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Making things Inivsible.....How?

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 Erronis
03-09-2008, 12:06 AM
#1
Can someone teach me how to make things invisible? I want to remove Handmaiden's hood and that Butt-cape on the Jal Sha armor. I have Photoshop Cs and I know it can be done, but I can't figure out how.

Please don't refer me to another tutorial. I read them all and would prefer one-on-one advice.

Thanks.
 DarthJebus05
03-10-2008, 8:13 AM
#2
Try removing the textures from the game files.
 stoffe
03-10-2008, 8:55 AM
#3
Can someone teach me how to make things invisible? I want to remove Handmaiden's hood and that Butt-cape on the Jal Sha armor. I have Photoshop Cs and I know it can be done, but I can't figure out how.


If there is something modeled/textured behind the part you want to remove you can make that part transparent by giving it a full black alpha channel in the texture. This won't work if there is nothing behind though, then it will just cause you to see straight through the model.

In those cases you'd have to modify the model itself to create something there.
 Erronis
03-10-2008, 6:29 PM
#4
Okay, But how can I work with Alpha channels? Do I have to do something special, or is it as simple as painting it pure black? If it is, I'll kick myself.
Either way, thanks for the input.
 Quanon
03-10-2008, 6:59 PM
#5
Okay, But how can I work with Alpha channels? Do I have to do something special, or is it as simple as painting it pure black? If it is, I'll kick myself.
Either way, thanks for the input.

Yep, if you just paint a part black in the alpha channel it should be completely invisible.

THat is if the model doesn't have a .txi file.
These say what effect should be used on the alpha channel.
Though standard it uses this Invisible effect.
So you do not need to worry about that.
 Erronis
03-10-2008, 7:42 PM
#6
What do you mean "in the alpha channel?" That's where I'm lost, I don't understand channels. at all.
 Sithspecter
03-10-2008, 8:00 PM
#7
What you could do instead is use the MDLOps renamer function to just simply remove the applied texture from the parts of the model you want.
 Erronis
03-10-2008, 8:10 PM
#8
How would I do that?...You have to simplify things as I'm still in the learning process.
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