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razorace

Latest Posts

Page: 61 of 133
Posted in: Is True View included in OJP Basic?
 razorace
03-04-2004, 9:30 AM
#2
Yes, True View will be in the next basic release. And since you're interested, I'll create a beta for basic once I have ported some additional stuff into basic first. Maybe sometime tomorrow. Watch the beta tester thread for details....  [Read More]
I'm not really sure that toggleable flamethrower or jetpack options are doable in SP. both of which require cheat codes. I don't know if you can do that And I know the rgb sabers aren't doable for SP because we don't have the SP source code. Sorry....  [Read More]
Posted in: Adding weapons without replacing stock weapons?
 razorace
03-04-2004, 10:17 AM
#2
Well, you could set up a system where the weapon models are different but it would be a fairly difficult coding job....  [Read More]
Posted in: Fett Pack + Flamethrower on all SP Characters?
 razorace
03-04-2004, 11:29 AM
#2
I think you can use the playermodel cheat to get bobafett's powers. Check out the cheating threads in general discussion for details....  [Read More]
Posted in: Animator Help!!!
 razorace
03-01-2004, 2:41 AM
#3
Well, there's fair amount of stop animation and normal animations I could use to either fill out the system more, or increase the smoothness of the animations. For example, the game has no left, right, or down blocking positions....  [Read More]
Posted in: Boba Fett's jetpack on another NPC?
 razorace
03-04-2004, 11:26 AM
#2
The jetpack appears when the character has one. I beleive the items/abilities that a SP NPC has is determined by their NPC class. Beyond that, I don't know. Try the general discussion area. I beleive it has been discussed there before....  [Read More]
Posted in: Xmod 2.6.0 :: Release this weekend
 razorace
03-01-2004, 3:39 AM
#7
Originally posted by =X=Master HeX It only sends the message when you first connect and on map change (you don't see the message for everyone else). It's just a print command so players are usually unaware of it even existing. Bringing down the cons...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-04-2004, 10:32 PM
#61
Originally posted by Pnut_Master 1) I can't hit (do any damage), nor get hit myself... I know it's nothing like the weird JA saber system, supposidely realistic, but i'm either swinging through their bodies or seeing Dodge in the works. Seriously, i...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-04-2004, 7:43 AM
#59
OJP Enhanced v0.0.2b5 (http://ojp.jediknight.net/files/betas/ojp_enhanced_002b5.zip) - Fixed a major bug in the Real Trace function code. - Fixed bug preventing saber bounces from occurring. - idle sabers don't go into bounce anymore. - added &qu...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-04-2004, 12:38 AM
#58
Originally posted by JediLiberator Correct me if Im wrong, but if you can parry saber strikes why do you even need dodge? You can block saber hits, jump clear of explosives and deflect energy blasts. Why even put in dodge? Wouldn't that just add to...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-03-2004, 9:35 PM
#55
Originally posted by Master_Keralys I can't see any way around that either. Perhaps what you're doing for the parry right now could be wired in as the autoblock system you were discussing, dependent on dodge; it uses those animations, whichever is b...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-03-2004, 8:48 PM
#54
Is the feint system still present? I couldn't get it to work at all. [/B] Yep, it's just not very intuitive at this point. This has been corrected for the next beta....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-03-2004, 8:31 PM
#52
Originally posted by Soruss I'm pretty sure it was at 100. Is it possible to disable the rolling? It bothers me enough that I'd say I wouldn't bother playing MP against anyone with dodge rolling. I'd prefer that an automated system doesn't have such...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-03-2004, 8:24 PM
#51
Originally posted by Master_Keralys Now, maybe it's just me doing something wrong, but cg_sabermelee doesn't seem to work at all; it's doing the stupid "Let's make it a text chat" thing instead of a command. Is it just me screwing somethin...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-03-2004, 7:42 PM
#49
Originally posted by Master_Keralys The RGB Sabers, though they work great, have a little wierd stuff in the menus. You can (manually, by clicking just past the edge) or actually type in, values less than 0. I think the lowest it'll go manually is -...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-03-2004, 2:30 AM
#44
Originally posted by Soruss The dodge roll is very, very, very annoying. It's just rediculous when your character and your opponent are rolling every single strike. Not to mention the falling off the cliff issue. make sure that g_DmgDelay_wound is...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-02-2004, 7:00 AM
#41
yeah, sounds like a cool move. Anyway.... Enhanced v0.0.2b4 (http://personal.palouse.net/razorace/ojp_enhanced_002b4.zip) - Removed manual blocking button. Replaced it with block/parry button. Hold to block incoming saber attacks. To parry incomin...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-02-2004, 12:10 AM
#39
Originally posted by Pahricida hrm I've noticed that the Force Fall abilty is pretty annoying when trying to strafe jump... Perhaps you could avoid that by activating force fall through a key combination. Yeah, I'll fix that. I gotta find the spee...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-01-2004, 8:03 PM
#33
Originally posted by Admiral Chemix I don't know if this was intentional or not, but saber attacks seem to be draining force. I know force spam is a problem and all, but for heavens sake man, sometimes jump during fights, go get health, Yes people r...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-01-2004, 6:57 AM
#31
Enhanced v0.0.2 beta 3 (http://personal.palouse.net/razorace/ojp_enhanced_002b3.zip) - Dodge Blocking works now. - PreCog (IE dodging before something happens) Dodges for thermal weapons and other explosive weapons. - Walk speed increased....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
03-01-2004, 3:29 AM
#30
What he means is that if you press forward+block you don't block, because blocks only work in 7 directions and not when pressing forward; you have to press another direction to cause the block animation to occur before you can walk forward with that...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
02-29-2004, 7:06 PM
#25
Originally posted by Admiral Chemix still please atleast make a toggling cvar for it I don't currently see a need for it. Adding cvars only muddles up the server waters and would throw off the game balance. While it does take some getting used to,...  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
02-29-2004, 10:53 AM
#23
Regen only stops when you're running. The point of that is to accurately prevent people from regenning fatigue while running away from their attackers. Plus, we really want people to slow down to walk speed when battleing each other....  [Read More]
Posted in: Beta Testers! Beta Testers! Beta Testers!
 razorace
02-29-2004, 7:46 AM
#21
Enhanced v0.0.2 beta 2 (http://personal.palouse.net/razorace/ojp_enhanced_002b2.zip)...  [Read More]
Posted in: RGB Saber Colors
 razorace
03-03-2004, 7:21 PM
#56
Well, I've heard that Raven released the SP source code for Elite Force but only after a very long time....  [Read More]
Page: 61 of 133