Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darth_Linux

Latest Posts

Page: 12 of 14
Posted in: So how are ya gonna do the voices?
 Darth_Linux
10-04-2002, 7:43 PM
#4
we're using the originals because from what I've seen people have re-released the voice files in various formats and in various Dark Forces Mods and LEC didn't seem to mind at all. This is a free MOD so we shouldn't have any legal problems....  [Read More]
Posted in: DFII MOD demo vs Original DF demo
 Darth_Linux
09-29-2002, 8:26 PM
#9
sorry we cannot yet set a release date for the demo. It's inching closer and closer but due to people leaving the team unexpectedly, we are really behind in a couple of crucial areas . . . stay tuned!...  [Read More]
Posted in: DFII MOD demo vs Original DF demo
 Darth_Linux
09-29-2002, 2:45 AM
#3
the demo will just be the regular first level, no extras. It's basically just to get a sample of what is to come out to the public and show that this is a viable mod . . ....  [Read More]
Posted in: About the fist
 Darth_Linux
09-30-2002, 4:15 PM
#12
geez, I said they don't on stormtroopers in my tests! . . ....  [Read More]
Posted in: About the fist
 Darth_Linux
09-30-2002, 11:30 AM
#10
we'll get the fists working . . . no worries...  [Read More]
Posted in: About the fist
 Darth_Linux
09-29-2002, 8:27 PM
#6
I only tested on a stormtrooper and it didn't seem to do anything . . . I didn't say how thorough my test was, just that from what I experienced they had no effect . . ....  [Read More]
Posted in: About the fist
 Darth_Linux
09-28-2002, 7:37 PM
#2
probably not for the demo since it probably requires editing the source code, and we aren't touching that until after the demo is released....  [Read More]
Posted in: gamma
 Darth_Linux
09-29-2002, 8:28 PM
#6
Originally posted by michael_collins This is gonna get fixed thou isnt it ? of course....  [Read More]
Posted in: gamma
 Darth_Linux
09-28-2002, 7:36 PM
#3
yeah, that's the problem - these maps are in progress and usually have leaks, so the map doesn't light properly and everthing is over bright....  [Read More]
Posted in: WHen is it due
 Darth_Linux
09-25-2002, 3:20 PM
#5
Originally posted by Alex_P47 are all the objects (keys, models, etc.) created for the 1st level? nope . ....  [Read More]
Posted in: WHen is it due
 Darth_Linux
09-25-2002, 12:56 PM
#2
complete game Fall 2003, demo in Fall 2002...  [Read More]
Posted in: I'll be your Misc. man (DAK)
 Darth_Linux
09-25-2002, 12:58 PM
#3
Thanks DAK - there's plenty to due, especially after the demo comes out so hang in there! Dave...  [Read More]
Posted in: Questions
 Darth_Linux
09-24-2002, 1:29 PM
#3
see the pic of Kyle on the main Dark Forces site (http://darkforces.jediknightii.net) and that will give you a good idea about what our Kyle will look like....  [Read More]
Posted in: Sounds...
 Darth_Linux
10-09-2002, 2:19 AM
#17
the game music is an entirely different issue from sound, and is answered quite thoroughly in the FAQ....  [Read More]
Posted in: Sounds...
 Darth_Linux
10-08-2002, 5:09 PM
#13
if the Mac sounds are a higher quality than 8bit mono (and what isn't?) then we could use them, but you must extract them all to windows .wav format (NOT voc) and put them in an archive and i can make arrangements for you to upload. Otherwise, we are...  [Read More]
Posted in: Sounds...
 Darth_Linux
09-24-2002, 1:28 PM
#5
from my tests, the fists don't do anything to stormies by default, so I don't think we'll change them....  [Read More]
Posted in: textures
 Darth_Linux
09-25-2002, 1:16 PM
#7
www.gimp.org...  [Read More]
Posted in: I am really looking forward to the DF Mod
 Darth_Linux
09-23-2002, 7:08 PM
#6
the link is in my post . . ....  [Read More]
Posted in: stormtroopers and officers.
 Darth_Linux
09-25-2002, 1:00 PM
#16
even on kejim post after you enter the 3 imperial codes and you head back towards the surface the room you had cleared out earlier is now populated with stormies again, so it isn't a respawn but a trigger spawn...  [Read More]
Posted in: cheats.
 Darth_Linux
09-27-2002, 11:43 AM
#32
you *may* be able to cheat in the demo since the code is straight from JO in every way. still it's pretty pointless because it's such a small and easy map . ....  [Read More]
Posted in: cheats.
 Darth_Linux
09-27-2002, 11:42 AM
#31
Originally posted by JEDI OUTCAST who give a stuff what the mod makers think. they need to know what the people want. this isn't the MOD you are looking for . . . you can go about your business . . . move along . . ....  [Read More]
Posted in: cheats.
 Darth_Linux
09-25-2002, 6:14 PM
#22
maybe we can make a seperate menu option or something that allows you to choose which game style you want to play. It might take two sets of maps/map scripts though to make it work correct, which sounds problematic at first . . . I'll keep it on the...  [Read More]
Posted in: cheats.
 Darth_Linux
09-24-2002, 1:26 PM
#13
bah nothing, Dark Forces rocks . . . 8^P Here's the link to the team that is doing Jedi Knight . . . http://www16.brinkster.com/primesghost/...  [Read More]
Posted in: cheats.
 Darth_Linux
09-23-2002, 7:11 PM
#9
remember we are trying to make the game like the original - Kyle didn't have a lightsaber or force powers at this point in his life . . . ....  [Read More]
Posted in: Moldy Crow
 Darth_Linux
10-09-2002, 2:20 AM
#10
yes its the Xwing Alliance one being ported over to MD3...  [Read More]
Page: 12 of 14