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Re-Skin problem

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 Fallen Guardian
01-16-2011, 11:06 PM
#1
So I was fooling around with a skin in Kotor 1 and trying to get Shem's skin on the helmet-less Mandalorian armor model and it worked fine until I tried to put it on a custom head. Then it just ends up being all shiny and black instead of the actual skin. Here is a pic. In the appearance.2da file everything is labeled correctly. ModelBtex is labeled Unique_Valins and the skin is labeled Unique_Valins. The skin name inside the model itself is also labeled correctly.
Here are pics of my model files my appearance.2da and what the armor looks like when it is all messed up.

http://i55.tinypic.com/k972c8.jpg)

http://i55.tinypic.com/209hid3.jpg)

http://i55.tinypic.com/qmxv10.jpg)

Can anyone help?
 Dak Drexl
01-16-2011, 11:11 PM
#2
Try adding "01" to the end of your .tga. When you have a .2da entry that corresponds to a texture, you need a number at the end. (ex. if your 2da entry is pmblm then your texture should be pmblm01)

Also, where'd you get that model?
 Fallen Guardian
01-16-2011, 11:58 PM
#3
You. I was just seeing what I could do with it. I'm not going to release it as something new or anything. Thanks for your help.
 Dak Drexl
01-17-2011, 12:03 AM
#4
Haha I was just wondering, feel free to play around with it or release it as you like :)

Glad I could help!
 Fallen Guardian
01-17-2011, 12:05 AM
#5
Oh thanks man. I was going to ask you to use it anyway. Thank you so much.
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