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Darth_Linux

Latest Posts

Page: 6 of 14
Posted in: Weaponry
 Darth_Linux
03-08-2003, 12:20 PM
#2
thanks Temujin skin progress on the weapons is coming along. We've only got a couple of guys doing weapon skins and one of them is really busy with college right now, so progress is slow. As soon as we get one finished you can be assured there will...  [Read More]
Posted in: Ramsees Hed...some...more thoughts.
 Darth_Linux
03-08-2003, 12:29 PM
#14
I can't think of a way to make this level realistic without the alarm panels. Seriously. I mean who can waltz onto a ship, kill the entire crew, plant a tracking device and then leave, and absolutely no one investigates or locks down the ship?? I'l...  [Read More]
Posted in: Ramsees Hed...some...more thoughts.
 Darth_Linux
03-02-2003, 11:06 AM
#5
thanks for the suggestions on this level. It certainly has some weak points. Perhaps we could add an objective: "Attach Tracking Device" "Avoid Detection" we can place those alarm panels all over the ship like they had on the Do...  [Read More]
Posted in: Faithfulness to the original
 Darth_Linux
03-02-2003, 11:17 AM
#15
the MOD will be as faithful as we can make it be while keeping it within the confines of Jedi Outcast's functionality. We aren't aiming to make a total conversion where every last detail is recreated. That's why the menus aren't identical, the credi...  [Read More]
Posted in: Conversations between NPCs
 Darth_Linux
03-02-2003, 11:22 AM
#12
Okay, we'll officially have a Stormtrooper Dialog Contest. Talay would be a good level to overhear some conversations. The outside areas of Gromas Mines and Robotics Facility might be good too. Tom Resnick has done voice over work before and offere...  [Read More]
Posted in: Anoat City....some thoughts.
 Darth_Linux
03-02-2003, 11:11 AM
#5
From what my interpretation of the level is, the Sewers level is actually a sewage treatment plant outside of town. It isn't a city unto itself or in a city. You don't find sewage treatment plants right in downtown, they are out on the outskirts for...  [Read More]
Posted in: Congrats on a great mod
 Darth_Linux
02-22-2003, 1:06 AM
#3
thanks Storm!...  [Read More]
Posted in: Suggestion for a new cutscene.
 Darth_Linux
03-02-2003, 11:35 AM
#7
Originally posted by The_One We see Mohc board the shuttle and fly off. Then, we see Vader and just before he walks off, he says "I feel a presence I've not felt since..." (he is referring to Katarn's father) We then see Vader look around...  [Read More]
Posted in: Suggestion for a new cutscene.
 Darth_Linux
02-22-2003, 1:08 AM
#2
we've been thinking about doing the "Gear Up" cutscene but haven't done much beyond talk about it . . . I'll let you know if it starts production....  [Read More]
Posted in: Simple Questions
 Darth_Linux
02-20-2003, 12:41 AM
#2
perhaps - we'd have to finish the Katarn model though of course. A patch is in the works, but there are some hold ups and the team is quite busy with real life obligations as well. I plan on taking Spring Break to really churn out some new stuff, hop...  [Read More]
Posted in: Few Suggestions
 Darth_Linux
02-15-2003, 9:44 PM
#10
yes I've fixed the officer blaster color. If we ever get a decent build of the EAX file for the map then we can release the patch. Also the Arc hammer music wasn't done by Lund, it was by Benevolence, but that's nothing critical....  [Read More]
Posted in: Dark Forces Critique
 Darth_Linux
02-08-2003, 7:06 PM
#7
aer you sure you have your texture detail set to "very high" - anything less and you are missing out. please enable the detail shader setting as well. You may be embarassed to find that it was your game settings that made it look bad and no...  [Read More]
Posted in: Dark Forces Error
 Darth_Linux
02-08-2003, 7:08 PM
#5
are you running the MOD with with jk2sp.exe or jk2mp.exe? That error sounds like a MP binary error to me . . ....  [Read More]
Posted in: A tecnical problem
 Darth_Linux
03-02-2003, 10:59 AM
#5
apply the 1.04 patch and try again. if that doesn't work, uninstall Jedi Outcast completely, reinstall, repatch and then reinstall the MOD. Firing Force Parameter is the thing the adds force feedback to certain types of game controlers and it was a...  [Read More]
Posted in: A tecnical problem
 Darth_Linux
02-09-2003, 5:34 PM
#3
you need the 1.03 or 1.04 patch - this is in the readme file and on this forum . . ....  [Read More]
Posted in: idea for talay(may be too over the top)
 Darth_Linux
01-18-2003, 3:23 AM
#5
anyone play the original system shock game?...  [Read More]
Posted in: Civies!
 Darth_Linux
01-13-2003, 12:49 AM
#13
I don't think we'll be adding ANY civies to the Talay level . . . doesn't make any sense....  [Read More]
Posted in: Civies!
 Darth_Linux
01-11-2003, 1:02 PM
#3
Don't forget the bar in Talay Tak Base filled with imperials and roasted rebels . . . It would probably be cool to add some NPC civilians to the bar on Nar Shadda . . ....  [Read More]
Posted in: Poll: Where was my suggestion as an option???
 Darth_Linux
01-10-2003, 3:31 AM
#22
I think he meant to say "we're just *talkin* about changing skins, not weapons" . . . everyone's opinions are valued of course. Right now these aspects are so far off in the future for the project I really am not concerned too much about t...  [Read More]
I don't think there will be a way to keep the original JO weapons around. We are pretty much replacing them outright with new behaviors and code. We are currently trying to see if there is enough room in the player state to add in a couple of new typ...  [Read More]
Posted in: Easter eggs
 Darth_Linux
01-18-2003, 3:26 AM
#6
maybe we'll place a computer monitor in the bunny shaped cave with a display showing an image of the original map overlay screen . . . might be cool in a retro kinda way. I wonder if we can model an old 486 tower with vga monitor . . ....  [Read More]
Posted in: The MIDI music
 Darth_Linux
01-22-2003, 8:43 PM
#27
Originally posted by Tzar Sectus That sound clip sounds simply amazing, Lundquist, I hope you're not losing motivation for this project. It'd be awesome to hear the final soundtrack. -Remi Hi Remi - long time no hear. Care to join us with the cod...  [Read More]
Posted in: Fists
 Darth_Linux
01-31-2003, 10:38 PM
#17
most likely . . ....  [Read More]
Posted in: Downloads Section of Website
 Darth_Linux
01-13-2003, 1:19 AM
#48
Originally posted by Katarn07 Are you updating all of the music, or not? It sounded good. Add the real SW theme before it, and it sounds movie like! Yeah, the opening music for the Demo was close but not quite right - but we got that fixed now. K...  [Read More]
Posted in: Downloads Section of Website
 Darth_Linux
01-11-2003, 10:21 PM
#40
Originally posted by Katarn07 Will we be getting a soundtrack for download or not? It'd be really cool to have before the release, just because the release is still sometime away. Once your done, I think you should zip all of the mp3s up and offer...  [Read More]
Page: 6 of 14