Almost any modeling software can open a .3ds these days.
Why don't you make your own?
Sorry but I only just noticed that you typed that. How the heck do u make your OWN textures?
*Topic* Wow guys, great hilts! I love yours SS!
Sorry but I only just noticed that you typed that. How the heck do u make your OWN textures?
The power of Photoshop is a grand thing to behold.
Don't remember if this has been asked before.
But, are any of the sabers going to be curved like Dookus or Assajjs?
PS: if you need ideas for the remaining hilts, these are the links to a couple of sites where you can find pics of custom hilts.
http://www.advanced-light.com/)
http://www.freewebs.com/genesis_sabers/galleryoftheold.htm)
Hope this helps a bit.
You're the first to ask Danyael. :)
Urmm... I hadn't really thought about it to be honest.
I'll definitely take that idea under advisement though.
Thanks for the links aswell. :)
No prob.
Anything to make this mod as good as it can be.
I`ve got an idea, you can get Rosey from the jedi of the endar spire (a loooong time with the lightsaber with no use) and use it in dantoine, maybe you can build Revan's Saber
You got Rosey on Dantooine. :)
I was wondering if this would be compatible with Shem's Super Enhanced Mod and Ulitmate Sound Mod. What I mean by compatible is that these sabers will be as powerful as sabers in that game are enhanced. If it is compatible I will be downloading this mod no matter what. And I love the skins especially the Tormenter.
Urmm... Not sure what you mean, but I can guarantee that this mod will be useable with other mods thanks to TSLPatcher.
Im think he wants the sabers atack 60-90
This one is Darth Malaks implement for destruction. :D
Wow, that one is very nice.
Amazing as always, Quanon.
Not one you'd want to sit on eh? :xp:
Those spikes look painful. ;)
On-topic:
I know updates have been thin on the ground recently, and thats because I have been busy with school.
Expect new renders etc this weekend.
Nobody said that the siht lord were brilliant
Eh DingDong, you gonna give me that model and UV Map before I have to call in some of my... friends?
It does look pretty sweet, but perhaps a tad too long for a standard single-saber? Either of the two 'hilts' that appear to comprise it would look pretty sweet with as a hilt on its own!
Eh DingDong, you gonna give me that model and UV Map before I have to call in some of my... friends?
The one I was planning on sending you is proving hard to map.
I'm working on it though.
Just thought of something, Malice might look a little better with a long blade.
Just thought of something, Malice might look a little better with a long blade.
I thought the same thing! Gr8 hilt anyway Q!
The one I was planning on sending you is proving hard to map.
I'm working on it though.
How many sides are you using for the cylinder?
It does look pretty sweet, but perhaps a tad too long for a standard single-saber? Either of the two 'hilts' that appear to comprise it would look pretty sweet with as a hilt on its own!
Well DDD said it was something for Malak.
And I thought Malak is one of the biggest human models in the game.
So a big lad would properly use a longer hilt and blade...
Though I admit the player holds the blade pretty close to the emitter.
I think its possible to change where the player holts the hilt.
I might look into this.
Does KotOR use those little arrows to show where the hands go like Jedi Knight does?
wow that malice is one sweet lookign saber hehehe definately scream sith thats for sure!!
I think its possible to change where the player holts the hilt.
I might look into this.
I think that's the Pivot Point. :)
@Modest Mouse
No it doesn't. :)
Just had a brainwave.
I just thought that I should make a weapon for Marka Ragnos.
Anyone who has played JA should recognise it.
I'll make his Force Scepter, but instead of the beam draining force energy, the beam will be a saber blade.
Thoughts?
I think its possible to change where the player holts the hilt.
I might look into this.
Reposition the hilt along the Z axis relative to the Aurora base. I've done this with some of the Anakin style hilts to closer match the way it's gripped in the movies. The default KOTOR hilts are gripped closer to the emiter.
I was wondering if this would be compatible with Shem's Super Enhanced Mod and Ulitmate Sound Mod. What I mean by compatible is that these sabers will be as powerful as sabers in that game are enhanced. If it is compatible I will be downloading this mod no matter what. And I love the skins especially the Tormenter.
Sorry I didnt mean in that game I meant in that mod by Shem. And I I recall wernt the attacks 38-56 In that mod I mean. Thanks and I hope you understand what I meant.
It mod the core or the .uti?
Here's a little saber that I've whipped up in my down time. It's called 'Jolly Roger.' What do you think?
http://i269.photobucket.com/albums/jj73/Sithspecter/skullsabers.jpg)
That looks pretty nice.
Where's the blade gonna come frome though?
Two blades coming out from the eyes.
Oh.
That might look pretty good.
Yeah, but they will probably be spaced out a bit more to look better.
Kinda like the forked saber?
Only with the blades a little closer together.
Yes. I've asked Oldflash, and he said there was no problem if I did it.
SS...
WOW!
Niiiiiiiice hilt!
Here's a little saber that I've whipped up in my down time. It's called 'Jolly Roger.' What do you think?
http://i269.photobucket.com/albums/jj73/Sithspecter/skullsabers.jpg)
Wow, you could have that lightsaber hidden in a skeleton utp or something :lol:
Can this be say, one of the dead people from the Valley of the Dark Lords? That would technically be on a skeleton and it would be easy to get. I'm going to make it to where both Lightsiders and Darksiders can use it.
Also, I'm going to have to re-do the mapping on it, unless someone can tell me how to make lightsabers with multiple meshes?
Can this be say, one of the dead people from the Valley of the Dark Lords? That would technically be on a skeleton and it would be easy to get. I'm going to make it to where both Lightsiders and Darksiders can use it.
Also, I'm going to have to re-do the mapping on it, unless someone can tell me how to make lightsabers with multiple meshes?
Euh, some of my sabers are made of multiple meshes, well they were made out of seperate parts.
What I did before mapping, is just use Attach in Editable Mesh/Poly.
That button makes two loose objects to one, even if there's like a zillion miles of space inbetween them.
So I use Attach and then start the mapping.
Kotor doesn't seem to mind.
And cool looking skull things :p
Can this be say, one of the dead people from the Valley of the Dark Lords? That would technically be on a skeleton and it would be easy to get. I'm going to make it to where both Lightsiders and Darksiders can use it.
Also, I'm going to have to re-do the mapping on it, unless someone can tell me how to make lightsabers with multiple meshes?
There are dead people in the Valley in K1?
It can belong to Tulak Hord or something maybe?
He was a great saber duelist so it's fitting he have an awsome saber eh?
As far as i remember, the only dead bodies in the valley is either inside the tombs or the cave.
Euh, some of my sabers are made of multiple meshes, well they were made out of seperate parts.
What I did before mapping, is just use Attach in Editable Mesh/Poly.
That button makes two loose objects to one, even if there's like a zillion miles of space inbetween them.
So I use Attach and then start the mapping.
Kotor doesn't seem to mind.
And cool looking skull things :p
Ah, I was just hoping I wouldn't have to re-map it. Oh well, I'll get to work on it. BTW, I was able to get multiple meshes into KotOR, but it produced, well, random results at best.
Ah, I was just hoping I wouldn't have to re-map it. Oh well, I'll get to work on it. BTW, I was able to get multiple meshes into KotOR, but it produced, well, random results at best.
Well.. I think after the Attaching it's condsidered ONE mesh.
It somehow worked out for me, Rosey is an example of that.
Well.. I think after the Attaching it's condsidered ONE mesh.
It somehow worked out for me, Rosey is an example of that.
Rosey is an example of many things...
Out of this world sexy-ness being one of them... :xp:
@SS
That saber I sent you a while back, the impossible to map one?
You done it yet?
I have a texturer waiting to recieve... ;)
Yes, after attaching it's just one. But I was hoping I wouldn't have to re-map it. But I'll get to work on that right away, it'll give me some pretty good practice for mapping.
BTW, DDD, I haven't forgotten about your saber (yet), I'm just extremely busy with Sleheyron, my own hilt, URM, and Mrs. Bailey's paper...
:drop2: holy moly, now those are some Lightsabers!
Right, as you have probably noticed there have been no updates recently.
The reason for this is that I really don't have the time to be modelling all day, especially when hilts take as long as they do.
Also, I have realised that i'm not really good enough at Max or PhotoShop yet to make a model mod of this size.
So I have two options available.
*Cancel the mod and release what I already have as a pack.
or
*Hand the project over to another modder with more ability and time to devote to modelling.
__________
If anyone feels that they could take over this mod and see it done then feel free to say so here or via PM.
I will be moving onto a different project instead which involves less modelling etc so as to get back into practice in other areas of modding.
I will most likely go back to my Korak planet mod.
-DDD