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razorace

Latest Posts

Page: 67 of 133
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
01-25-2004, 9:54 AM
#20
Good news. I've figured out a much easier way to get things set up for a direct access so it shouldn't take too long if anyone is interested....  [Read More]
Posted in: Is it possible to fix npc limit
 razorace
02-01-2004, 9:25 AM
#2
Exactly what is the NPC limit anyway? I haven't heard of anyone maxing it out before.......  [Read More]
Posted in: newb question
 razorace
02-01-2004, 9:24 AM
#2
There are no guides that I'm aware of. Unfortunately, JKA and JK2 moding isn't very documented. However, for some excellent tutorials on the general ins and outs of the Q3 engine (the basis for the JKA engine), check out Code 3 Arena @ http://www.pl...  [Read More]
Posted in: Basic/Enhanced (?) Ideas: Underwater only NPCs
 razorace
01-27-2004, 2:53 AM
#2
While it would be cool, I don't really see it happening. JKA intentionally doesn't have much water in it....  [Read More]
Posted in: Taking care of business.
 razorace
01-28-2004, 9:49 PM
#8
Ah, yes, that's something that I forgot about. :)...  [Read More]
Posted in: Taking care of business.
 razorace
01-26-2004, 1:58 AM
#1
Ok, I'm currently going thru and trying to deal with all built up OJP moderator work that I've been slacking on lately. Please let me know if I've missed something. 1. Added tfighterpilot's snowspeeder to the vehicle pack. 2. Checked out Teanum's me...  [Read More]
Posted in: Leaning while strafing
 razorace
02-01-2004, 9:32 AM
#4
Exactly what are you trying to do? Just prevent the leaning because it looks stupid? :) I have a lot of experence with that system as I had to basically overhaul the bloody thing back in JK2. From what I remember, you shouldn't have to alter anythi...  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 razorace
01-29-2004, 7:02 PM
#9
Originally posted by Teancum I tried the command line uploading deal, it says I'm missing cygwin1.dll. I'll need some tutorials on this. You need to talk to me personally. I'll get you set up. I assume you have some sort of IM service?...  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 razorace
01-25-2004, 9:50 AM
#5
Seems to be pretty cool. I've given you read/write access to the repository. Be sure to do the following: 1. Add all the relivent data to the ojp_readme and ojp_changelog. 2. merge the altered files into all three branches (basic, enhanced, and sa...  [Read More]
Posted in: Basic & Enhanced Submission: Advanced Menus
 razorace
01-25-2004, 9:06 AM
#4
Checking out now.......  [Read More]
Posted in: MP sabers to SP
 razorace
02-01-2004, 9:22 AM
#4
Please ask your question in that thread so that others can see it. Thanks. And when you do, please be specific about which section you found confusing....  [Read More]
Posted in: MP sabers to SP
 razorace
01-24-2004, 5:23 PM
#2
http://www.lucasforums.com/showthread.php?s=&threadid=117206&highlight=tutorial...  [Read More]
I doubt it. I haven't seen any cvar for that yet and it's gotta be in the SDK to work in the first place....  [Read More]
Posted in: Parsing .arena Files
 razorace
02-01-2004, 9:34 AM
#7
I don't see why not. You'll probably get error msgs when you try to run the new format .arena's in basejka thou....  [Read More]
Posted in: OJP: New Animations Project
 razorace
01-27-2004, 6:01 PM
#72
Well, those that do always outnumber those that want....  [Read More]
Posted in: OJP: New Animations Project
 razorace
01-25-2004, 4:12 AM
#65
I think it's because he was the man behind the glassy null....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
01-30-2004, 11:30 AM
#108
I don't exactly matter other than that they contact the group or at least access our source code. :) All my contact information is included with all the releases....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
01-29-2004, 11:27 PM
#106
Nope, doesn't look like it. However, like I stated before, you could ask the auther to come talk to us and we will provide the nessicary changes once they are ready....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
01-29-2004, 9:31 PM
#104
You can have multiple mods installed at the same time but you can only have one running at a time. Please note that I'm refering to actual code mods instead of these "mods" that are just additional vehicles, sabers, etc....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
01-29-2004, 7:10 PM
#101
Well, OJP is open source. Once we get the vehicle fix released, we will be allowing other modders to obtain the fix from us to add to their own mods. And I've never heard of this Strong Forces 2 mod. Do you have a link to it?...  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
01-29-2004, 7:53 AM
#97
OJP Basic doesn't include any gameplay changes. That's the specific reason why it exists in the first place....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
01-29-2004, 1:11 AM
#95
Unfortunately it's too complicated for someone without any coding experience. I should add that the vehicle limit only works when you're running whatever mod has the vehicle limit fix installed. Running basejka afterwards will still result in you hi...  [Read More]
It's also listed in the sound.cfgs that come with the human player models. I assume that's where it's listed for SP's purposes....  [Read More]
BUMPED, because someone is looking for this thread....  [Read More]
Posted in: OJP website
 razorace
01-28-2004, 10:50 PM
#43
jk3files.com is pretty good about hosting. I used them for the MotF website. Do whatever you want for hosting. The primarily reason why I don't handle the website duty myself is because I hate dealing with it. :)...  [Read More]
Page: 67 of 133