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So have you ever made a custom weapon or headgear and noticed that once you get it in-game, it looks fine in the sunlight, but the second you take it into a darker room or face it away from the sun it gets almost too dark to see? Well there is one ve... [Read More]
You probably need to get it into -ascii format or something similar. I'll do some digging for you real quick, I came across something that might be helpful or maybe not. http://www.lucasforums.com/showthread.php?t=146669&highlight=adding+grass... [Read More]
You really don't want to use the ktool module editor, nobody really does. Here are some tutorials you should find most helpful: http://www.lucasforums.com/showthread.php?t=175095&highlight=module+reskinning+tutorial http://www.lucasforums.com/s... [Read More]
Well I'm not exactly sure what you're trying to accomplish, but couldn't you just edit the cutscenes themselves? And once again, I'm not sure how cutscenes work, but if you can get the cutscene file into a format compatible with a film editing progra... [Read More]
If you look in the module files (I can't remember if it's in the .git, .are, or .ifo, but it's one of those) you'll see an "onenter"" string name with the script name in the field.... [Read More]
Probably not because it's more than likely a shared texture. I'm sure you could import the model into gmax, edit it out, and re-export it; nothing heavy.... [Read More]
That's not why. If that were so, then 1. all heads would have the line and 2. all body models would also have the line; they are half-mapped too. It seems that it only happens with certain computers, too.... [Read More]
Lot's of in-game models just have that line and I really don't know of a way to fix it. In my opinion it's not so annoying and I can live with it, but I can see how it's annoying to lots of other people.... [Read More]
Who? I don't think I've seen them post anything on the forums ever. Because you haven't been here very long... Drewton is the master of high-res textures while Xarwarz is an incredible from-scratch texturer.... [Read More]
I have the same problem with my mod, but it's only one line of dlg that skips. It worked fine until I put VOs and .lips in. Then it started to skip. So I'm curious, does this dlg have any lips yet?... [Read More]
Any idea on how to remove the Waypoint part of the script so you just warp to the default spawn point on a module? It'll just look like this: void main () { StartNewModule ("Module"); }... [Read More]
I think you're supposed to put the waypoint coords in the script. void main() { StartNewModule("modulename", "", "", "", "", "", "", ""); } (Taken from Stoney's reply... [Read More]
I do like the short-haired version better. The only problem with the long-haired one is the sideburns... fix those and I think you're good to go.... [Read More]
Just want to let everyone know I updated this with a fix that stops crashing when equiping on male PC's. Download 2.1 here: http://deadlystream.com/forum/files/file/62-daks-armored-robes-21/ Also updated the link on the first post.... [Read More]
I actually think the opposite. I like the sword but think the gun looks messy. That's not your fault though, the gun's mapping just sucks horribly. I do think you could benefit from new models but if that's not something you want to do I understand.... [Read More]
Well heads are easy to rescale since they are one piece. Just select all the verts and select the "select and scale" tool (90% sure that's what it's called) at the top toolbar. Then just drag it down with all your verts selected and you... [Read More]
I'm so glad you're doing this! Like you I played around with this alien heads thing a while back (here) (http://knightsoftheoldrepublic.filefront.com/file/Daks_Fully_Playable_Duros;115423) only to find no good way of making it fully possible. But we... [Read More]
Looks nice, the voiceovers are really great sounding. Is the video supposed to stop at 1:15? Also I think I see the Miraluka headgear, neat :thmbup1:... [Read More]