....  [Read More]
Posted in: What's New?
 razorace
02-05-2004, 8:42 PM
#42
You sold it? why?...  [Read More]
Posted in: What's New?
 razorace
02-04-2004, 8:51 AM
#40
The new saber system behavioral core is now on the repository. Please check it out if you have time, the more feedback and testing the better the system will be. See the Saber System Redux thread for details....  [Read More]
Page: 65 of 133