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razorace

Latest Posts

Page: 70 of 133
Posted in: hi
 razorace
01-04-2004, 5:47 PM
#2
I remember you guys. We talked earlier. Our CVS repository is talked about in this thread (http://www.lucasforums.com/showthread.php?s=&threadid=119776)....  [Read More]
Posted in: To Those that Want First Person Sabers...
 razorace
01-04-2004, 5:42 PM
#7
Well, I think a lot of people like it because they think it looks cool....which it does. However, it does make controlling the saber harder to do. From testing, I'm guessing that if you just use a single saber, you could probably do ok while using Tr...  [Read More]
Posted in: To Those that Want First Person Sabers...
 razorace
01-04-2004, 1:52 AM
#1
..I just ported the True View code from Masters of the Force to OJP. (http://www.lucasforums.com/showthread.php?s=&threadid=120964)...  [Read More]
Posted in: Basic Submission: True View
 razorace
01-04-2004, 5:34 PM
#8
Originally posted by Wudan Is TrueView still going to be based on 'eye' tags or whatever it was? Yep, I beleive it tries to use the Head_eyes tag and if not found, the head_front tag. Unfortunately, some models have eyes that are too sunk into th...  [Read More]
Posted in: Basic Submission: True View
 razorace
01-04-2004, 1:47 AM
#1
Ok dokie. I'm putting the finishing touches on a port of the Masters of the Force True View (realistic first person view) system. And, yes, I'm porting it due to popular demand. Thanks for letting me know that True View mattered to you guys. :) I'll...  [Read More]
I don't have a problem with it. However, I'm not sure we should have it impact your score. That would change the game dynamic quite a bit....  [Read More]
Posted in: BUG?: Duel scoring / respawn
 razorace
01-04-2004, 12:25 AM
#4
You're normally not suppose to be able to run around before other players show up on in the duel gametype. How did he do that?...  [Read More]
Posted in: BUG?: Duel scoring / respawn
 razorace
01-03-2004, 10:29 PM
#2
Ok, so this only happens in Duel Mode and if there's noone else on the map?...  [Read More]
Posted in: JA Bug: Species Rotation *fixing, need help*
 razorace
01-03-2004, 10:30 PM
#2
Yeah, I noticed that the button selection seemed a bit weird. I'm pretty sure that UI_UpdateCharacter() isn't the root of the problem. I'm guessing that it involves something that calls UI_UpdateCharacter()....  [Read More]
Posted in: xMod 2.3.1 - Release
 razorace
01-03-2004, 10:31 PM
#11
So there's a server cvar that controls wither or not the client side of the mod is used? What about pure servers?...  [Read More]
Posted in: Help On Vehicles! Help Asap
 razorace
01-03-2004, 2:25 AM
#2
Maybe there isn't enough room to spawn the vehicle....  [Read More]
Posted in: Multiple suggestions: Basic and Enhanced
 razorace
01-03-2004, 12:05 AM
#7
1. We will see. I haven't really determined how I'm going to handle new stances yet. 2. I can see there being some usefulness in additional edit fields but I honestly don't know how the engine handles the merging of the different skin files. It coul...  [Read More]
Posted in: Drain animation from SP?
 razorace
01-03-2004, 10:18 PM
#4
Well, the problem is that I don't have the time to research that stuff for you. It's pretty complicated. Sorry....  [Read More]
Posted in: Drain animation from SP?
 razorace
01-03-2004, 1:25 AM
#2
I assume you mean the animation where you actually grab the victim to drain them? Well, you'd have to do some coding to make that work right....  [Read More]
Posted in: New Saber throw Mechanic WIP/Help/Brainstorm
 razorace
01-03-2004, 5:19 AM
#7
I know that Wudan and some n00bs also browse this forum. :)...  [Read More]
Posted in: New Saber throw Mechanic WIP/Help/Brainstorm
 razorace
01-03-2004, 2:32 AM
#4
Why don't you think charging will work? And what are the "??" suppose to represent in your code? That you don't know what those lines do? I think I can help you with that. :)...  [Read More]
Posted in: OJP: New Animations Project
 razorace
01-03-2004, 10:36 PM
#37
Just go with one pack, period. It's going to be a monster d/l and we don't want to force users to have to download multiple versions. The modders will have to make code modifications to add each animation anyway. They can pick and choose the clean/di...  [Read More]
Posted in: OJP: New Animations Project
 razorace
01-02-2004, 11:46 PM
#35
Just go with one pack and just ask modders to add a mature content cvar. It makes much more sense than physically filtering stuff by altering the .gla or the cfg file....  [Read More]
Well, for Saber Throws, he's going to have to figure out some realistic damage calculations. Obviously a poor saber throw that hits at a weird angle shouldn't cause lethal damage. As for arcing, after talking with Kenshire, I think he stated that th...  [Read More]
Posted in: Enhanced WIP & Brainstorming: Saber Throw Mechanics
 razorace
01-03-2004, 10:39 PM
#5
Sounds good so far. However, I would set things up so that sabers that are stuck into things can't be pulled back by the Force and have to be grabbed manually.....unless the user is at an angle where the saber's hilt is facing him (so the Force would...  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
01-03-2004, 10:17 PM
#92
Moderator Note to Darth Sun: Please be sure to delete any double postings. Thanks....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
01-03-2004, 1:16 AM
#85
Well, I suppose so. I guess it's up to whoever does the coding. :)...  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
01-03-2004, 12:58 AM
#83
I don't know. Do we really need a setable number of states? It would be much easier to just code in 4....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
01-02-2004, 11:35 PM
#81
I agree with Sun. The best way to handle this would be with a state machine that sequencially plays the walk animations when you walk in the ATAT. It shouldn't be too complicated to set up but it would require some time to do. Try asking Phunk. He s...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 razorace
01-03-2004, 7:40 PM
#20
Ok dokie. The MAX_VEHICLES define is only part of the equation because it handles the absolute max of possible types of vehicles. However, the max that most people are hitting is involving the MAX_VEHICLE_DATA_SIZE, which is the read buffer that stor...  [Read More]
Page: 70 of 133