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razorace

Latest Posts

Page: 63 of 133
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
02-24-2004, 4:42 AM
#22
The SaberSys branch has been merged into the Enhanced branch so the SaberSys branch is no longer in use....  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
02-23-2004, 9:12 AM
#21
Some reminders for those that are actively committing changes to the repository: - Always document your changes. Internal changes can be explained with the CVS comment but the external stuff needs to be documented at all times. If people don't know...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
02-23-2004, 7:07 PM
#1
Ok, guys. Phunk's a really beleiver of beta testing and I agree for the most part with him about it. To make sure all the components of OJP are working properly, we need to get as much game time with them as possible. However, I'm stuck on a dail u...  [Read More]
Posted in: The 5th Release Wave
 razorace
02-23-2004, 6:16 PM
#3
Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! (http://www.lucasforums.com/showthread.p...  [Read More]
Posted in: The 5th Release Wave
 razorace
02-23-2004, 6:15 PM
#2
Change of plans, I'm going to merge the SaberSys branch now so we can get some good beta testing time in before the release wave....  [Read More]
Posted in: The 5th Release Wave
 razorace
02-23-2004, 3:16 AM
#1
Ok dokie, I beleive we have all the content needed for the 5th release wave of OJP. I'm hoping to get this out the door before the end of the month. However, there's several things that have to be dealt with first: - I'm going to give everyone unti...  [Read More]
Posted in: Hey Razorace and MotF crew.....
 razorace
02-23-2004, 3:30 PM
#3
Yep, I'm trying to add as much of the MotF stuff into OJP as possible. If at somepoint I have something that I want to add that can't be added to OJP for whatever reason, I'll probably restart MotF. And next time, please post MotF related issues in...  [Read More]
Posted in: DevC++
 razorace
02-24-2004, 12:07 AM
#4
Doesn't TCK use DevC++? Try asking him....  [Read More]
Posted in: Wow, what an amazing staffer (Kiddy).
 razorace
02-19-2004, 7:40 PM
#7
Originally posted by AIVAS It's possible he's the computer program I've been testing, I want to see if there is such a thing as an "Unbeatable" npc by it's skill, not with things like god/undying/ect... the beta worked well, and now I'm s...  [Read More]
Posted in: borland
 razorace
02-24-2004, 12:10 AM
#2
It's possible you just need a compiler that can do window .dll files. However, it is much easier with VSC++.net because the project files have already been set up....  [Read More]
Posted in: Npc spawn and stuff and admin commands
 razorace
02-19-2004, 8:13 AM
#5
And why would this ability need to be assigned to admins only? The only reason I can see is a direct line to admin abuse....  [Read More]
Posted in: Npc spawn and stuff and admin commands
 razorace
02-17-2004, 10:05 PM
#2
There's already an rcon system built into JKA. As for abuseable commands like you suggested, no....  [Read More]
Posted in: Search someone
 razorace
02-17-2004, 6:47 PM
#9
Could you maybe simulate the the effect with movers or something?...  [Read More]
Posted in: Search someone
 razorace
02-16-2004, 7:28 PM
#4
So, basically you want to ask a Q3 question to the JKA creators? Why? Anyway, I have some experience, just ask the bloody question. :)...  [Read More]
Posted in: GoldenEye TC for JA
 razorace
02-16-2004, 7:36 PM
#5
There's no need for insults. And requesting people to do stuff like the stuff you requested is asking for "somebody else to do" it for you. Secondly, while the N64 game has levels based on the movie, they aren't 100% accurate renderings,...  [Read More]
Posted in: Changing the vehicle limit
 razorace
02-17-2004, 5:46 PM
#13
Originally posted by vas_zag cant someone just make a mod that just changes the vehicle limit to like 9999999? i mean thats what everyone wants right? Because right now, all the vehicle files are loaded on map load. Setting it to 9999999 would res...  [Read More]
Posted in: Saber System Redux
 razorace
02-16-2004, 7:38 PM
#46
All the latest code has been added to the repository. The new stuff includes... - Fatigue: Your Force Points now regenerate at a slower rate and most combat actions cause Force/Fatigue Points. Attempting a saber move that costs more than your curr...  [Read More]
Posted in: The Big, Bad Bunch of Bugs Thread
 razorace
02-19-2004, 7:11 AM
#5
Weird, did you do anything to that particular menu?...  [Read More]
Posted in: RGB Saber Colors
 razorace
02-22-2004, 6:31 AM
#54
Ok, well, the good news is that I've determined the problem and fixed it. Basically, the bots.txt file that TCK had sent me didn't match the correct format for the rgb saber scripts, weird. Now I noticed that plain RGB sabers don't seem to be readi...  [Read More]
Posted in: RGB Saber Colors
 razorace
02-22-2004, 6:20 AM
#53
Ok, I did some more investigation into the bugs and it seems to be something that's broken with TCK's code instead of something on my end. Something just isn't right whenever a bot (namely the Alora bot) uses RGB scripting. Whatever the problem is,...  [Read More]
Posted in: RGB Saber Colors
 razorace
02-18-2004, 1:07 AM
#52
I've ported the RGB saber code into Basic but I'm having technical problems. I'm working on it......  [Read More]
Posted in: What's New?
 razorace
02-23-2004, 7:12 PM
#49
Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! Beta testers! (http://www.lucasforums.com/showthread.p...  [Read More]
Posted in: What's New?
 razorace
02-23-2004, 9:00 AM
#48
The 5th OJP release wave is coming soon. See here (http://www.lucasforums.com/showthread.php?s=&threadid=123682) for details....  [Read More]
Posted in: What's New?
 razorace
02-17-2004, 5:38 PM
#47
Of course. And let's please keep this thread for news only. Ask your questions in the threads for the specific systems....  [Read More]
Posted in: What's New?
 razorace
02-16-2004, 7:51 AM
#45
Dodge System - Operational Saber System - Operational Fatigue System - Operational RGB Sabers - code has been received. working on the porting process....  [Read More]
Page: 63 of 133