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Darth_Linux

Latest Posts

Page: 8 of 14
Posted in: unmodding JO
 Darth_Linux
12-06-2002, 1:31 AM
#5
if you can't get normal JO to play, only DF, then you must have put the DF mod pk3 files in "base" and not "dark". In that case, make a "dark" directory and move the pk3 files from "base" into "dark"....  [Read More]
Posted in: forum idea...
 Darth_Linux
12-06-2002, 1:35 AM
#7
well, The One can pursue this if he wants to, since he is the offical Public Relations dood, but I personally don't have time to actually "moderate" this forum if I'm actually expecting to get the MOD done. If our hosts, JKii.net want's to...  [Read More]
Posted in: Original Dark Forces
 Darth_Linux
12-04-2002, 2:51 AM
#2
thanks stick around. Sometime next year we'll be ready for public beta although you 'll have to do a LOT of downloading!!...  [Read More]
Posted in: Mod legal???
 Darth_Linux
12-04-2002, 5:31 PM
#6
Thanks Michael!...  [Read More]
Posted in: Mod legal???
 Darth_Linux
12-04-2002, 2:43 AM
#4
My firm belief is that this MOD is completely legal for the following reasons: 1) users MUST own Jedi Outcast to play the MOD 2) the MOD does not in anyway modify the original Jedi Outcast pk3 files, .dlls, or .exe files 3) we give FULL credit to al...  [Read More]
Posted in: a map?
 Darth_Linux
12-04-2002, 12:30 PM
#6
since we'll be sticking to the original as far as secrets go, you should be able to find them all by using this: http://www.geocities.com/darkforces_faq/dfhead.html...  [Read More]
Posted in: A little yellow light...
 Darth_Linux
12-04-2002, 12:28 PM
#4
the rocks should have the same "skin" as the ground outside. I did change them about a week before the release. Perhaps MilesTeg you have the older skin from Fracman still??...  [Read More]
Posted in: Hey guess what
 Darth_Linux
12-04-2002, 12:33 PM
#8
Originally posted by Perfect Chaos If anything you should be warning the team that is making a Dark Forces II mod, in which the game is a lot newer. Now that mod does have a chance to get in problems which is why this team refused to alliance with t...  [Read More]
Posted in: Detail in Exterior Areas (for final release)
 Darth_Linux
12-04-2002, 11:51 AM
#7
Kyle's reflection is really just a shader trick - you could put that reflection image on a toilet seat if you wanted to . . ....  [Read More]
Posted in: df mod
 Darth_Linux
12-04-2002, 12:38 PM
#3
we've adjusted the gravity so that you can make the same types of jumps that existed in DF (long ones) but other than that we are not messing with things. This is a MOD, not a total conversion, so we aren't replicating every little nuiance of an anc...  [Read More]
Posted in: Concusion Rifle (spoilers)
 Darth_Linux
12-04-2002, 12:39 PM
#3
Originally posted by michael_collins The concussion rifle in DF and JK are practically two differnet guns, in DF they pretty much focus in on enemies and engulf them in blue flame, while in JK they fire somewhat similar to the Merrson missle in JO,...  [Read More]
Posted in: soemthing i noticed
 Darth_Linux
12-03-2002, 1:42 PM
#3
xcountryman is correct. Weapon editing is in progress and I didn't feel it necessary to remove some initial edits to the weapons from the demo, since techinically those weapons should not exist in the demo and the only way to see those changes is to...  [Read More]
Posted in: Just a question of the making of this mod...
 Darth_Linux
12-04-2002, 12:36 PM
#6
Originally posted by Katarn07 I mean the architecture in Radiant. No new textures applied. When a map says 10 or 25 perxent, I'd like to know what exactly that means... Music, sound, models, architecture (sectors as called in JED), scripting, etc, e...  [Read More]
Posted in: Just a question of the making of this mod...
 Darth_Linux
12-02-2002, 11:10 PM
#2
thanks for looking for help for us - we need it. I can't give you an exact time per level type of answer though - we were adjusting the map scripts and errors up until the last day and we were doing textures up until the last week, so each takes ab...  [Read More]
Posted in: Just got done with...
 Darth_Linux
12-02-2002, 11:07 PM
#7
what immolated yoda said - you have the jar jar sounds on your pc somewhere, they sure as hell aint in the MOD . . ....  [Read More]
Posted in: How did you?
 Darth_Linux
12-02-2002, 12:30 PM
#3
you edit /ext_data/weapons.dat to modify the firing time. You have to compromise between how fast you want it to fire and how long the firing sound is, otherwise you can cut the sound off before it has completed . . . when that happens, JO sometimes...  [Read More]
Posted in: Idea/Suggestion
 Darth_Linux
12-02-2002, 11:14 PM
#6
all the modelers are free to release their models to the public. I believe Infinity is still working on the "final" Kyle and Corto is going to fix a couple of minor things with the Commando and then release that publicly, so keep yours open...  [Read More]
Posted in: Fists
 Darth_Linux
12-01-2002, 1:30 PM
#1
in case any one was wondering, the Fists in the demo are straight out of JO, so whatever you think of them, that's what they are in the regular game. Technically fists are a cheat, and are not supposed to be there except when you have the light goggl...  [Read More]
Posted in: Code Cards
 Darth_Linux
12-01-2002, 3:39 PM
#4
nope, it can't . . . we're using the Wired Lamp code and that should do the trick....  [Read More]
Posted in: Code Cards
 Darth_Linux
12-01-2002, 1:25 PM
#2
The death star plans sitting in place of Force Heal was a cheap hack since we weren't modifying the game source for the demo version. In the complete version of the mod, we'll fix up the UI so we have expanded inventory, special items like the plans...  [Read More]
Posted in: Use on a Mac
 Darth_Linux
12-01-2002, 1:22 PM
#3
only problem with that solution is that you have to move those pk3 files around everytime you want to play JO. It might be an issue with the patch level of the Mac binary. Windows is at 1.03 for single player, which added a MOD directory that actual...  [Read More]
Posted in: FEEDBACK: secbase - lack of detail etc.
 Darth_Linux
12-01-2002, 3:38 PM
#21
Originally posted by Master Toddy - stuff like little streams and waterfalls. this would flood the secret base! As for the music, leave it the way it is except for the midi Star Wars theme - replace it with the orchestrated version. That's about...  [Read More]
Posted in: FEEDBACK: secbase - lack of detail etc.
 Darth_Linux
12-01-2002, 1:34 PM
#19
they are as green as I could make them. the algorithm used by the shader for the goggles is a nightmare to adjust, so what it is now is probably the best it will be. remember, this is NOT a total conversion replicating every detail. It's a MOD desig...  [Read More]
Posted in: Old School Scream!!!
 Darth_Linux
12-01-2002, 3:33 PM
#13
actually they are copyrighted - they can be bought as a collection of sounds (called a "library") and then included in whatever you want. Some examples are the scream obviously, the sounds the "scratchers" make in Heretic can be h...  [Read More]
Posted in: Moldy Crow
 Darth_Linux
12-01-2002, 1:14 PM
#48
Originally posted by ImmolatedYoda yeah, i think i remember from DF there was an engine sound when the MC came down to land, twas pretty cool. dont remember it from the demo tho. The Moldy Crow landing sound is actually included in the demo, but M...  [Read More]
Page: 8 of 14