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razorace

Latest Posts

Page: 64 of 133
Posted in: Search someone
 razorace
02-16-2004, 3:47 AM
#2
What's the question? Someone here can possibly answer it....  [Read More]
Posted in: GoldenEye TC for JA
 razorace
02-16-2004, 3:54 AM
#3
How can you not being doing a remake of GoldenEye 64 yet be remading its levels? Secondly, this is the wrong forum for this. This belongs in the Editting Requests forum....  [Read More]
Posted in: Rack Up Another for Razor Ace
 razorace
02-15-2004, 5:10 PM
#15
Originally posted by RenegadeOfPhunk Well, I don't mean you got to the stage when you were actually planning anything in detail, but you did at least mention it as a possibility. ...I remember distinctly debating this with you. (i.e. Whether legal a...  [Read More]
Posted in: Rack Up Another for Razor Ace
 razorace
02-15-2004, 4:25 AM
#11
Originally posted by RyanTheDarkJedi will motf work with jk3 razor:trooper: :dug: No, but I've intergrated basically all of MotF into OJP and most of it's features will be in the next OJP release wave....  [Read More]
Posted in: Rack Up Another for Razor Ace
 razorace
02-15-2004, 4:22 AM
#10
Originally posted by RenegadeOfPhunk Heh - to think these were the same guys you were contemplating legal action about - one upon a time! lol :D Uh, what? No, I never contemplated legal action against them. All I did was complain to them when they...  [Read More]
Posted in: Rack Up Another for Razor Ace
 razorace
02-14-2004, 7:01 PM
#1
I just got my copy of PC Gamer UK (the Feb 2004 issue). I started to flip thru it, and BAM! My JKO FAQ is mentioned on p103. Awesome! This is now the second time they've mentioned me in PC Gamer UK. Go me! [/shameless self backpatting]...  [Read More]
Posted in: I need to hire someone who can Mod Jedi Academy
 razorace
02-13-2004, 3:18 PM
#6
I don't believe that there's an legal issues with paying to teach people to mod any more than there is to teach codding. Anyway, I have a lot of modding experience with JKA over a variety of subjects and am interested. What sort of teaching program...  [Read More]
Posted in: MOD Limit?
 razorace
02-12-2004, 7:45 AM
#4
Well, there's probably a define floating around somewhere in the UI code, but changing that would mean you'd have to load a mod simply to be able to see all the mods in your mod menu. It would be way easier to load whatever mod you want manually if y...  [Read More]
Posted in: Omni Mod 2.0
 razorace
02-12-2004, 7:28 PM
#14
Originally posted by |GG|Crow_Nest The Last hope mod also changes it to 64.... Does it actually work? I haven't tried it yet....  [Read More]
Posted in: Omni Mod 2.0
 razorace
02-12-2004, 7:53 AM
#12
Well, that's what you get when you let BOFH know what you did before you actually made sure it works first. :D And, yes, the OJP code now has a tested and working fix for the vehicle limit. We're waiting on TCK's RGB saber code to be added before we...  [Read More]
Posted in: Boba Fett Mod
 razorace
02-12-2004, 9:29 AM
#4
Sure, it's possible. I don't know what you'd have to do, but I'm sure it's possible....  [Read More]
Posted in: Boba Fett Mod
 razorace
02-09-2004, 8:00 PM
#2
I beleive getting the jetpack to hook up correctly is just a matter of placing a certain surface tag correctly....  [Read More]
Posted in: New JA+ Mod beta 1.7B
 razorace
02-09-2004, 10:01 PM
#21
Originally posted by Slider744 - MP style damages ( d_saberSPStyleDamage 0 ) HIT DETECTION improved. my personal prefered style is MP Style damage. What did you change?...  [Read More]
Posted in: a noob questions :)
 razorace
02-12-2004, 8:27 AM
#8
ent->client->ps.stats[STAT_HOLDABLE_ITEM] ^= HI_JETPACK; What's the ^= operator? (x = x ^ y) = (x ^= y)? The correct math operator to remove a flag like that is... ent->client->ps.stats[STAT_HOLDABLE_ITEM] &= ~HI_JETPACK;...  [Read More]
Posted in: Saber System Redux
 razorace
02-15-2004, 4:03 AM
#45
Ok, the Dodge System is working. It just needs a hud icon and some refinements. The major problem I'm seeing right now is that saber attacks are very difficult to dodge as a solid hit passes thru a lot of space that a player is occupying. Meaning tha...  [Read More]
Posted in: Saber System Redux
 razorace
02-12-2004, 6:17 PM
#43
Well, part of it is already on the CVS repository, the rest is still being worked on. It will probably be in the next release wave, which is pretty much dependant on getting TCK's RGB saber code into the project....  [Read More]
Posted in: Saber System Redux
 razorace
02-10-2004, 10:07 PM
#41
Originally posted by Admiral Chemix for someone who doesn't mean to be rude, u sure as heck are doing a good job of it. I'm just saying don't overcomplicate the saber system, strongly suggesting it perhaps but still, I am just trying to assist. Yes...  [Read More]
Posted in: OJP: New Animations Project
 razorace
02-12-2004, 8:33 AM
#102
Wudan is correct. Please move this non-animation discussion to another thread or forum. I see that Kenshire has already bumped up the approprate thread (here (http://www.lucasforums.com/showthread.php?s=&threadid=117038)) for you to use....  [Read More]
Posted in: OJP: New Animations Project
 razorace
02-11-2004, 6:16 PM
#99
Why not just hardcode the standards and then forget about the checksum stuff? It would be much easier to do and would result in better cheat protection. Besides, this seems like a minor issue to me. I've yet to hear anyone complain about *.sabs bein...  [Read More]
Posted in: OJP: New Animations Project
 razorace
02-11-2004, 1:11 PM
#96
I think the best solution would be to have levels of acceptable .sab settings that can be displayed/controlled with a cvar. Doing anything for just individual files would be a pain-in-the-butt timewise and is sort of biased (it's not really fair to...  [Read More]
Posted in: OJP: New Animations Project
 razorace
02-10-2004, 11:11 PM
#93
The problem with checksum file protection is that someone can easily make the checksum for the .pk3s match by adding some fluff to the .pk3. So, that makes setting servers to "pure" totally useless....  [Read More]
Posted in: OJP: New Animations Project
 razorace
02-10-2004, 5:31 AM
#87
Makes sense to me. Now you just have to find someone to do it. :)...  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 razorace
02-12-2004, 6:35 AM
#3
While we appreciate the good words, please don't clog up the sticky threads with "fluff" posts. Thanks. Oh yeah, I also fixed the bug mentioned above....  [Read More]
Posted in: RGB Saber Colors
 razorace
02-12-2004, 6:52 PM
#49
We're still waiting for TCK to send in the code....  [Read More]
Posted in: What's New?
 razorace
02-15-2004, 4:26 AM
#44
Probably not, we don't want to create a cvar hell and most the stuff is so game changing that to be able to turn on/off sections of it would totally knock off the balance. If you feel the need to play with OJP features without the OJP gameplay chang...  [Read More]
Page: 64 of 133