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Darth_Linux

Latest Posts

Page: 9 of 14
Posted in: FEEDBACK: secbase - lack of detail etc.
 Darth_Linux
12-01-2002, 1:11 AM
#15
Originally posted by Magic_Al`s DF On the other hand, I'm also in favor of respecting the movies over Dark Forces when it comes to visuals, so if it can be determined that something in DF is trying to look like a specific object or design from the...  [Read More]
Posted in: FEEDBACK: secbase - lack of detail etc.
 Darth_Linux
11-30-2002, 12:53 PM
#6
Originally posted by IS_Raptor3k ****(uses force)Yes, you will change the music.... the music is half the charm of Dark Forces . . . it isn't going to be changed....  [Read More]
Posted in: a wierd bug
 Darth_Linux
11-29-2002, 1:31 PM
#2
not without more details - are there some errors in the console? does the game dump back to the runtime console?...  [Read More]
Posted in: Destroyable lights?
 Darth_Linux
11-29-2002, 1:19 PM
#5
there are tons of breakable objects in DF. We may try and do that with JO, but I'll have to see how much work it will involve . . ....  [Read More]
Posted in: problem with the demo
 Darth_Linux
11-29-2002, 1:30 PM
#5
the "weapon firing force" error is definately due to needing the 1.03 or 1.04 patch. We did mention this numerous times that you need the patch to play . . . ....  [Read More]
Posted in: 3 screenshot done by me. + what i think.
 Darth_Linux
11-28-2002, 6:42 PM
#4
you loaded the mod wrong somehow because you don't have the correct blaster rifle - you have JO's still . . ....  [Read More]
Posted in: My review of the mod:
 Darth_Linux
11-28-2002, 1:36 AM
#2
Originally posted by Master Toddy I've played through the secret base level twice already (and had a friend over who is a Dark Forces fan and showed it to him), and I must say that you guys have done an awsome job on this mod. This is one of the mos...  [Read More]
Posted in: Just to say
 Darth_Linux
11-27-2002, 10:48 PM
#2
thank YOU for letting us use the OPT model in the first place!!...  [Read More]
Posted in: Odd bug with the demo
 Darth_Linux
11-29-2002, 1:35 PM
#15
Originally posted by Perfect Chaos Yeppers, that was the problem. Man I must say I am not very skilled at JO single player... it seems you gotta pinpoint your shots or else it will "miss" the enemies. Recently I re-played Quake I for the f...  [Read More]
Posted in: Sound idea
 Darth_Linux
11-27-2002, 11:51 PM
#6
it's random . . ....  [Read More]
Posted in: Sound idea
 Darth_Linux
11-27-2002, 10:47 PM
#4
Being the person responsible for the sounds, I'll probably take the time to extract the sounds from Jedi Knight and sort them all out, finding which are exact duplicates but better quality. I thought about being very anal about replacing every possi...  [Read More]
Posted in: I'm going to try the demo now
 Darth_Linux
11-27-2002, 12:36 PM
#2
come again?...  [Read More]
Posted in: Secret Areas...
 Darth_Linux
11-29-2002, 1:37 PM
#24
there aren't any easter eggs in the demo, just the same secrets that were in the original, although one secret isn't labled as such, you just find something useful in a very dark place....  [Read More]
Posted in: The DEMO is out!!!!
 Darth_Linux
11-27-2002, 12:50 PM
#23
Originally posted by KMan Also, making your own textures for this would make it look far less dated than using the old textures from Dark Forces and Jedi Kight. umm . . . we did . . . browse through the texture directory of the pk3 file and look...  [Read More]
Posted in: The DEMO is out!!!!
 Darth_Linux
11-27-2002, 12:17 PM
#22
Originally posted by michael_collins im irish so i dont celebrate thanksgiving but just for u guys i will.............yess!!!!!! well there you go, now we've spread the spirit of thanksgiving over to Ireland and beyond - give thanks for life, food...  [Read More]
Posted in: The DEMO is out!!!!
 Darth_Linux
11-26-2002, 11:59 PM
#1
Come and get it . . ....  [Read More]
Posted in: Compatability
 Darth_Linux
11-27-2002, 12:55 PM
#7
if you run the MOD from the options > mod menu, the opening cinematic is not shown. You have to run the JK2 game directly and use the +set fs_game option to tell it to look in the "dark" folder. doing so will then show the opening cinema...  [Read More]
Posted in: Compatability
 Darth_Linux
11-27-2002, 12:03 AM
#5
There is nothing "win32" specific in the demo. If the MAC version of Jedi Outcast will read pk3 files (which are just zip files) then the demo will work on Mac with no problem. The demo is ZIPped and not SITed, so you'll have to find an unz...  [Read More]
Posted in: WAIT!!! Means No Light Saber ??
 Darth_Linux
11-17-2002, 3:02 PM
#10
Originally posted by The_One We've talked about this before, and the reason for not doing so really comes down to our own selfishness. Due to the nature of their project, and the fact that JK is commonly available in shops and makes a fair deal o...  [Read More]
Posted in: WAIT!!! Means No Light Saber ??
 Darth_Linux
11-16-2002, 11:54 PM
#2
right . . ....  [Read More]
Posted in: For Katarn07. and everyone else too
 Darth_Linux
11-10-2002, 4:55 AM
#1
here you go we are real close - as you can see, the HUD still isn't finished, nor are a few textures, but everything else is ready . . . just waiting on artwork. http://12.230.35.35/pub/df/dont_get_caught.jpg http://12.230.35.35/pub/df/mc_arrival.j...  [Read More]
Posted in: Question about the release date of the Demo
 Darth_Linux
11-13-2002, 12:05 PM
#12
the tentative release date for the demo is: drum roll please November 27th . . . . Happy Thanksgiving!...  [Read More]
Posted in: A word of warning about the demo
 Darth_Linux
11-09-2002, 3:42 AM
#1
you will need the 1.04 patch installed to play it . . . it's based upon that, and since it's a SP mod, we don't really care about whatever problems the 1.02 or 1.03 or 1.04 patch introduces/fixs/causes in MP play. If you want to play the demo, you MU...  [Read More]
Posted in: That spooky DF music
 Darth_Linux
11-09-2002, 3:40 AM
#5
MIDI music sounds as good as the samples you give to it to play. We have given the MIDI some of the best instrument samples you can get, recorded to MP3 and included in the pack file . . . just you wait ;-)...  [Read More]
Posted in: Moldy Crow
 Darth_Linux
11-27-2002, 11:52 PM
#42
that's a good idea I'll see if we can make that happen . . ....  [Read More]
Page: 9 of 14