Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

razorace

Latest Posts

Page: 69 of 133
Posted in: Basic Idea: Saber color "force"
 razorace
01-14-2004, 11:01 PM
#4
I don't think it's really fair to arbitrially just set the blade color like that. There's a reason why we have it customizable in the first place. :)...  [Read More]
Posted in: Basic Idea: Saber color "force"
 razorace
01-14-2004, 9:27 PM
#2
So, why do you need to force a certain color?...  [Read More]
Posted in: Saber System Redux
 razorace
01-14-2004, 8:49 AM
#4
Well, I'm leaving the view/move lock against terrain on for testing purposes...for now. Plus, (once I get the bugs out) it might be something that we'd want to just leave on. I've set things up so the saber should be scraping unless it's being ramm...  [Read More]
Posted in: Saber System Redux
 razorace
01-14-2004, 1:24 AM
#2
I'll start the discussion by saying that the flaky hit detection needs to be fixed. Towards that goal, I've already created a brand spankin' new trace "type" which I call "real Traces". It's specifically designed to get around on...  [Read More]
Posted in: Saber System Redux
 razorace
01-14-2004, 1:16 AM
#1
Ok, I'm creating a new thread to try to jump start discussion about modding the saber system in response to some creative differences various individuals have been having over it. I'd like to try to keep the discussion focused on specifics instead p...  [Read More]
Posted in: Help with character.menu
 razorace
01-14-2004, 10:21 AM
#5
Well, it's probably possible that you could just hardcode the character.menu to just display the kyle model and automatically make the player model be Kyle's. Is your mod going to use the existing JKO assets files so we don't have to download some m...  [Read More]
Posted in: Next Release Date?
 razorace
01-15-2004, 9:52 AM
#14
Cool. :)...  [Read More]
Posted in: Next Release Date?
 razorace
01-14-2004, 9:50 AM
#11
Teancum, are you talking about the MP menus or the SP menus?...  [Read More]
Posted in: Next Release Date?
 razorace
01-14-2004, 2:12 AM
#8
"Satisfied" as in "I think it's totally done" or "I think the system is complete enough to be enjoyable by the public"? As for betatestings, the objective is three fold: 1. Find bugs. 2. Determine what "works"...  [Read More]
Posted in: Next Release Date?
 razorace
01-08-2004, 10:52 PM
#6
I like the idea of a beta testing team but I don't think we're going to get anyone to do it. If you can find someone that will actually do the work, that would be great. :) On the other hand, if we can't find someone(s) to handle betatesting, we're...  [Read More]
Posted in: Next Release Date?
 razorace
01-08-2004, 7:36 PM
#1
I got several people asking for us to release the next version wave of OJP for a variety of reasons. I think we got enough new stuff to do it but I have several issues: 1. I'm on vacation so I can't really do it until late next week. 2. What about t...  [Read More]
Posted in: I am not anti-Duelers...
 razorace
01-08-2004, 7:46 PM
#9
Marker asked me to comment on this so here's my two cents on it.... Yes, Marker was wronged by Lee's actions, but he needs to forget it, move on, and then never deal with Lee again. Attempting legal action is simply a waste of time and effort since...  [Read More]
Posted in: Transparent flags for CTF
 razorace
01-07-2004, 7:39 PM
#19
I'm guessing that this makes the flag transparent all the time instead of just when you're in third person and you're carrying the flag? If you want, I suppose I could add a minor code fix to OJP so the transparent flag is only seen by the player ho...  [Read More]
Posted in: Basic Submission: True View
 razorace
01-07-2004, 10:20 PM
#13
It was all covered in detail in the MotF manual. I beleive I only missed the definition of one cvar in there. And I also doced the hell out of it for OJP....  [Read More]
Posted in: Basic Submission: True View
 razorace
01-07-2004, 7:09 PM
#11
Originally posted by Marker0077 you could have a models view cfg file that has certain coordinates set by the model name. That's the way it was in MotF and the way it is now. I specifically modeled it after the JediMod stuff so people would underst...  [Read More]
Posted in: The Refre§h Gaming Project
 razorace
01-07-2004, 7:31 PM
#29
Numbers can be deceptive. Especially when you selectively them to prove points or don't even obtane them scientifically. If xmod has increased the popularity of your server, that's great. However, all the number's that I've seen have indicated that...  [Read More]
Posted in: The Refre§h Gaming Project
 razorace
01-06-2004, 11:52 PM
#23
Originally posted by Prime I thought XMod2 was supposed to resuscitate the competative community. Has this not happened? I'm guessing it hasn't. On all the file servers I've seen, xmod downloads seem to have gone down every release. Personally,...  [Read More]
Sounds like a good idea. From what I've seen in the code, it looks like the awards system is still at least partially there....  [Read More]
Posted in: JA Bug: Species Rotation *fixing, need help*
 razorace
01-07-2004, 12:07 AM
#6
Well, the selector still works correctly, right? It's just weird. As such, I might look into it at some point but I'm pretty sick of doing minor bugfixes for now. There's little point of fixing minor issues when gameplay isn't engaging enough to kee...  [Read More]
Posted in: Enhanced WIP & Brainstorming: Saber Throw Mechanics
 razorace
01-14-2004, 2:27 AM
#10
Ok dokie, I'm back from vacation and ready to bust up some code. Kenshire, I know you've been hanging on this for a while and I didn't exactly bail you out. I'm sorry and I hope I can make it up to you. Please contact me thru email, or better yet...  [Read More]
Posted in: Enhanced Add: Make Absorb better
 razorace
01-06-2004, 4:54 PM
#17
Moderator Note: Please remove double/triple posts, thanks....  [Read More]
Posted in: What's New?
 razorace
01-06-2004, 1:43 AM
#35
hmmm, it seems to be an issue of not having read/write access. I'll ask the admin about it....  [Read More]
Posted in: What's New?
 razorace
01-05-2004, 9:59 PM
#33
And why can't you get the icon? Anyway, I'm putting the finishing touches on my port of True View. It's almost a 100% straight port so I haven't added animation data for the new katas and such. So, if anyone wants to volunteer to find the moves that...  [Read More]
Posted in: What's New?
 razorace
01-05-2004, 6:38 PM
#31
I don't see much difference in the scoreboard. It just looks like you changed the background graphic for it....  [Read More]
Posted in: OJP website
 razorace
01-07-2004, 6:55 PM
#36
Uh, both me and Emon have copies. Just PM us with your email and the directories you need....  [Read More]
Page: 69 of 133